This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
A two year renovation has transformed The Crossroads lobby into an interactive digital experience powered by Unreal Engine. In an interview with VRScout, Emily Webster, Head of Media Architecture for ESI Design, talked about The Crossroads project and answered the question of ‘is The Crossroads project AR?’,
Meta's Unity and Unreal "OpenXR" integrations block other PC VR headsets, and developers aren't happy about it. OpenXR is the open standard API for AR/VR/MR supported by the vast majority of the industry. But companies like Meta and Pico still also offer their own integrations for Unity and Unreal.
Sony announced a new addition to its growing lineup of Spatial Reality Displays. Available for purchase next month, the ELF-SR2 is a 27-inch 4K display that can supposedly deliver immersive 3D content without the need for additional hardware, such as augmented reality (AR) glasses or a VR headset.
Sketchfab , the platform that lets you view, share, and download 3D models via traditional monitors and AR/VR headsets, today announced its been acquired by Unreal Engine creators Epic Games. The post Epic Games Acquires Sketchfab, the Massive 3D Object Library Compatible with AR/VR Headsets appeared first on Road to VR.
The COVID-19 pandemic has shown us how important immersive and interactive apps and games are in our everyday life. Using AR and VR, many people were able to continue working , remodel their homes, stay fit , and discover new ways of having fun. The VR/AR Global Summit 2021 (European Edition). When: September 29 – October 1.
When I started writing these weekly summaries of AR/VR news I couldnt imagine I would have continued for such a long time. Thank you to all of you, my readers, for having kept reading these posts of mine and giving me the strength to keep writing them by telling them they are useful for you. THIS IS MY 400TH ROUNDUP OF XR NEWS.
‘On The Lot’ is back—and now featuring AR—October 13 and 14 at The Lot in West Hollywood. Tony Parisi , Global Head of VR/AR at Unity Technologies. Gary Radburn , Director of Workstation Virtualization and Commercial VR/AR at Dell. LIFE VR, Unity, Unreal Engine, VRC and DTS (an Xperi company).
Vindevogel adds that the growth of VR in the context of LBE is due in part to how VR and ARare capable of providing users with more exciting ways to bring their vision to life, making the technology suitable for visitor attractions. “It Thus, it’s likely that we’ll see more AR apps making use of AI tech in the future. “
Other members of the e-board have backgrounds including Magic Leap and Sony. See Also: Geenee AR and Ready Player Me Partner to Bring Full-Body Avatars to WebAR Experiences. Once the character is complete in both mind and body, they can be integrated into virtual environments created using Unreal Engine or Unity.
A Sony XR headset is coming – and it’ll be unlike anything you’ve seen from the tech company before. Sony is advertising this new device as a “spatial content creation system” intended to help organizations and developers create intuitive extended reality experiences. So, what can we expect from the Sony XR headset?
Several VP solutions are available, including high-quality LED walls – also known as volumes -MR Studios, volumetric capture, and AR-enhanced broadcasting. That’s why the Virtual Production Toolset [Sony’s virtual set planning system] with the virtual Venice camera is a great tool to have access to.
Apple finally talks about VR while taking a (very solid) swing at AR, Walmart will use virtual reality to train employees, you can grow better weed with AR + AI, and Q1 VR headset sales…. Apple, humble as always, announced that their ARKit made iOS the largest AR platform in the world…overnight. APPLE ACTUALLY TALKS ABOUT VR.
More often than not, their reports are not exact, and we should take them only as a guess of how things may be. But it has been good anyway and it shows the commitment by Sony to constantly investing to have high-quality games for its PSVR 2 headset, which is very good.
Moreover, other immersive and virtual production tools are available from other industry vendors, ranging from MR Studios to volumetric capture and AR-enhanced broadcasting. Broadcast firms use augmented reality (AR) visualisations as an already popular form of branded-media delivery.
Chinese manufacturers BOE and SeeYA may provide cheaper displays in higher quantities than Sony is doing now, while Samsung may be supplying the DRAM components. It seems that most of the rumors are aligning on the launch of an Apple Vision Pro 2 in 2026–2027.
One-year price performance for MSFT, AAPL, GOOGL, SNE, and NVDA According to the latest report from Statista , the global augmented reality (AR) and virtual reality (VR) markets are rapidly growing and are forecast to reach a total of $72.8 It is clear that Apple working diligently to become a big player in the AR/VR space.
Qualcomm Technologies has remained at the forefront of developing top-tier solutions for the global virtual, augmented, mixed, and extended reality (VR/AR/MR/XR) industry, with its latest solution designed for AR devices. XR Today: Qualcomm recently debuted its Snapdragon AR devices platform.
AIXR – “The Academy of International Extended Reality” – is an independent non-profit dedicated to promoting MR, AR, and VR tech. Their site also posts educational and informative articles relating to the world of MR, AR, and VR technology. For the last three years, they have done this through their VR Awards.
OpenXR has arrived at the first version of the standard, and now it has been implemented by all the major vendors : Microsoft has implemented it for HoloLens and WMR; Oculus for Rift and Quest; Valve has implemented it in SteamVR; etc… Talking about game engines, Unreal Engine now already offers it, while Unity is still lagging behind.
The Gear There were some exciting announcements this year in the AR/VR industry, and here they are (in no particular order): (Image courtesy Vuzix) Trending AR VR Articles: 1. 9 Must Have Skills To Become An AR/VR Developer (With Course Recommendations) 2. Don’t forget to give us your ?? !
The Electronic Entertainment Expo (E3) is in Los Angeles, CA next week and it’s always one of the largest events of the year for gamers, giving giants of the industry including Sony, Microsoft, and Nintendo the chance to show off the latest hardware and games to drive the next generation of consumer interest. Things are changing though.
As real-time 3D (RT3D) production becomes commonplace alongside the rise of extended reality (XR) services, solutions to accelerate and democratise the production of RT3D assets are starting to increase. RT3D engines such as Adobe Substance, Unity, and Unreal significantly streamline XR production pipelines with easy-to-use tools.
As real-time 3D (RT3D) production becomes commonplace alongside the rise of extended reality (XR) services, solutions to accelerate and democratise the production of RT3D assets are starting to increase. RT3D engines such as Unity and Unreal significantly streamline XR production pipelines with easy-to-use tools.
Ready Player Me’s highly-bespoke, Unity and Unreal Engine-compatible avatars facilitate rapid creations with a large catalogue of customisation options and features. #create #customise #avatar #metaverse #hiberworld #readyplayerme pic.twitter.com/T661VD6UoV. HiberWorld (@HiberWorld) September 14, 2022. Comments on Partnership.
This article is the latest in AR Insider’s editorial contributor program. Authors’ opinions are their own. It’s been called the AR Cloud by many, the Magicverse by Magic Leap, the Mirrorworld by Wired, the Cyberverse by Huawei, Planet-scale AR by Niantic and Spatial Computing by academics. Who will profit?
to enhance its support for cross-platform AR/VR/MR application development. The OpenXR API is crucial for many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, Magic Leap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo. Notably, the improved graphic performance affects OpenXR applications.
The news also follows Khronos’ OpenXR API update, which enables more efficient cross-platform AR/VR/MR application development cycles. Real-time 3D development services like Autodesk VRED, Blender, Godot, NVIDIA’s Omniverse, StereoKit, Unreal Engine, and Unity support OpenXR integration.”
Augmented reality (AR) is becoming increasingly common in everyday life. Endless smartphone apps now feature AR functionality. As companies search for more immersive ways of connecting with their clients in a digital world, AR represents one of the most accessible forms of extended reality.
The demonstration included the now familar Unreal Engine 3 powered citadel area, one which would become the setting for one of the most famous early VR applications of all time, Rift Coaster. CES 2015 brought yet more impressive advancements from VR and AR fields, and some notable setbacks. CES 2015: Consumer VR Takes Shape.
He has been working with Unreal for 20 years and was part of the Paragon and Fortnite development teams. He was part of the design process for several of Unreal’s core features. Sony has done an amazing job with the PSVR and is headed towards 4 million units sold. Max Preussner was a senior software engineer for Epic Games.
The augmented reality (AR) gaming market has seen new contenders rise as technological platforms offer new possibilities for the sector. The Los Angeles-based firm boasts a team of veteran technologists from SONY, Apple, Disney, Marvel Studios, and others. Niantic-Qualcomm Partnership: A Dynamic Duo for AR Gaming?
The news comes as global entities prepare to design, test, and deploy the Metaverse, a merger of the Internet with spatial computing features and incorporating rising technologies such as virtual, augmented, and mixed reality (VR/AR/MR), digital twins, real-time 3D content, and others. Metaverse Standards Forum Flow Chart. PHOTO: MSF.
With the solution, users can leverage the following tools: FreeD plug-and-play capabilities for Epic Games’ Unreal Engine. VIVE Mars CamTrack is open for purchase in the United States, Canada, and Europe, with plans to launch in China, Japan, South Korea, Taiwan, and Australia over the next few months.
We’ll undoubtedly hear about some exciting things on the way for those gaming platforms, but the picture is unclear about just how significant AR and VR will figure into what gets announced next week. No clarity in what to expect for VR and AR isn’t because of a lack of interest or investment. Things are changing though.
Today, Khronos updated its OpenXR API to optimise its support of cross-platform AR/VR/MR application development with its version 1.1 The OpenXR API is a core piece behind many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, Magic Leap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo.
What can be done to simplify VR development now that there are so many headsets out there? These representatives of the best of both PC and mobile VR are bound to have a few answers, as will the makers on Unreal Engine 4. State Of Unreal: Epic Games’ Opening Session. Experiments in Social VR. Room 3001, West Hall.
of its OpenXR API to help developers create more efficient cross-platform AR/VR/MR applications. OpenXR API is essential for many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, Magic Leap, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo. This move comes after Khronos released an updated version 1.1
. “Because all of the developers are using our avatar standard, it’s easy for us to make the avatars and avatar assets travel across all of the RPM-compatible worlds,” Tõke told us over email. “We’re not aiming to be the only avatar in the metaverse,” Tõke wrote. ”
of its OpenXR API to help developers create more efficient cross-platform AR/VR/MR applications. The OpenXR API is essential for many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, Magic Leap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo. This consolidation streamlines the application development cycles.
Furthemore, the platform is compatible with most gaming engines, including Unity, Unreal Engine, and others. Additional Didimo clients include Sony, Atom Stars, Soleil Game Studios, NOS Communications, Ceek, and many more. The latter company is also a partner of Sony, which is a client of Didimo’s XR solutions and services.
Well, reading his comments I realized that he’s super-skilled on AR/VR/Kinects/all-this-cool-stuff and thought it was a great idea if he could share his expertise on The Ghost Howls. It can even accommodate AR applications as part of the same API, thanks to an extension called WebXR! You may be saying “Come on! Follow @matinassi.
Microsoft Teams for Mobile Gains AR Features The Microsoft Teams mobile application receives new XR features via AR instructional annotations this week. The OpenXR API plays a crucial role in many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, Magic Leap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo.
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content