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Peter Jackson’s New Studio is All About AR Storytelling

VRScout

Over the past year Jackson and his team at Wingnut AR, a subdivision of Wingnut Films , have been utilizing Apple’s ARkit to experiment with various types of AR experiences. The 1:30 minute demo apparently operates on a specialized version of ARKit that runs a plugin, which easily integrates the software into Unreal Engine 4.

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Meet The Forge: A Metaverse XR Studio System by Prox & Reverie

ARPost

This studio system contains the latest interactive production tools, such as Oculus, Manus, Vive , Faceware, Varjo , and Xsens motion capture. See Also: Dedicated AR and VR Accessories Manufacturers. Unlocking the Metaverse. Empowering Content Makers.

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Apple Announces ARKit 3 with Body Tracking & Human Occlusion

Road to VR

At the company’s annual WWDC developer conference today, Apple revealed ARKit 3, its latest set of developer tools for creating AR applications on iOS. ARKit 3 now offers real-time body tracking of people in the scene as well as occlusion, allowing AR objects to be convincingly placed in front of and behind those people.

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Spatial Beats: Oculus, Snapchat and new XR Funding

AR Insider

This week we cover a handful of new funding rounds, new Snap AR milestones and Oculus Quest sales Inflections, among other items. This will allow these companies to work more closely together to deploy AR applications across industries in the process of digital transformation. Over 200M Snapchat users engaged with AR daily in Q4.

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‘Robo Recall’ Behind-the-scenes: Insights and Artwork from Epic Games

Road to VR

We speak with Epic’s Technical Director of VR & AR, Nick Whiting, about how the game came to fruition. “It ‘Showdown’, one of Epic’s VR tech demos build on Unreal Engine. It was a memorable scene, its impact increased due to the decision to play it out in slow motion. Apparently not.

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CES 2021 Goes Virtual

ARVR

The Gear There were some exciting announcements this year in the AR/VR industry, and here they are (in no particular order): (Image courtesy Vuzix) Trending AR VR Articles: 1. 9 Must Have Skills To Become An AR/VR Developer (With Course Recommendations) 2. Don’t forget to give us your ?? !

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Magic Leap’s John Gaeta talks about the future of cinema, storytelling and mixed reality

The Ghost Howls

For the Matrix trilogy it was important the use of computer vision, immersive photography, volumetric capture , the first markerless motion capture, to create frame by frame models of the performances… and today all these techniques are prolific in virtual reality and mixed reality. Why do people need VR? (