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How to build and run OpenXR applications in Unity

The Ghost Howls

After a long time with my lovely Unity 2019.4 LTS, I have decided it was time to switch to something new, not to miss the new features that Unity has implemented these years. I have so started using Unity 2021.3 Let’s see how to build a Unity 2021 application with OpenXR. It is a Unity 2019.4 LTS (2021.3.5

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Top 5 AR SDKs for Building Augmented Reality Mobile Apps?

ARPost

Although most people still consider AR as an entertainment technology, we can see its practical implementations in various industries like e-commerce, healthcare, architecture , training, and many others. Unity support – It is an important parameter for any AR development app. Google ARCore. Pricing : Free. Pricing : Free.

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How to build 64-bit Oculus Quest applications for App Lab

The Ghost Howls

After I have written my post on how to handle unwanted permissions in Unity , many Oculus Quest developers asked me to make another tutorial to solve another common problem: Facebook showing a warning for 32-bit builds submitted to App Lab. Method 1 – The Unity Way. Method 1 – The Unity Way.

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The XR Week Peek (2022.09.26): Pico 4 announced, RTX40 cards revealed, and more!

The Ghost Howls

Doing its keynote on video, CEO Jensen Huang introduced the new RTX4080 and RTX4090 graphics cards, which are based on the new Ada Lovelace architecture. Image by Google). Meta and Google announce layoffs. This week we had the announcement of both Meta and Google laying off people. News worth a mention.

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Dynaimic Apps: How to create a mixed reality experience whose logic is generated at runtime by AI

The Ghost Howls

Today I want to take you on a journey on one of the coolest prototypes I’ve ever worked on, which is about creating Unity applications that can dynamically modify their logic at runtime depending on the user’s needs thanks to generative artificial intelligence. Cubes are easy to do. It got thousands of downloads.

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How I got started with virtual reality (and you can, too)

The Ghost Howls

It was too early for Unity, but they taught me about C++, C#, Java, OpenCV, OpenGL and other fancy development stuff. I thought developing everything VR-related in native code, but while researching how to develop for VR, I discovered that many people abandoned de nerd C++ wei to use a more visual program called Unity.

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NVIDIA’s big news: Cloud XR goes to AWS, Omniverse open beta is starting, and more!

The Ghost Howls

We all know that the new Ampere architecture gives NVIDIA GPUs much more horsepower, especially for what concerns AI and ray tracing. An architecture project made with Omniverse (Image by NVIDIA). Basically, it is like Google Docs for artists. Let me briefly describe them all, and let me tell you why they are so important!

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