This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Varjo hopes these hyper realistic environments will serve as the perfect tool for fields such as architecture, construction, engineering, industry design, training simulations, and other industries where accuracy is paramount. Side-by-side comparison of the HTC Vive Pro (left) and Varjo VR-1 (right) / Image Credit: Varjo.
Mindesk , a startup developing a platform for real-time CAD collaboration in AR/VR, today announced a $900,000 seed round from HTC Vive, Barcamper Ventures, A11 Venture and Invitalia Ventures. Last November the company participated in Autodesk University, where they unveiled an integration with Unreal Editor in partnership with Epic Games.
According to an Nvidia press release, it is Valkyrie’s support for VRWorks’ Lens Matched Shading rendering technique (only possible on the Pascal architecture) that maintains the level of performance required to render these higher quality visuals. and Unity 2017.1.
Image by HTC Vive). HTC expands its Cosmos offering and teases the future with Proton. This has been a pretty interesting week for HTC Vive. And it is nice that HTC with this new Cosmos line is satisfying the needs of a broad share of VR people : from the casual gamer that wants something cheap to the professional.
Image courtesy HTC. HTC have finally revealed the price and release date of the anticipated Vive Pro , opening preorders globally at Vive.com and other retailers. Magic Leap has launched the SDK for the device’s Lumin OS , with support for Unity and Unreal engines. Magic Leap announcements. image courtesy Magic Leap.
The TouchDIVER Pro is also a multi-module product that works across PCVR and stand-alone headsets, with support for Meta Quest, Pico, HTC, and Windows Mixed Reality-ready for a range of end-user situations. The SDK includes an accompanying textures library to help teams get started with 22 ready-to-go textures.
I spent 80% of my time on a slightly customized version of Unreal Engine for Developers in-VR Editor (by Epic Games). It enables sophisticated in-VR level design and a good part of Unreal’s interface is exposed within it. Enea Le Fons speaking on how VR can help us escape our sedentary jobs (Image by HTC Vive). Absolutely!
Budludzha VR answers that question with their VR re-imagining of the monument, available for HTC Vive headsets and desktop monitors. Download ‘Buzludzha VR’ for HTC Vive and Desktop. But what if the Bulgarian government revived the building? the derelict auditorium of Buzludzha Monument.
If you're not familiar with it, Godot is a free and open-source alternative to Unity and Unreal. Standalone HTC Vive Headsets "HTC provided the team with HTC Vive XR Elite units allowing us to ensure Godot runs on HTC standalone devices. We’re looking into supporting this in a future 4.3 patch release."
Their headsets have led to multiple partnerships with major automotive, architecture, engineering, and construction (AEC), aerospace training, art and music, and defence firms. The solutions are scalable, composable and modular, so they can be integrated into an existing XR architecture, or used on a standalone basis.
A leader in architectural concept work. He has been working with Unreal for 20 years and was part of the Paragon and Fortnite development teams. He was part of the design process for several of Unreal’s core features. Joel is an amazing guy and has given us some tremendous advice on the game.
Also, I am not diving deep into things like code architecture, testing, security and fixing memory leaks in your mobile apps. Depending upon your app’s feature requirements and your present code architecture, select an SDK and then continue with the development. The HTC Vive headsets have its own SDK. Android & iOS.
UltraLeap Tobii Manus Spectre XR Rokid Contact CI Emerge HTC VIVE OpenBCI UltraLeap Dedicated to transforming the way users share valuable data with XR solutions and applications, UltraLeap has produced a host of powerful technologies for the hand and eye tracking sector. Here are just some of the vendors worth watching.
Just in time for E3 2016, WorldViz will bring support for Unreal Engine 4 and Unity 5 on most popular devices such as Google Daydream VR, HTC Vive, Oculus Rift, Samsung Gear VR, and Sony PlayStation VR. meters i.e. 26,910 sq. feet are covered with a single device. The capabilities for professional and entertainment use are immense.
As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. If we send you one, would you noodle about with it after hours and see if you can get Unreal Engine running in it”?
Varjo’s technology, alongside integrations with Unity and Unreal Engine has allowed the construction leaders at Sellen to boost communication between teams, and enhance the development of amazing virtual reality mock-ups. HTC VIVE and CannonDesign. Microsoft and the Haas Group.
A colleague once told me, “Talking about VR is like dancing about architecture.” Companies like HTC have employed it in their promotional materials, and from what we’ve seen, this production style is the best way to convey VR from a third-party view. It’s hard to convey the experience of virtual reality through words and pictures.
By way of the use of the HTC Vive … supply. David Leonard of Leonard Layout talks of the advantages of Virtual Reality in the design and style process for architects and designers.
Last, OSVR leverages existing open-source projects (OpenCV, CMake, VRPN) and is designed with a modular, plugin-based architecture so that: Participants can opt to keep modules closed-sourced so as to protect IP. Allow adopters to customize the platform to their specific needs. and numerous hardware devices.
HTC has finally revealed the price of the Vive Pro : it will cost $799 just to have the headset (no controller and no base stations, so you must already have a Vive 1 kit) and will be available for pre-orders since April, 5th. But, as Road To VR has stated, maybe HTC should have clarified that in all its marketing material.
Neutral Digital is an aviation-focused content creation house at the cutting edge of immersive interaction solutions; they deliver augmented reality, virtual reality, digital design, architectural visualization, in-flight entertainment solutions, and apps and websites for the aviation industry. You mentioned Unreal Engine.
Neutral Digital is an aviation-focused content creation house at the cutting edge of immersive interaction solutions; they deliver augmented reality, virtual reality, digital design, architectural visualization, in-flight entertainment solutions, and apps and websites for the aviation industry. You mentioned Unreal Engine.
The Series A was led by Qualcomm Ventures, and also involved The VR Fund (contributors to The Wave’s round as well), Colopl Next, Capital Factory, HTC, and more. HTC FUNDS STEEL WOOL, SOLO. Earlier this year, Seattle-based Polyarc received an Epic Games Unreal Developer grant for an unannounced project, code named “Moss.”
And so anybody that’s doing design and 3D objects, it’s almost like a no-brainer, whether it’s in architecture, or designing 3D objects, or big aerospace, airplanes, cars. So you see a lot of it in architecture, engineering, construction. And you don’t have to spend all this money to prototype these things out.
And so anybody that's doing design and 3D objects, it's almost like a no-brainer, whether it's in architecture, or designing 3D objects, or big aerospace, airplanes, cars. So you see a lot of it in architecture, engineering, construction. I've had the opportunity of playing with the Tobii tracking system with HTC Vive.
And so anybody that’s doing design and 3D objects, it’s almost like a no-brainer, whether it’s in architecture, or designing 3D objects, or big aerospace, airplanes, cars. So you see a lot of it in architecture, engineering, construction. And you don’t have to spend all this money to prototype these things out.
Alvin is the China President at #HTC leading all aspects of HTC’s business in the region (Vive/VR, phone, Viveport content platform, partnerships and investments). Before his entrepreneurial work, Mahajan was an engineer at Epic Games on the Unreal Engine and Gears of War. 7- Alvin Graylin. 14- Kai Liang. 16- Vinay Narayan.
There’s a lot of, for example, architectural firms in town, and they aren’t as flashy as a virtual sports or something, but they’re all using VR for showing the buildings, or going to a client and saying, “hey, would you like this room moved over here? HTC VIVE sold a couple million. PlayStation is gonna be 4.5-million
There’s a lot of, for example, architectural firms in town, and they aren’t as flashy as a virtual sports or something, but they’re all using VR for showing the buildings, or going to a client and saying, “hey, would you like this room moved over here? HTC VIVE sold a couple million. PlayStation is gonna be 4.5-million
There's a lot of, for example, architectural firms in town, and they aren't as flashy as a virtual sports or something, but they're all using VR for showing the buildings, or going to a client and saying, "hey, would you like this room moved over here? HTC VIVE sold a couple million. I jumped back. I smelled it, smelled like coffee.
In fact, games only account for 35% of projects underway, as the rest are focused on fields like psychology and neuroscience (12%), education (7%), tourism (7% ), and architecture and real estate (6%). image courtesy VR First.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content