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Triton works with LeapMotion (now Ultra Leap) hands tracking. Originally I was going to make a standalone device which hooked everything up to a Nvidia Jetson Nano that could be worn on your belt (think Magic Leap One). The optical architecture of Triton glasses (Image by Graham Atlee).
In a week here in Italy will start a very interesting VR-related event called Immersive Architecture. The name is self-explanatory, but since I like to write a lot of unnecessary sentences, I’ll tell you that it is an event focused on the applications of AR and VR in architecture, design, rendering and all related sector.
Kilograph brings Michael Graves’ unrealized architectural designs to life in VR. Architecture is filled with works that speak to people on an impressionistic level. At-home users will need an Oculus Rift/Rift S headset and LeapMotion tracker in order to participate. Image Credit: Kilograph. Image Credit: Kilograph.
Sony Interactive Entertainment (SIE) researchers unveiled a prototype motion controller recently which showcases experimental techniques into full hand tracking using machine learning and capacitive sensors. Like the Index controller, Sony’s prototype features an open-palm design using a wrist strap. “We have introduced 2.5D
The new HoloLens features: Eye tracking Full hands tracking (a la LeapMotion) Voice commands understanding. As Alex of LeapMotion explained me, using carefully studied sounds and visual feedback when the user touches a virtual object, it is possible to create a sense of fake touch, that can make the experience more realistic.
A variation called the VR-2 also offers integrated hand-tracking via Ultraleap (formerly LeapMotion). We’ve been impressed with Varjo’s execution of the novel display architecture, calling the company’s prior headsets a “ breathtaking preview of VR’s future. Use the slider to compare.
These accessories could include LeapMotion, VR input gloves, 6DoF controllers and even eye-tracking solutions if manufacturers are so willing, Engadget reports. The company boasts support for multiple CPU architectures, although it’s admittedly optimized for Qualcomm Snapdragon. The stipulation for entry is Android 7.1
Click To Tweet “Virtual and augmented reality are at a critical point in their evolution,” said Michael Buckwald, LeapMotion CEO. The post LeapMotion Announces Keiichi Matsuda as VP of Design and Global Creative Director to Lead New London Design Research Studio appeared first on LeapMotion Blog.
Early last month, LeapMotion kicked off our internal hackathon with a round of pitch sessions. At LeapMotion, we spend a lot of time experimenting with new ways of interacting with technology, and we often run into the same problem. LeapMotion. Our team of five ran with this concept to create AR Screen.
The HoloLens is the most impressive augmented reality headset on the market today, and their developer kit is already being deployed into industries ranging from architecture, engineering, design, sales, medicine, and education.
Specifications VRTK’s list of scripts & modules Interaction Builder architecture General Features VRTK is a comprehensive and complete development framework for XR applications. The drawback is the steep learning curve, and the legacy development mechanism to fully understand the whole architecture.
We started with a brand new LeapC client architecture for streamlined data throughput from the Leap service into Unity. This was driven by what we’ve learned from several years of developing with LeapMotion hands and an eye towards both performance and workflow. How the New Unity Architecture Works.
With LeapMotion interaction, they envision a future where virtual games, architectural models, and 3D designs can live in the real world. The post Inside the LeapMotion AXLR8R: 90 Seconds with GetVu appeared first on LeapMotion Blog.
The new feature can be used for a range of industries not just videogames, such as automotive, architecture, mapping/GIS and medical imaging. LeapMotion Controller support. The Unreal Engine plugin feature list is as follows: Real-time 3D view of content in Unreal’s Game View. One-build deployment for 8.9″,
Martin Schubert is a VR Developer/Designer at LeapMotion and the creator of Weightless and Geometric. In architecture school, we had many long discussions about things most non-designers probably never give much thought to. LeapMotion’s Interaction Engine allows human hands to grab virtual objects like physical objects.
for prototyping or architecture), I advise you to give a look to the XR-1. He made various experiments and hacked a Vive Pro with LeapMotion to make interactions more realistic. The target is enterprise companies. If your company is big enough, and it needs super-high-quality mixed reality (e.g.
Examples of such peripherals could be head trackers, hand and finger sensors (like LeapMotion and SoftKinetic), gesture control devices (such as the Myo armband and the Nod ring), cameras, eye trackers and many others. Next time you think about our AR software architecture, think OSVR.
At the same time, GetVu wants to bring a new level of control to augmented reality with LeapMotion technology. Architectural models standing in real cities, tabletop games, ancient ruins brought to life – the possibilities for developers and users alike are endless. Accuracy is the key here.
Keep in mind that this device has a pixel density far superior even to the one of the Valve Index, so it is perfect not only for gaming but also for prototyping, design and architecture. HP and Microsoft have a long track in offering enterprise hardware, so this headset may battle HTC on his own land (B2B).
We settled on a system architecture that combines an Analogix display driver with two fast-switching 3.5″ The post Our Journey to the North Star appeared first on LeapMotion Blog. With the smaller reflectors, we could move to smaller display panels with higher refresh rates. ″ LCDs from BOE Displays.
AR is being applied in training and education, healthcare, heads-up wayfinding and navigation, tourism, retail, field service, real estate sales, design and architecture. Its wizarding successor grossed $12M in its first month.
Today we’re thrilled to announce the top 20 semi-finalists for the LeapMotion 3D Jam: Presented by IndieCade – our six-week global competition for $75,000 in cash and prizes. Dodge obstacles by moving your head and destroy attacking robot enemies with LeapMotion-controlled cannons. Need a LeapMotion Controller?
It’s available free for the Oculus Rift on the LeapMotion App Store. I found Chris’ music years ago while pulling all-nighters in architecture school. How does your background in architecture inform the structure and artistry of the experiences you create? What inspired that? Even the laws of physics don’t apply.
Get the project on the LeapMotion Developer Gallery ! Fortunately, LeapMotion provides this information, which makes writing the code a lot easier. Math, science, history, architecture, construction, environmental planning – you name it. CadaVR is built on the web, so you can access anywhere, anytime.
So I switched to the LeapMotion Controller and quickly got my hands in my application. The new Arm HUD Widget by LeapMotion looked good, but I knew it wouldn’t be released for some time. Designing with LeapMotion. Things went fast from here. I knew I needed to adopt a menu system of some sort.
At LeapMotion, we’re making VR/AR development easier with Widgets: fundamental UI building blocks for Unity. The post Designing the Widgets Event and Data-Binding Model appeared first on LeapMotion Blog. This is part 5 of our Planetarium series. Daniel here again! Daniel Plemmons , Designer and Developer. .
Back in 1992, I co-owned a small architectural firm called Zoyes East Inc. So we built architectural models to help them understand what the space would be like. Paper + AR/VR: Designing the LeapMotion Widgets. Hacking with Paper. So where does paper come in?
Since the OSVR launch in January this year, nearly 250 organizations including Intel, NVIDIA, Xilinx, Ubisoft, LeapMotion, and many others have joined the OSVR ecosystem. Concurrent with the expansion of the OSVR community, the capabilities of the software platform have grown by leaps and bounds.
What that means that from a software architecture standpoint and a hardware standpoint, we try to make our software as optimized as possible for their reference designs. Are things like midair haptics-- I know-- I guess LeapMotion would be a competitor to you guys, even though they're using a hardware solution to do that.
What that means that from a software architecture standpoint and a hardware standpoint, we try to make our software as optimized as possible for their reference designs. Are things like midair haptics-- I know-- I guess LeapMotion would be a competitor to you guys, even though they're using a hardware solution to do that.
What that means that from a software architecture standpoint and a hardware standpoint, we try to make our software as optimized as possible for their reference designs. Are things like midair haptics-- I know-- I guess LeapMotion would be a competitor to you guys, even though they're using a hardware solution to do that.
All the tools you’ll need are at your fingertips, and Archy is there with his professional architectural suggestions.” We learned how to use Unity, code in C#, design in Autodesk Maya, and use a LeapMotion sensor. Requires: Windows, Mac, Linux with tool tracking enabled. ” Requires: Windows, Mac, Linux.
Keiichi Matsuda went from being a dystopian filmmaker to becoming the Vice President of Design at hand-tracking company LeapMotion. LeapMotion recently announced their open source AR HMD reference design called Project North Star , which has a 95° wide by 70° high field of view with 65% stereo overlap & 1,600 × 1,440 per eye.
Where it used to take years of hard labour and valuable resources to build a cathedral, we will be able to build and share environments in moments, giving birth to impossible new forms of architecture. That’s the brief we’ve been working on at LeapMotion Design Research. All of this will be normal and obvious to us.
Acer, NVIDIA, Valve, Ubisoft, LeapMotion and many others joined the ecosystem. The open OSVR architecture opens plugin development to everyone. OSVR Implications The OSVR architecture supports AR just as it supports VR. We wanted to provide an open alternative to walled-garden, single-device approaches.
He has demonstrated even more original (and less scary) ideas for AR interaction while directing UX design at LeapMotion. He is currently the chief architect and senior vice president of #Intel's architecture, graphics and software (IAGS) division. 25- Pankaj Raut. 48- Raja Koduri.
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