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Virtual reality has radically changed almost every creative field, and architecture is no exception. Since its inception in the industry a couple of years ago, immersive tech quickly found an appropriate home in real estate and architecture, and proved itself to be one of the most valuable tools to communicate a property design.
Image by HTC Vive). HTC expands its Cosmos offering and teases the future with Proton. This has been a pretty interesting week for HTC Vive. And it is nice that HTC with this new Cosmos line is satisfying the needs of a broad share of VR people : from the casual gamer that wants something cheap to the professional.
Sony has been awfully busy so far in 2016. I played Shadows of Mordor and The Last of Us Remastered a bit on the new PS4 Pro that Sony sent me for review because I’m as excited about 4K gaming as the next guy, but that’s not what the bulk of my assessment was focused on. GHz, compared to the standard PS4’s 1.4
We introduced [the OZO Player SDK] available for Oculus Rift, HTC Vive, Gear VR, Google Daydream, and Cardboard (iOS and Android),” Sayed told Road to VR. OZO Player SDK architecture. SEE ALSO Sony Pictures Plans to Use Nokia's OZO to Make VR Content.
On Reddit HTC Vive page spawned a discussion about the competition between the two major headsets. ” He cites a number of small differences between Oculus Rift and HTC Vive, but claims that the Oculus Rift is a copy. Both Oculus Rift as HTC Vive are now available.
Upload reported that Sony showcased PlayStation to some selected partners , but no one could speak about what he/she has seen. More info (GDC roundup 1) More info (GDC roundup 2) More info (GDC roundup 3) More info (Moss to be published on many platforms) More info (Manus Quantum Metagloves) More info (Sony showcasing PSVR).
I’m sure that after April, 20th, the Meta Quest ecosystem will appear even richer than it is now , creating a wider gap with other companies that may think about competing with the Quest, that is Pico, HTC, and even Apple. Image by Sony Interactive Entertainment). Other relevant news. News worth a mention.
One of them was the Immersive Visualisation Room, which had a 5 x 5-metre space where users display 360 videos, Insta360 live streams, Unity-based architectural models, Matterport-based photogrammetry models, and immersive presentations built on Slides. In 2023, Igloo Vision showcased its various immersive spaces.
Digital twins are a popular 3D data asset replicating real-world objects or spaces with a broad range of usages in enterprises across mining, architecture, and warehouse management industries-among others. Thoughts on New Hardware from PICO 4 and HTC Recently, PICO and HTC VIVE started unveiling new XR headsets.
Just in time for E3 2016, WorldViz will bring support for Unreal Engine 4 and Unity 5 on most popular devices such as Google Daydream VR, HTC Vive, Oculus Rift, Samsung Gear VR, and Sony PlayStation VR. meters i.e. 26,910 sq. feet are covered with a single device. The capabilities for professional and entertainment use are immense.
A leader in architectural concept work. Sony has done an amazing job with the PSVR and is headed towards 4 million units sold. My company, Labrodex comes from my own Labrador (as you can see in the logo) and we do a lot of work with the Guide Dog Foundation and America’s Vet Dogs. Lawrence is a very good friend of mine.
The Five Boroughs of Igloo Vision According to Igloo Vision, its immersive spaces now include: Immersive visualisation room with floor projection : In a 5 x 5-metre space, Igloo Vision displayed 360 video, Insta360 live streams, Unity-based architectural models, Matterport-based photogrammetry models, and immersive presentations built on Slides.
Teppei: Yeah, there is a $10-million series C lead by HTC, and also another fund called The Makers. So they have a platform on their own app and Sony PlayStation’s, as well. And Sony has been a great partner for the company. Sony has been helping them get more content and also deal more access to more users as well.
Teppei: Yeah, there is a $10-million series C lead by HTC, and also another fund called The Makers. So they have a platform on their own app and Sony PlayStation’s, as well. And Sony has been a great partner for the company. Sony has been helping them get more content and also deal more access to more users as well.
A decent budget for Microsoft and Facebook… but something impossible for companies like HTC or Magic Leap (do you remember when we all thought that $2.5B More info (HTC Vive Pro 2 review) More info (HTC Vive Pro 2 review?—?cached HTC is having RMAs issues with the Vive Pro 2. was a lot of money?). Some news on content.
Teppei: Yeah, there is a $10-million series C lead by HTC, and also another fund called The Makers. So they have a platform on their own app and Sony PlayStation’s, as well. And Sony has been a great partner for the company. Sony has been helping them get more content and also deal more access to more users as well.
architectural refactorings to support Delight XR wizard and Delight XR modules release. Add all Sony Xperia XZ variants and Xiaomi Redmi 3 to phone list. Fix Gaze Interaction when Gamepad connected on HTC Vive. Add warning and help dialog to guide users around missing device motion events on iOS >= 12.2. 1.4.17 (2019-02-18).
Uniting the Industry Multiple companies, from Meta Platforms, Qualcomm, NVIDIA, Microsoft, HTC VIVE, ByteDance, Sony and even massive telecoms like Nokia and T-Mobile are chipping in to increase adoption rates for spatial technologies. Startups, experts, and even researchers are equally contributing to its development.
Alvin is the China President at #HTC leading all aspects of HTC’s business in the region (Vive/VR, phone, Viveport content platform, partnerships and investments). BigscreenVR has partnered with many of the major movie studios including Paramount Pictures and Funimation (Sony Pictures). 7- Alvin Graylin. 16- Vinay Narayan.
As the god John Carmack has said, we are too full of “architecture astronauts” while we need people that work on the real technical problems , that create the tech stack that makes the metaverse possible. PSVR 2 Controllers (Image by Sony Interactive Entertainment). HTC Vive Wrist Tracker (Image by HTC).
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