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Varjo Promises “Human-Eye” Resolution With VR-1 Headset

VRScout

Varjo hopes these hyper realistic environments will serve as the perfect tool for fields such as architecture, construction, engineering, industry design, training simulations, and other industries where accuracy is paramount. Side-by-side comparison of the HTC Vive Pro (left) and Varjo VR-1 (right) / Image Credit: Varjo.

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VIVE X Startup Mindesk Secures $900K to Create VR Multiuser Design Software

Road to VR

Mindesk , a startup developing a platform for real-time CAD collaboration in AR/VR, today announced a $900,000 seed round from HTC Vive, Barcamper Ventures, A11 Venture and Invitalia Ventures. Last November the company participated in Autodesk University, where they unveiled an integration with Unreal Editor in partnership with Epic Games.

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‘EVE: Valkyrie’ Gets New ‘Ultra’ Graphics Option Thanks to Nvidia VRWorks

Road to VR

According to an Nvidia press release, it is Valkyrie’s support for VRWorks’ Lens Matched Shading rendering technique (only possible on the Pascal architecture) that maintains the level of performance required to render these higher quality visuals. and Unity 2017.1.

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GDC 2018 ‘Day 1’ Roundup – Vive Pro Pricing, Magic Leap SDK, Nvidia RTX, and More

Road to VR

Image courtesy HTC. HTC have finally revealed the price and release date of the anticipated Vive Pro , opening preorders globally at Vive.com and other retailers. Magic Leap has launched the SDK for the device’s Lumin OS , with support for Unity and Unreal engines. Magic Leap announcements. image courtesy Magic Leap.

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The XR Week Peek (2020.02.24): HTC shows Cosmos and Proton, devs make cool hands interactions, Sansar on sale and more!

The Ghost Howls

Image by HTC Vive). HTC expands its Cosmos offering and teases the future with Proton. This has been a pretty interesting week for HTC Vive. And it is nice that HTC with this new Cosmos line is satisfying the needs of a broad share of VR people : from the casual gamer that wants something cheap to the professional.

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GDC 2018 ‘Day 3’ Roundup – Oculus Go Details, Vive Focus Global Launch, New Qualcomm VRDK, and More

Road to VR

Qualcomm’s latest reference headset supports Vive Wave, HTC Vive Focus international launch, Oculus talks about their 2018 ecosystem, announces ‘Positional Timewarp’, reveals new Oculus Go details, and Unreal Engine’s real-time ray-tracing demo. Unreal Engine’s real-time ray-tracing live demo.

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Interview to Enea Le Fons: from #30DaysInVR to #XDaysInXR and beyond

The Ghost Howls

I spent 80% of my time on a slightly customized version of Unreal Engine for Developers in-VR Editor (by Epic Games). It enables sophisticated in-VR level design and a good part of Unreal’s interface is exposed within it. Enea Le Fons speaking on how VR can help us escape our sedentary jobs (Image by HTC Vive). Absolutely!