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How to build 64-bit Oculus Quest applications for App Lab

The Ghost Howls

After I have written my post on how to handle unwanted permissions in Unity , many Oculus Quest developers asked me to make another tutorial to solve another common problem: Facebook showing a warning for 32-bit builds submitted to App Lab. Method 2 – The Oculus Way. Method 1 – The Unity Way.

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Snapdragon XR2+ Gen 2 Is A Higher End Chip For The Samsung-Google Headset & More

Upload VR

It inherits all the advantages of the base XR2 Gen 2 architecture, including the hardware acceleration for camera passthrough that is said to reduce end-to-end latency to around 12 milliseconds. But that inherited architecture also means that while its GPU and CPU have a higher maximum clockspeed, their performance per watt is identical.

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Oculus Chief Scientist Dives Deep Into the Near Future of AR & VR

Road to VR

Image courtesy Oculus. This is an area where I clearly undershot,” he said, noting that Oculus’ own Half Dome prototype shown earlier this year had already met two of these specifications (140 degree FOV and variable focus), and that display panels matching the predicted resolution have already been shown publicly.

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Oculus Quest Review: consumer Virtual Reality v1 is here

The Ghost Howls

The time for my Oculus Quest review has come. The Quest has a nice packaging , as all Oculus products. I really love opening Oculus products , since usually they are packaged really well, and the Quest is no exception. Oculus Quest box content (Image by Oculus). Front view of the Oculus Quest.

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How to build and run OpenXR applications in Unity

The Ghost Howls

That is, an application built for the Oculus runtime can also run for the Valve Index on SteamVR. Since I use Quest+Link, I have added Oculus Touch Controller Profile. This means that if you are using OpenXR to build for Quest, you can’t use the functionalities of the Oculus Utilities package. And that’s it!

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Meta & Qualcomm Join “Multi-year” XR Chip Partnership to Combat a Common Threat

Road to VR

And with Meta believing that it’s going to take a complete rethinking of the typical computing architecture to make the sci-fi vision of XR a reality , the companies will probably be prototyping together on that front as well. For Meta, which itself wants to control the destiny of XR, that’s a problem.

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How Will the AR Cloud Unlock the Spatial Web?

AR Insider

This traces back to Facebook’s Oculus acquisition in early 2014 that kicked off the current wave of excitement….including That excitement culminated in 2016 after the Oculus acquisition had time to set off a chain reaction of startup activity, tech-giant investment, and VC inflows for the “next computing platform.” The Plurality.

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