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I love passthrough augmented reality , because it lets us create AR experiences with the VR headsets that we already own, plus it also opens up augmented reality to new possibilities, like wide-FOV vision or diminished reality experiences. In this tutorial, you are going to replicate the fantastic The Unity Cube experience, this time in AR!
As soon as my Oculus Quest arrived, I immediately started playing with it and have fun with Beat Saber, Robo Recall, Creed and all the other titles. But then, as a developer, I felt the urge to understand how to develop my applications in Unity for the Oculus Quest. Image by Oculus).
WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. As a Unity developer, I think that it is a very important enabling solution. How to get started with WebXR in Unity – Video Tutorial. Requirements.
Unity has long been a public supporter of OpenXR—an industry standard designed to streamline VR development by making it easier for apps to support a wide range of headsets—but the company has yet to deploy support for the standard. has been ratified and OpenXR runtimes by various vendors are reaching maturity.
I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! Are you ready? These are the settings you have to pay attention to.
After Venice VR Expanded has come to an end, I have finally had the time to experiment with Oculus Quest AR Passthrough. I’ll make a tutorial for you about it next week (I know, you can’t wait to make a cube in passthrough AR), and today I want to tell you my opinion about it. The problems of passthrough AR.
Today I made two little big discoveries about the Oculus Quest 2 that together mean that you can use this headset as an AR device whenever and wherever you want. And this discovery fits very well with the other one I have just performed… You can use passthrough AR without Guardian. Let me explain everything to you!
Before we start, let me tell you just a few caveats about this article: What I did was a prototype , so the solutions I’ve found are not optimized. How to create an augmented virtuality experience for Quest in Unity Creating this experience has been easier than I thought, thanks to the facilities offered by the Meta SDK.
This game has had a very long and interesting story (maybe one day I’ll write a long post about it), and it has lived various transitions, with the last one being from a passthrough AR game to a standard VR game. From HitMotion AR to HitMotion VR. It was an AR game that could be played on a VR headset , in 2019.
Oculus is making hard shift away from its proprietary developer APIs in favor of OpenXR, an industry-backed project that aims to standardize the development of VR and AR applications. ” Oculus announced this month that it plans to begin deprecating the existing Oculus Mobile and Oculus PC SDK in favor of OpenXR. .”
Original image by Oculus). Oculus kills the Go and opens to content on Quest. In the end, the time of the Oculus Go has come. Devices like Oculus Quest , Pico Neo 2 , and Vive Focus Plus have proven that 6DOF VR is more interesting and has far more retention. Top news of the week. Google adds depth APIs to ARCore.
The change comes just in time for Oculus developers, as the company recently announced it’s fully moving open to the OpenXR standard for VR development going forward. OpenXR is a royalty-free standard that aims to standardize the development of VR and AR applications, making hardware and software more interoperable.
On his Linkedin profile , you can see that he has strong competencies in marketing, SEO, growth hacking, but also a great passion for AR/VR, and this is the reason why I got to know him a long time ago. If you’re looking to learn more about AR/VR design or development , check our free XR workshops and courses at Circuit Stream.
Facebook announced today that an upcoming update to the Quest development SDK will include experimental support for a Passthrough API which will allow Unity developers to build AR experiences and features into apps on Quest 2.
Facebook 3D Photos are one of the hot trends of the moment , especially now that is possible to upload them from Facebook website. They could be a great innovative tool to market your AR and VR applications (and even for the non-XR ones) … so let’s see how you can create them for you game directly from your Unity project!
Another month, another round of free games and apps for the Oculus (Meta) Quest 2. The following VR games and apps are available now on the Oculus (Meta) Quest 2 100% free of charge via the Oculus Quest Store, App Lab, and SideQuest: COUCH. Couch is available free on Oculus (Meta) Quest via the App Lab.
Depth sensors and RGB cameras may help also in doing object detection in the future (hopefully) There are some studios making content with this headset: Meta has teased Gravity Sketch in AR, and games by Resolution Games and Schell Games. Google performs interesting AR news at I/O conference. Other relevant news.
In the interview with me, he talked about many topics, like the rumors he heard on Apple Glasses, on the Oculus Quest 2 , the America vs China war, XR entrepreneurship, Tesla, and more! But of course, the technology is still not there: the Oculus Quest is still uncomfortable, we can’t read texts in it, and so on.
They told me that they started providing XR solutions some years ago, and they noticed how it is hard to optimize the content for AR and VR headsets, especially the standalone ones. At the moment, XR Now is compatible with HoloLens 2, Oculus Quest 2, and Android 10 tablets. Hands-on XRnow.
Thanks to recent platforms such as Apple’s ARKit and hardware like Microsoft’s HoloLens headset, AR has been on the rise as of late with zero signs of slowing down anytime soon. However, when it comes to delivering truly high quality augmented experiences, the current options available to consumers and even developers are expensive and few.
Nreal is for sure one of the most interesting AR startups on the market. It got the attention of all the press at CES 2019 revealing an AR glass that is light, fashionable, and affordable. Through the lenses of nReal glasses connected to my PC: all the text is easily readable, and also colors are very sharp.
These augmented reality devices are manufactured by Chinese company Realmax and are characterized by a very wide field of view. While many other AR glasses (like Nreal Light or HoloLens 2 ) have a Field Of View in the 50° ballpark, RealMax glasses have always had ones above 100° , for a more immersive augmented experience.
ShapesXR is a design and rapid prototyping tool that can be used to create AR and VR experiences directly on your Oculus Quest headset. It’s also game engine friendly, which means you can port your project into something like Unity. ShapeXR is available now on the Oculus App Lab and works on both the Quest and the Quest 2.
Thankfully, John Nagle and John Paul Sommer, co-founders of Texas-based AR & VR contract development and consulting company Thrust Vector, have begun utilizing VR technology inside the cockpit to assist in real-time navigational guidance. We have been asked, wouldn’t AR be a better base technology to use for this?
At VRLA 2017, Unity CEO and games industry vet John Riccitiello dumped a little cold water wisdom on the hype surrounding the red-hot VR industry. John Riccitiello is the CEO of Unity Technologies , one of the world’s leading game engines. billion in 2016 alone. Photo courtesy VRLA. I’m going to assume we agree on that.
Greg Madison, a UX designer at Unity and fellow indoorsman, opened up his playspace a bit by turning his apartment into a VR game platform, something he hopes to share soon with others. Madison says his Oculus Quest app will soon be available via the SideQuest distribution platform.
This article is the latest in AR Insider’s editorial contributor program. Authors’ opinions are their own. . Like the waves of web, mobile and social before it (SoLoMo anyone), spatial computing: AR and VR will provide new opportunities for brands and marketers to reach, engage and understand consumers.
Today I’ve played around with Oculus Quest , trying to hack it a bit via command-line tools (ADB), hoping to activate some cool features. I am very passionate about mixed reality and I am incredibly happy of having developed a Unity plugin to let every developer create AR/MR apps on the Vive Focus Plus (you can find it on GitHub !),
This week, we look at Sony’s tease for PSVR2, new features in Snapchat’s Lens Studio, and a whole slate of new AR glasses emerge. The PSVR tethered headset remains the market leader, and will not go quietly into the night when challenged by the Oculus Quest 2. Currently, there are over 1.5M Snapchat lenses.
My speech will be about AR and BCI. Last Oculus Quest update shows hints of an Oculus MR ecosystem. Facebook is continuously updating the Oculus Quest , its most successful device, and this week it has rolled out the runtime v16. And there are even already some hints for the future. Top news of the week.
This article is the latest in AR Insider’s editorial contributor program. Authors’ opinions are their own. . How Daimler uses Unity across its automotive lifecycle. Daimler Protics uses Unity for a variety of use cases in the production phase, from planning factory layouts (e.g., by Nick Davis. Production.
Following a prominent lawsuit between ZeniMax and Facebook/Oculus which resulted in a $500 million award to ZeniMax , the company is now seeking an injunction to prevent Oculus from continuing to use code that was found by the jury to infringe upon ZeniMax’s copyright.
This week in XR hasn’t had any explosive news, but it was interesting nonetheless: in particular we had cool info on AR glasses, with some news from Kura, Lynx, and Samsung. Samsung AR glasses concept has been leaked. Popular Twitter leaker WalkingCat has leaked two trailer videos about two AR glasses by Samsung.
In the first instance, a creator familiar with Unity and 3D modelling softwares can create an XR scene and then upload to STYLY through our Unity Plugin , where a multiformat version of the scene will automatically be created and hosted, allowing anyone to view the scene using a VR HMD, AR smartphone or even WebXR through their browser.
Daniel is an XR professional that has become very famous this year for his mindblowing experiments with the hands tracking of the Oculus Quest , where every prototype of his is focused on an interaction that is so crazy that most of the time you couldn’t think about it before. The prototypes are also a way to get better at Unity.
This year, Facebook (who held their own showcase event last year ) partnered with Unity and Intel to offer a larger, joint showing in advance of the more complete Game Developers Conference, which will take place in July. Major Announcements From Unity. Unity visual scripting. The First Unity for Humanity Grant Recipients.
It comes out from the passion of someone that has just discovered how immersive realities are beautiful, or maybe from the mind of a student that has just finished the university and wants to find a dream job in AR or VR. Immotionar and the first contact with AR and VR. Some people even ask if I can become their mentor.
OpenXR, a widely supported initiative which aims to streamline AR/VR development across headsets and platforms, has reached its 1.0 It’s a major milestone, according to Khronos Group which has overseen development of the standard by a consortium of many of the biggest names in the AR/VR sector. release today. The post OpenXR 1.0
Palo Alto-based VR/AR startup GridRaster recently announced a nearly $2 million seed funding round to strengthen and develop their mobile VR/AR rendering infrastructure. We have just begun to see capabilities this technology can bring to the VR/AR space,” said Rishi Ranjan, founder and CEO of GridRaster. “We
Plus, if you are in Karlsruhe, I’ll be attending the LEARNTEC event and I’ll be there on Thursday morning… if you’re there, we can meet! That said, let’s have a look at this interesting week in AR and VR. Oculus Go is not part of the Oculus For Business program anymore. Top news of the week.
An upcoming online workshop by XR development educator Circuit Stream will teach developers the basics of building applications for Oculus Quest. But if you’re not ready to jump in that deep, Circuit Stream is holding a one-day ‘ Intro to Oculus Quest Development ‘ live workshop online next week on Saturday, May 16th.
Lee Vermeulen is breaking new ground with his experimental AR prototypes. . Palmer Luckey is a tinkerer,” is how Time Magazine described the creator of the Oculus VR headset back in August of 2015. It’s his most recent work, however, that has been garnering a lot of attention from both the AR & VR communities as of late.
Today, I’m going to share with you the APK that lets you have passthrough vision with blue edges on your Oculus Quest 2. you are the guy of the cube… The Trailer of The Unity Cube. Why am I sharing this app? This is more or less what you can see through this application. Oh yes, the irony.
Fast forward more than 10 years, Andrea and I are still in touch, and sometimes we collaborate on AR/VR projects (once I also did a lesson to his students!), Holo-BLSD is a self-learning tool in AR. The device was a leap forward to any other AR system I ever tried before. or just meet and talk about immersive realities.
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