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Sony Researchers Unveil Knuckles-style Prototype VR Controller with Full Hand Tracking

Road to VR

Sony Interactive Entertainment (SIE) researchers unveiled a prototype motion controller recently which showcases experimental techniques into full hand tracking using machine learning and capacitive sensors. Like the Index controller, Sony’s prototype features an open-palm design using a wrist strap. Image courtesy SIE.

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Inside the Leap Motion AXLR8R: 90 Seconds with GetVu

Leapmotion

Imagine a fully interactive augmented reality – an extra layer on top of our world that we can see, grab, and control. With Leap Motion interaction, they envision a future where virtual games, architectural models, and 3D designs can live in the real world.

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VRTK vs INTERACTION BUILDER: Which one is for you?

ARVR

Specifications VRTK’s list of scripts & modules Interaction Builder architecture General Features VRTK is a comprehensive and complete development framework for XR applications. The drawback is the steep learning curve, and the legacy development mechanism to fully understand the whole architecture.

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Redesigning Our Unity Core Assets: New Workflow and Architecture for Orion

Leapmotion

We started with a brand new LeapC client architecture for streamlined data throughput from the Leap service into Unity. Then we significantly refactored the final step of our pipeline, our Unity hand control classes. This new class allows developers more freedom in how you build Leap Motion hand models.

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Under the Hood: The Leap Motion Hackathon’s Augmented Reality Workspace

Leapmotion

Early last month, Leap Motion kicked off our internal hackathon with a round of pitch sessions. At Leap Motion, we spend a lot of time experimenting with new ways of interacting with technology, and we often run into the same problem. Leap Motion. Our team of five ran with this concept to create AR Screen.

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Varjo Launches VR-2 Headset with SteamVR Support, Improved ‘Bionic Display’, and Hand-tracking Option

Road to VR

A variation called the VR-2 also offers integrated hand-tracking via Ultraleap (formerly Leap Motion). We’ve been impressed with Varjo’s execution of the novel display architecture, calling the company’s prior headsets a “ breathtaking preview of VR’s future. Use the slider to compare.

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All you need to know on HoloLens 2

The Ghost Howls

The new HoloLens features: Eye tracking Full hands tracking (a la Leap Motion) Voice commands understanding. Microsoft has also showcased that it has invented a lot of new UI controls (sliders, buttons, etc…) that reacts to the hands exactly as you would imagine them to. Eye tracking. Real-time tracking.

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