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The app also uses hand-tracking technology to deliver a VR design experience that feels natural while offering the same tools and features that you would have with your controllers. The post VR Architecture & Design App Arkio Available Free On Quest appeared first on VRScout. Image Credit: Arkio.
Handtracking first became available on the Oculus Quest back in late 2019. Out of enthusiasm for this new input method, I published a demo of Cubism to SideQuest with experimental handtracking support only a few days later. This informed most of the design decisions regarding hand input. Dynamic Hand Smoothing.
Speaking at the IEDM conference late last year, Meta Reality Labs’ Chief Scientist Michael Abrash laid out the company’s analysis of how contemporary compute architectures will need to evolve to make possible the AR glasses of our sci-fi conceptualizations. Follow the Power. Compute Where You Least Expect It.
Sony Interactive Entertainment (SIE) researchers unveiled a prototype motion controller recently which showcases experimental techniques into full handtracking using machine learning and capacitive sensors. The post Sony Researchers Unveil Knuckles-style Prototype VR Controller with Full HandTracking appeared first on Road to VR.
A variation called the VR-2 also offers integrated hand-tracking via Ultraleap (formerly Leap Motion). We’ve been impressed with Varjo’s execution of the novel display architecture, calling the company’s prior headsets a “ breathtaking preview of VR’s future. Varjo VR-2 Pro with Hand-tracking.
With eye-tracking solutions, software can be designed to effectively render the content users are viewing according to their specific needs, reducing bandwidth use and improving clarity. With hand-tracking capabilities, innovators can remove the need for teams to utilize external controllers and devices when interacting with digital content.
Keiichi Matsuda went from being a dystopian filmmaker to becoming the Vice President of Design at hand-tracking company Leap Motion. By default it will be a tethered AR HMD with a 180° x 180° hand-tracking volume. — Kent Bye VoicesOfVR (@kentbye) April 9, 2018.
Triton works with Leap Motion (now Ultra Leap) handstracking. The issue fell where I didn’t have a Linux driver for the Leap Motion sensor and there were not many stable alternatives for handtracking at the time. The optical architecture of Triton glasses (Image by Graham Atlee).
This short experience aims to unfold as a large sensory fresco with strong emotional potential, letting you explore this surrealist animated realm comprised of fractal architectures, plants, people, motifs, calligraphy, and more. I recently tried Ito Meiky during NewImages Festival 2025 through the XR Market for 20 minutes on Quest 3.
Kilograph brings Michael Graves’ unrealized architectural designs to life in VR. Using an Oculus Rift/Rift S VR headset in combination with Leap Motion’s hand-tracking technology, you can teleport throughout different areas of the resort and use your own two hands to add color to interactive outlines of various buildings.
With eye-tracking solutions, software can be designed to effectively render the content users are viewing according to their specific needs, reducing bandwidth use and improving clarity. With hand-tracking capabilities, innovators can remove the need for teams to utilize external controllers and devices when interacting with digital content.
Apple says it’s aiming to appeal to professionals like architecture and interior designers for conceptual exploration and planning, as well as developers of real estate, e-commerce, or hospitality apps; developers can integrate RoomPlan directly into their AR-capable apps. It’s not for consumers (yet) though.
And the CEO of Improbable stated that with the current architecture, they could go much beyond that, up to 100,000 users in the same shared space. Meta wants to help developers in creating hand-tracked experiences. copy-paste) on how to implement handtracking in their own experiences. More info (First Hand?—?Official
Both of these models are based on NVIDIAs new Blackwell architecture , and both of them feature GDDR7 VRAM. BEATABLE is a new rhythm game by XR Games that makes genius use of handtracking. You have to use your hands to follow the notes of the songs (a la Guitar Hero), and to do that, you have to tap your hands on the table.
In turn, they also rebuilt the part of the Codec Avatars AI model to take advantage of the chip’s specific architecture. Positional-tracking and hand-tracking are a critical part of any XR experience—yet another place where designing the hardware and algorithms together could yield substantial benefits in speed and power.
Alongside the haptic feedback distribution, TouchDIVER Pro leverages full handtracking with a deep precision of 0.6 With haptics covering a broad range of product engineers in verticals such as automotive, architecture, construction, industry, medical equipment design, and consumer goods.
For the transition to a consumer device, Pico employees had to re-architecture the store, the paying system, the accounting system, the backend, the networking, the user interface, and all the rest to make it become a compelling consumer product. As for the content, the company aims at having more than 200 games on its native Pico Store.
The Achille’s heel of positional tracking is the light: if the room is completely dark, it doesn’t work anymore. HandsTracking. HoloLens 2 has no controllers, but it lets you interact with the mixed reality elements through handtracking, eye tracking, and voice commands.
Although his original background is in architecture, his current work in VR spans from indie games like Cubism to enterprise software for architects and engineers like Resolve. One instance where I realized I was over-scoping was with my plans to support hand-tracking in the initial release of the game.
Using hand-tracking technology, you’ll interact with a variety of virtual puzzles as you search for ancient Egyptian treasures. Table Towers by DB Creations Blake Gross & Dustin Kochensparger’s Table Towers is an architectural experience that lets you build and manage your own futuristic utopia on your coffee table.
GHz CPU Cores: Qualcomm® Kryo 385 CPU, Octa-core CPU CPU Architecture: 64-bit Up to 8GB RAM Support for Wi-Fi, Bluetooth 5.0, Interacting with the HoloLens using the air-tap was a PITA , so I guess that Microsoft will offer two little controllers to let the user interact with the AR apps without stressing his hands and arms.
” The company says their new camera processing architecture and Adreno 630 GPU will help Snapdragon 845 deliver “up to 30 percent power reduction for video capture, games and XR applications compared to the previous generation,” and up to 30% improved graphics/video rendering. image courtesy Qualcomm.
Microsoft envisions companies using the headset for design, remote assistance, training, visualization, collaboration, architecture, construction, and much more. Handtracking. Two-handed fully articulated model, direct manipulation. Eye tracking. Real-time tracking. HoloLens 2 Specs. Audio and speech.
See Also: VR Technology and HandTracking in VIVE’s Second Developer Talk. The new platform uses Unity’s existing AR Foundation but gives extra affordances for testing and app data. It’s specifically designed for designing with mobile platforms and eventually wearable XR technology. It’s one of Unity’s most powerful industry tools.
The last big breakthrough we saw in ease-of-use interactivity was the launch of handtracking and gesture recognition on enterprise and consumer VAR devices. The high-level architecture of IBM’s DeepQA used in Watson // Image Credit: AI Magazine. So functionally, that’s how it works,” says Pavitt. RICHER NARRATIVES.
Epic Games have detailed Unreal Engine’s support for the Magic Leap One Creator Edition on their blog, which confirms some significant hardware features of the device, including eye tracking, handtracking, and room scanning. Nvidia RTX. Photo: Remedy Entertainment. Stealth game ‘Budget Cuts’ resurfaces.
The listing for the former seeks a candidate who can “define new architectures for virtual reality products while collaborating with [industrial design] and human factors teams,” and can “travel as needed to […] manufacturing facilities overseas.”
Specifications VRTK’s list of scripts & modules Interaction Builder architecture General Features VRTK is a comprehensive and complete development framework for XR applications. The drawback is the steep learning curve, and the legacy development mechanism to fully understand the whole architecture.
Skonec has dedicated significant effort to crafting diverse user experiences using controllers, handtracking, and curved UI elements. Unlike monitors and smartphones, which display content within a frame, VR immerses users in an expansive space, necessitating a unique user experience.
It's a new mixed-reality puzzle adventure in which an artifact known as the ‘Plinth’ materializes in your home, and you're tasked with solving 3D geometric puzzles using handtracking or motion controllers. On Apple Vision Pro, it also supports 3D spatial audio.
As such, Varjo has positioned its headsets as being ideal for design, architecture, high-end training, and more. SEE ALSO Varjo Launches VR-2 Headset with SteamVR Support, Improved 'Bionic Display', and Hand-tracking Option.
InsiteVR’s latest solution, called Resolve, lets AEC (architecture, engineering, construction) professionals explore 3D models of environments with other people on the Oculus Quest. Two new interesting demos for Quest handstracking. This week two interesting demos employing Oculus Quest handstracking have emerged.
Regarding controllers, Abrash stood by his predictions of Touch-like controllers remaining the primary input device in the near future (alongside handtracking). Image courtesy Oculus.
Recent research shows how this increased customer engagement during online shopping ( [link] ) HandTracking Input Compatibility Our suite supports handtracking with most VR devices giving you the choice to switch between controllers and Handtracking as you like, just as your controllers allow it.
Although his original background is in architecture, his work in VR spans from indie games like Cubism to enterprise software for architects and engineers like Resolve. In this Guest Article, developer Thomas Van Bouwel explains his approach to designing an MR game that adapts to different environments.
UploadVR David Heaney Here are all the recent Godot XR improvements Olij outlined: XR Architecture Improvements Improved Frame Timing "When OpenXR was originally implemented in Godot 3 there were limitations on the order in which certain actions took place. See the Meta HandTracking tutorial for the full details about these features."
Split Wireless Compute Architecture Another reason Orion is slimmer than the new Snap Spectacles is that it offloads the heaviest compute tasks to a wireless puck that fits in your pocket. Meanwhile app logic, including rendering and general processing, run on the compute puck, with rendered frames streamed wirelessly to the glasses.
For enterprises which deal in high-end 3D design (think architecture, automotive, engineering, etc), Varjo thinks there’s value in giving workers a way to seamlessly move between their 2D tools and the immersive power of VR in this way. Jump back to the CAD application make some tweaks and then check again in VR with just a click.
Then, of course, we started fighting with issues related to the field view and hand-tracking capabilities. And the number of applications for VR is expanding from gaming to business, medicine, manufacturing, and architecture. The first impression I had of the Hololens was extremely positive. This point is quite funny.
The OpenXR standard, that aims at standardizing virtual reality hardware and runtime is keeping improving, and in its latest release, it has added new features like experimental overlays and handtracking extensions. AMD today introduced the Radeon RX 6800, 6800 XT, and 6900 XT graphics cards based on its latest RDNA 2 architecture.
We also cover some of the unique insights from architecture that have also really helped to shape van Bouwel's journey from architectural visualization into the frontiers of leveraging spatial affordances for mixed reality gameplay. The release date for Laser Dance has not been announced yet, but you can wishlist it here.
Moreover, the device also negates keyboard requirements (and controller requirements) with eye and hand-tracking features integrated into the headset. The tracking features aim to streamline user interaction while also potentially increasing accessibility to innovative computing technology.
Keep in mind that this device has a pixel density far superior even to the one of the Valve Index, so it is perfect not only for gaming but also for prototyping, design and architecture. HP and Microsoft have a long track in offering enterprise hardware, so this headset may battle HTC on his own land (B2B). Snapdragon 845 RAM ?—?6GB
Spectacles have four cameras linked to the Snap Spatial Engine that enables handtracking. Snap’s dual system-on-a-chip architecture, Snapdragon processors from Qualcomm, power the glasses, which are capable of running for 45 minutes of continuous standalone runtime.
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