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This week in XR hasn’t had any explosive news, but it was interesting nonetheless: in particular we had cool info on AR glasses, with some news from Kura, Lynx, and Samsung. Samsung AR glasses concept has been leaked. Popular Twitter leaker WalkingCat has leaked two trailer videos about two AR glasses by Samsung.
If you want to experiment with XR cloud rendering , you won’t need to buy a powerful workstation and experiment with the settings anymore: you just buy a dedicated EC2 machine on AWS supplied by NVIDIA and everything is ready out of the box. You activate the machine, pay for its usage and you can have cloud rendering. Image by Google).
Kura promises to deliver lightweight AR glasses with astonishing features like 150° FOV, 8K resolution per eye, and outdoor use thanks to some breakthrough innovations they are working on. They could make AR enter a new immersive phase that leads towards mainstream adoption. It’s like 2 years (!!) What is Kura’s story?
Google is reportedly working on an AR operating system. Google owns the best search engine (Google), all the data of the outdoor part of the world (Google Maps), the most used mobile operating system (Android), an AR framework (ARCore), and is strategically acquiring some startups that may be useful for building future AR glasses (North).
The companies are designing solutions that enable developers to create accurate digital twins for augmented, virtual, and mixed reality (AR/VR/MR) immersive experiences as well as other industries. Epic Games launched Reality Scan in April, a photogrammetry tool for the firm’s Unreal Engine suite.
This has not been the most interesting week in AR, VR, but I think that in the next times we’ll see some shots fired: in some days there will be the F8, the official shipment of the Vive Pro 2, then the Apple WWDC conference! Unreal Engine 5 gets released in Early Access. Lumus Maximums shows an impressive AR prototype.
Niantic will now focus all its efforts on its geospatial tech , which mixes AI, AR, spatial intelligence, and geolocation. They sold this money machine to focus on a technology that is currently not making any relevant money. This is something absolutely impossible to have with Unity or Unreal. Its a big and crazy bet.
More info (Samsung prototype headset leaked — Upload VR) More info (Samsung prototype headset leaked — XR Daily News) Other relevant news (Image by Meta Reality Labs) Meta’s first AR glasses will be just for internal use A new report by The Information talks about the AR glasses that Meta is building.
Unity vs Unreal: Which is the best option for companies creating content for extended reality ? Both companies are well-known for their innovative approach to supporting the production of augmented, mixed, and virtual reality solutions. However, each option has its own unique pros and cons to consider.
My speech will be about AR and BCI. A bit like Apple, whose upgrades to ARKit show its creation of an AR framework aimed at the future more than the present (because phone AR is good only to add features to 2D apps), Facebook updating the Quest gives us a hint of what we can expect in the upcoming years. Top news of the week.
The device also features an RGB camera, so that to provide color passthrough AR. The great news from this week is that the company has brought Niantic Lightship VPS into its engine, so now it is possible to use VPS from a web AR application. Learn more (Meta Connect program) Learn more (Connect on Meta Horizon).
We spoke about AR and VR for 2 hours and we were having so much fun that we could have gone on for other 2 hours without problems! If you want to watch the video of the recording, you can find it here: And now, let’s start speaking about the best AR/VR news of the week! Top news of the week. Image by Facebook).
And answering an AMA on Instagram, Andrew “Boz” Bosworth (basically the head of AR/VR at FRL) answered with a thumbs-up to a question of a user about a future update implementing 120Hz framerate of the Quest 2. This would be a great innovation, fundamental to build lightweight AR glasses. New AR glasses are in the making.
Yes, it is less than the 5% of Unreal, but until yesterday we only paid per seat, not both per seat and per revenue sharing. There are also some conspiracy theories about all this being a deliberate move to be acquired or that the initial nonsensical conditions were announced just to make people accept better these new ones.
For VR and AR, well, summer is seldom the right moment to have many great news, so this week hasn’t been that exciting. But here you are anyway the things that you should know from the last 7 days! Jio launches its AR glasses. They should come with more than 25 compatible AR applications. A very interesting read.
WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. This may be a local server on your pc (Apache, IIS), a server on a local virtual machine, or a web server that you own. A web server, with SSL certificates.
Probably the communication machine of the company is not as strong as before, so the old message still hangs around. If it is true, it confirms that Apple has no mainstream plans for this device, and it will bet on true AR glasses for the mainstream. Anyway, we’ll see… these are all speculations. Learn more. Learn more.
Like many other technologies, there is no perfect roadmap to learning XR. Nevertheless, I have tried my level best to come up with a generalized learning process for the same. Learn programming from YouTube, Udemy, Udacity and a thousand other free platforms. 3 types of Software Development are pretty mainstream?
The AR startup is in big troubles : after having overhyped its device for years and having collected billions of investments, it just delivered a HoloLens clone. invested in AR and VR companies. A new interesting AR project is thriving on Kickstarter. Vicon can now track your body in AR. Who knows….
But Huawei is not only in the VR market: it is also releasing a new version of its AR smartglasses called Huawei EyeWear 2, made in collaboration with the fashion brand Gentle Monster. With it, you can develop also Web AR experiences using a popular framework like MRTK, and also experiences that support hands tracking. Learn more.
When I interviewed Kevin Williams , an expert in the LBVR market, he said that there are also some experiments with location-based augmented reality and he mentioned a Japanese arcade AR game called HADO. Well, after that article, I discovered that the CTO of MeLeap , the company behind HADO, is one of my readers! teams for Japan.
As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. VRSCOUT: Who are you and what do you do? . I oversee all things VR and AR for Epic Games.
March has just started… I hope it will be an amazing day for you and for all the AR/VR ecosystem! Unreal is already compatible with the framework, so in 2021 we’ll soon have also the tools ready to create OpenXR cross-compatible platforms. Qualcomm announces AR Smart Viewer reference design. More info (Qualcomm AR Viewer?—?Road
Then, it guarantees that there is an open-source alternative to Unity and Unreal, so if in the future Meta wants to build its own engine, it could start doing that by forking Godot. In case you don’t have a powerful machine, this open-source project is worth a look. Learn more. Matrix 4 Resurrections is not a masterpiece.
The use of eye, hand, and voice interactions make the interface with the headset natural and easy to be learned. But on AR glasses. Another interesting one was “Marvel Studio What If”, which looked like a storytelling experience in AR. The genius part has been mixing eye tracking with hand micro-gestures. Very cool.
It’s drawing from a philosophically introspective yarn, exploring the what-ifs of humanity giving society over to intelligent machines. Right now, fans are waiting intently for the release of Scraper: First Strike, the first in a line of episodes that will culminate in the complete release of the first title in 2020.
The vision of the company is to create stretchable clothing with built-in electronics that detect user’s movement, all while being a piece of clothing which can be worn comfortably with machine washability just as regular shirt could do. Now, e-skin is coming to Kickstarter.
The aim in developing the PanguVR engine was to equip content producers to create immersive and interactive content, in UE4 (Unreal VR Engine), automatically meaning without any learning curve. Do you also do interior design in AR? Limits are set only by our imagination and computing power.
Trending AR VR Articles: 1. How Augmented Reality (AR) is Reshaping the Food Service Industry 3. Enterprise AR: 7 real-world use cases for 2021 So why is there so much buzz about it? Enterprise AR: 7 real-world use cases for 2021 So why is there so much buzz about it? How VR could bring transhumanism to the masses 2.
Trending AR VR Articles: 1. The Possibility of AR on the Urban Space 2. The Exciting Applications of AR and VR in Automotive 4. If you want to teach them hard skills like how to use a machine or piece of equipment, VR is an obvious solution since it simulates the physical experience with no risk. faster than e-learning.
Snap, one of the world’s top camera software firms, has revealed major updates to its augmented reality (AR) platform, Snap Lens. Snap Lens studio incorporated Ray Tracing for developers in April last year to boost immersion and realism for AR content. This year’s instalment is set to take place on 19 April.
Let’s look at a couple of the ways that generative artificial intelligence taps into your creativity: ChatGPT as a Virtual Engine There are a number of ways to conceptualize a large language model like ChatGPT; but one is that it is actually a virtual world engine. Image from Unreal Engine 5.1 How many virtual machines?
Many elements contribute to Web3’s infrastructure, notably real-time 3D (RT3D) augmented, virtual, mixed reality (AR/VR/MR) immersive experiences. Although extended reality (XR) and Web3 experiences exist thanks to other integrated elements like AI, MachineLearning, Blockchain, and Geo-tagged content. work procedures.
Over the last couple years, we have gained a lot of experience with them and their Unreal Engine. BMWBlog’s Nico DeMattia attended the Web Summit 2022 in Portugal’s capital city, incorporating Varjo XR-3 headsets synched with movements from one of BMW’s top motor machines.
How did you get involved in VR and learning? Most people know VR and AR as if kind of something in the last five years. It is transforming education by experiential learning. And again, that is to help students learn faster, retain information longer, and make better decisions. What are they getting for that?
How did you get involved in VR and learning? Most people know VR and AR as if kind of something in the last five years. It is transforming education by experiential learning. And again, that is to help students learn faster, retain information longer, and make better decisions. What are they getting for that?
Although, the Metaverse is also present on augmented and mixed reality (AR/MR) hardware through platforms such as Niantic and STYLY , which promote socially driven immersive content overlaid on the real world. Meta debuted the Presence Platform at Connect 2021, which powers AR/MR Metaverse content using the Meta Quest Pro headset.
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
How did you get involved in VR and learning? Most people know VR and AR as if kind of something in the last five years. It is transforming education by experiential learning. And again, that is to help students learn faster, retain information longer, and make better decisions. What are they getting for that?
A lot of XR technologies started from projects in the military sector, including AR. Today’s guest Nick Cherukuri is working to bring what he’s learned from years working in tech for the defense department, and is bringing it all to enterprise — and eventually, consumers — with his line of AR glasses.
A lot of XR technologies started from projects in the military sector, including AR. Today’s guest Nick Cherukuri is working to bring what he’s learned from years working in tech for the defense department, and is bringing it all to enterprise — and eventually, consumers — with his line of AR glasses.
Launched last year , it lets developers design and build massively detailed environments by using distributed cloud computing infrastructure, incorporating machinelearning technology and other advances.
A lot of XR technologies started from projects in the military sector, including AR. Today's guest Nick Cherukuri is working to bring what he's learned from years working in tech for the defense department, and is bringing it all to enterprise -- and eventually, consumers -- with his line of AR glasses. Nick: Thanks, Alan.
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