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This week in XR hasn’t had any explosive news, but it was interesting nonetheless: in particular we had cool info on AR glasses, with some news from Kura, Lynx, and Samsung. SamsungAR glasses concept has been leaked. Popular Twitter leaker WalkingCat has leaked two trailer videos about two AR glasses by Samsung.
Meta Quest developers looking to port their Unity-based apps to Google’s newly unveiled Android XR operating system shouldn’t have a tough time of it, Unity says, as the game engine creator today released all of the tools devs need to get cracking. “This is as simple a port as youre ever going to encounter.
Samsung’s newly announced headset, codenamed Project Moohan, will be the first MR headset to launch with Android XR next year. In the near-term, Google envisions Android XR smartglasses as HUD-like companions to your smartphone, rather than full AR. Check out our early hands-on with the headset.
This week, unity, a leading XR and RT3D content creation engine, unveiled a new partnership with 3D content streaming experts Vagon. The partnership will leverage Vagon’s AR/VR/MR streaming advancements to boost accessibility for XR immersive experiences and applications, covering a broad range of end devices.
Plus, if you are in Karlsruhe, I’ll be attending the LEARNTEC event and I’ll be there on Thursday morning… if you’re there, we can meet! That said, let’s have a look at this interesting week in AR and VR. Image by Samsung, taken from Upload VR). Samsung may launch a next-gen Samsung Odyssey.
According to Statista research , projects for 2023 place AR technology value at more than 18 billion US dollars, while mobile AR user growth should hit 2.4 Meanwhile, AR is useful in many different fields. To do so, you’ll need the right AR SDK. AR object-orientation depends on marker positioning. Location-Based.
Im already organizing the trip, and setting up some appointments to try AR/VR glasses. Android XR will be the operating system by Google to power all XR devices, from mixed reality headsets to AR glasses, not to mention smart glasses. Developers can already access a preview of the development environment for native, Unity, WebXR.
At VRLA 2017, Unity CEO and games industry vet John Riccitiello dumped a little cold water wisdom on the hype surrounding the red-hot VR industry. John Riccitiello is the CEO of Unity Technologies , one of the world’s leading game engines. billion in 2016 alone. Photo courtesy VRLA. I’m going to assume we agree on that.
During the keynote, CEO Sundar Pichai and his collaborators announced interesting features both for AR and VR. But to summarize, the most important XR-related tidbits have been: Google confirmed that is still working with Qualcomm and Samsung to build an XR headset. All without leaving your editor. appeared first on The Ghost Howls.
With an unrivalled price point, the ZapBox kit includes controllers, two phone camera adaptors, world anchors, a content library of both pre-released and original experiences, and a Unity plugin for developers. ZapBox users can leverage ZapWorks to generate content and then instantly view through the ZapBox app. “We
Khronos Group , the consortium behind the OpenXR project which aims to standardize the way applications communicate with AR and VR headsets, just added Microsoft to its ranks. There are however too reluctant holdouts left; Apple and Magic Leap, but it remains to be seen what either are bringing to the table.
Top news of the week (Image by VRTUOLUO) A leak shows a prototype of the Samsung XR headset We finally have a leak of the Samsung headset that makes us see something about it. The report talks about Samsung wanting to target the $1000–2000 range, which in my opinion risks being neither expensive nor affordable.
So let’s get the obvious over first; Apple Vision Pro is Apple’s first generation attempt at AR glasses using a Mixed Reality VR headset. Make no mistake, this no compromise MR device appears to get many things right for AR at a premium cost. No doubt (and if rumors are true) there were many debates at Apple HQ about VR.
First of all, Google has to keep the work on the headset very secret also internally , because Samsung is afraid that Google will steal its expertise to build a competing product. Google is working in parallel to build the Android XR operating system for this headset and a Micro XR operating system for AR glasses.
More information about Google’s XR headset are coming “later this year” Google and Samsung will release an XR headset (Image by Google) Google, Qualcomm, and Samsungare working on an XR headset. Details are tight on this game: we only know that it will be launched this Summer.
Developers looking to use ARCore to create augmented reality apps can start building right now on both the Pixel line and Samsung S8 line. Built with Unity and ARCore. Built by Jane Friedhoff with friends at Google Creative Lab using Unity and ARCore. Morph Face. It uses shaders to achieve the morphing effect. Portal Painter.
Anyway, with the end of the life of Quest 2, this cycle finished and a new one started with Quest 3, Apple Vision Pro, Google and Samsung announcing their own headset, and other companies chasing them (e.g. Huawei and Pico are rumored to be working on an Apple Vision Pro competitor). This is the moment of the truth for Meta.
AR is happening. Apple’s massive leap into augmented reality with no additional sensors or hardware, only the phone in your pocket, seemingly opened up the largest AR platform in the world overnight. With more than two billion active devices, it now looks like Android may be on its way to the largest mobile AR platform in the world.
Drawing from their work developing Tango , the company’s older AR platform that works with only two publicly available devices—Lenovo Phab 2 Pro and Asus Zenfone—Google is opening up their new ARCore SDK to run on “millions of devices,” initially supporting both the Pixel line and Samsung S8 line, running 7.0
Meta delays its plans for AR glasses. Meta has not officially answered this report, but Andrew Bosworth, the CTO of the company, has indirectly commented on it: “ We’re going to ship wrist wearables and AR glasses that bring completely new tech?—?like Other relevant news. Image by Meta). like EMG?—?to This is anyway good news.
The main one regards the 4 devices we were waiting for this year , which in our opinion should have changed everything: Quest 3, Apple Vision Pro, Google-Samsung Headset, and PSVR 2. They are Apple AR glasses!” Google and Samsung Prototype of the Samsung XR headset. Long story short: things are not good.
The very first Vision VR/AR Summit was home to keynote addresses from established leaders in the emerging industries, leaders such as Gabe Newell of SteamVR, Palmer Luckey of Oculus, and Dr. Richard Marks of PlayStation VR. This second Vision Summit will be the debut of the official Vision VR/AR Awards – Asia. Best AR Experience.
More info Google and Samsungare working on smartglasses According to The Information, Google and Samsungare not only working together on a mixed reality headset but also on a pair of smartglasses (a la Ray-Ban Meta) powered by Gemini AI. I cross my fingers, but I don’t have high hopes.
Its upcoming hybrid AR/VR visor is expected to have very interesting features, and I have heard myself some intriguing rumors about it. And when it entered a field, it has often dominated it: the Apple Watch is the most sold wearable, even if it came years after Samsung and other smartwatches brands. Think about ARKit.
The drama about Unity’s new pricing models has set the whole game development community on fire, while we had an unexpected leak about the Pico 5 and some updates on the Apple Vision Pro. There are some important pieces of news to know about and you are in the right place to read them! per install. And this $0.2
CrossVR’s Revive , the software that allows HTC Vive users to play games from the Oculus platform, today announced it’s joining one of the leading initiatives in creating an open standard for VR and AR apps and devices, otherwise known as OpenXR. image courtesy Khronos Group.
I had a chance to walk the showroom floor of VRLA 2017 with Root where he took me on a guided tour through the history of VRLA, his thoughts on AR, using VR for film production, the future of privacy in AR/VR, as well as why he is interested in seeing where eSports in VR is headed. VR/AR expert and futurist Charlie Fink.
As it is a tradition of this blog , I have read everything I could about the AR and VR technologies showcased there, and I’ve condensed all the news in a single article , that you can skim fast until you find a topic you are interested in. If instead, you need a consultancy about AR/VR for your business, feel free to contact me.
First of all, let me wish a nice rest to anyone who has participated in the Global Game Jam, especially the ones that have proposed some AR/VR games! A final stats: AR/MR headset hardware and consumer software are set to earn a combined $6.7B With mixed reality, it means that it should be able to do both AR and VR.
The real-time 3D engines powering AR/VR/MR applications, like Unreal and Unity, found fame and traction as gaming development tools. Now, these services are leveraged to create enterprise solutions. For example, Unity is a critical component of the workplace-focused Vision Pro.
This means that we devs have to be prepared to design simple games and over-optimize them for when the first AR glasses will be released. I am concerned that the diffractive Silicon Carbide waveguides are not the right solution in the near or long term. In it, Karl details the compromises the Meta had to find when designing Orion.
If this partnership is exclusive, Meta has just got a huge edge over its competitors like Samsung or Google. There are also some drawbacks, like that the headset is bulkier and heavier than the previous one, but this is the price to pay to have so many good features. To me, this is a good device to experiment with creativity in AR.
More info (Leaked pictures of Quest 3s shell) More info (Quest 3s passed FCC certification) Samsung MR headset is close, but the endgame may be AR glasses It’s not a secret that Samsung is working with Google and Qualcomm on a new mixed reality headset that could rival Apple Vision Pro and that should be released this year.
Unity Technologies has reportedly backtracked on the controversial fees it introduced last week, triggering a public outcry from the developer community. Many Unity developers have slammed the new fees as unfair, prompting the San Francisco-based firm to rescind its announcement partially.
But Huawei is not only in the VR market: it is also releasing a new version of its AR smartglasses called Huawei EyeWear 2, made in collaboration with the fashion brand Gentle Monster. Stanford and Samsung create a super-high-resolution display. Simple WebXR” aims at bringing WebXR to Unity.
The Unity game engine is a versatile tool that developers, from beginners to those well-versed, utilize to fully realize their video game concepts. Such a move eases the process for developers, increasing efficiency by allowing them to do a larger amount of their augmented and mixed reality work within the Unity Editor.
More info John Riccitiello steps down from its role as Unity CEO The last chapter of the drama about Unity’s pricing change is that John Riccitiello has left his role of CEO at the company. It’s good that this company managed to successfully pivot and investors are giving it trust.
The road to photorealistic VR is long, but OTOY is helping to shorten it with the integration of its technology into the free version of Unity. You could import a simple item from the Unity asset store, apply the renderer, and have it look strikingly realistic. ” Tagged with: cloud , development , Octane , orbx , otoy , unity.
When we last heard from OTOY , the company revealed it was bringing light field baking and more to its Unity integration. On display at Unity’s booth is the first light field video created in OTOY’s Octane renderer using the engine. Items captured could be turned into a Unity asset to be brought into VR or MR experiences.
It uses cloud streaming Passthrough APIs will finally let developers access the camera feed from Quest cameras Meta announced Orion, its prototype of AR glasses. They won’t be on sale because they are too expensive (more than $10K), but they are a glimpse of how AR will be in the next years: lightweight, wireless, and with good visuals.
New SDKs are also available for Android, iOS, Unity, Unreal Engine. Video: Along with the update, Google has extended ARCore support to new devices from Huawei, Motorola, Nokia, Samsung, Vivo, and Xiaomi. Available as of Friday on Google Play, version 1.4
Apple finally talks about VR while taking a (very solid) swing at AR, Walmart will use virtual reality to train employees, you can grow better weed with AR + AI, and Q1 VR headset sales…. Apple, humble as always, announced that their ARKit made iOS the largest AR platform in the world…overnight. APPLE ACTUALLY TALKS ABOUT VR.
Yesterday, during Samsung’s Upacked event, the technology giant gave a short but sweet insight into the future of its elusive but attention-grabbing Moohan headset. While the details are slim, the timing of the reveal is vital. The future could very well be bright for Samsung and its XR endeavours.
All of the amazing AR experiences we’ve seen running on iPhones are just using the kit’s camera, and that’s it. The different being that the iPhone isn’t an AR headset (at least not yet), so you’d probably have to hold the phone with one hand and then reach out and control with the other.
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