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Oculus’ PC SDK version 1.19 This week, Oculus announced the addition of LMS to their PC SDK 1.19. LMS relies on GPUs based on NVIDIA’s Pascal architecture (GTX 1060 and Quadro P4000, and above). The post Oculus PC SDK Adds NVIDIA Lens Matched Shading to Boost Performance appeared first on Road to VR.
Red Matter (2018), the sci-fi puzzle-adventure from Vertical Robot , is slated to launch on Oculus Quest on August 15th. The post Sci-fi Adventure ‘Red Matter’ Coming to Oculus Quest in August appeared first on Road to VR. In the meantime, check out why we gave Red Matter a solid [8.3/10]
Kilograph brings Michael Graves’ unrealizedarchitectural designs to life in VR. Using an Oculus Rift/Rift S VR headset in combination with Leap Motion’s hand-tracking technology, you can teleport throughout different areas of the resort and use your own two hands to add color to interactive outlines of various buildings.
According to an Nvidia press release, it is Valkyrie’s support for VRWorks’ Lens Matched Shading rendering technique (only possible on the Pascal architecture) that maintains the level of performance required to render these higher quality visuals. and Unity 2017.1.
Rendered 100% in real-time using the Unreal Engine 4, this VR experience takes users on a stroll through a 3D model of the rappers new palace, giving you a small taste of how the better half live. . The company hopes to further demonstrate the many use-cases for virtual reality when combined with video games and the Unreal Engine.
Developers designed the VR experiences using Epic Games’ Unreal Engine 5 , arguably the world’s top immersive platform for designing and deploying immersive content. Users can visit the groundbreaking ‘virtual museum’ across all Meta Quest headsets , including the Quest, Quest 2, and Quest Pro using Oculus Link.
In the current virtual worlds, though, this is not possible because the networking architectures are not able to support that. To realize that, RP1 engineers should do some improvements to the current architecture, but they see it as totally doable. Current gaming engines like Unity and Unreal are not designed for this.
Whiting oversees the development of the award-winning Unreal Engine 4’s virtual reality efforts. Epic’s Unreal Engine 4 is one of the leading tools for VR game development. A simple example is in the architecture and construction industries. Oculus’ Head of Content, Jason Rubin. Nick Whiting.
Magic Leap has launched the SDK for the device’s Lumin OS , with support for Unity and Unreal engines. Epic Games have detailed Unreal Engine’s support for the Magic Leap One Creator Edition on their blog, which confirms some significant hardware features of the device, including eye tracking, hand tracking, and room scanning.
Developers designed the VR experiences using Epic Games’ Unreal Engine 5 , arguably the world’s top immersive platform for designing and deploying immersive content. Users can visit the groundbreaking ‘virtual museum’ across all Meta Quest headsets , including the Quest, Quest 2, and Quest Pro using Oculus Link.
The real-time 3D engines powering AR/VR/MR applications, like Unreal and Unity, found fame and traction as gaming development tools. However, it could be argued that this has always been the case for industry veterans and enthusiasts—from Google Glass to Samsung VR and the original Oculus models.
ski, a member of the GPU Software Architecture Team at Apple, walked developers through the latest VR optimizations coming to MacOS Mojave (10.14) and offered an overview of how developers should think about optimizing their game’s graphics pipeline for VR. SEE ALSO Oculus Mum on Rift Support for MacOS as Apple and Valve Forge Ahead.
Now the tech is available to all Unreal Engine developers in version 4.14 Graphically rich indeed, Robo Recall , which Epic announced last month as an Oculus Rift exclusive shooter for Touch, has some of the best looking graphics you’ll find in VR right now. SEE ALSO Watch: 12 Minutes of 'Robo Recall' Gameplay with Oculus Touch.
Today at SIGGRAPH 2018 NVIDIA announced ‘Turing’, their next-generation GPU architecture aimed at real-time ray tracing, and the first high-end GPUs built atop it, the Quadro RTX 8000, 6000 and 5000. Image courtesy NVIDIA. The company also says that the cards can manage a 30x increase over CPU-based rendering of cinematic effects.
In that period, the Oculus DK2 ordered by Gianni arrived, and he told me that I should go to his office to try that device, and my reaction at that time was like “Oculus what??” You can clearly see from the videos that we did our first demos inside the Oculus samples scenes. A random tutorial found on Youtube.
Partnering with outside companies such as Epic (The company that brought us Unreal) NVIDIA, NOKIA and IMAX while leveraging its own portfolio companies (THE MILL, MPC, MISTER X and more.) . A unique problem that intersects aerospace, architecture, design and many other fields. With $3.8B
They have hired the popular singer Madison Beer (I had no idea who she was, honestly) and have made her perform inside a virtual venue for a virtual concert that won’t be available only in streaming, but also via Oculus and PSVR headsets. You know that I organize VR concerts with VRrOOm (and our last one even had 75M total views!)
Nucleus connects via special plugins called “Connectors” to standard applications that are used to work on 3D scenes, like Unreal Engine, Adobe Substance, Autodesk 3ds Max, Blender, etc… Normally to work on a 3D scene, you need a full team working on its various aspects (e.g. An architecture project made with Omniverse (Image by NVIDIA).
Developers are coming up with creative uses of Oculus Quest hands tracking. Oculus Quest hands tracking is being a success among developers. Since hands-tracking is being so successful, Oculus has made two things to help developers. PSVR game Ghost Giant has come to Oculus Quest on February, 20th. News worth a mention.
Exclusive to Oculus Rift, Red Matter showcases some impressive worldbuilding, a knack for polish, and an engaging enough story to make this a single sitting game. Available On: Oculus Store ( Rift ). Visually, Red Matter is a stunning showcase of the team’s expertise in Unreal Engine. Red Matter Details: Official Site.
Since this is the last episode in my series from Meta Connect 2024, then here's a list of all 20+ interviews and 12+ hours of my coverage from this year: #1468: Kickoff of Meta Connect 2024 Coverage with Orion AR Glasses Hands-on Impressions with Tested's Norm Chan & CNET's Scott Stein #1469: Analyst Anshel Sag on Meta Connect Announcements & Orion (..)
As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. As part of that, I got to meet Nate Mitchell and Brendan Iribe who later became two founders of Oculus.
Also, I am not diving deep into things like code architecture, testing, security and fixing memory leaks in your mobile apps. Depending upon your app’s feature requirements and your present code architecture, select an SDK and then continue with the development. The Oculus headsets have the Oculus SDK. Android & iOS.
A leader in architectural concept work. He has been working with Unreal for 20 years and was part of the Paragon and Fortnite development teams. He was part of the design process for several of Unreal’s core features. Joel is an amazing guy and has given us some tremendous advice on the game.
This feature is akin to Oculus’ asynchronous time warp but for Valve’s Vive platform. AMD also added support for a forward rendering path with Unreal Engine 4, which is one of the most popular engines in the world and is commonly used by some of the top game developers in the world.
Just in time for E3 2016, WorldViz will bring support for Unreal Engine 4 and Unity 5 on most popular devices such as Google Daydream VR, HTC Vive, Oculus Rift, Samsung Gear VR, and Sony PlayStation VR. meters i.e. 26,910 sq. feet are covered with a single device. The capabilities for professional and entertainment use are immense.
video game industry when the Oculus Kickstarter campaign began? NB: The biggest win for Oculus was being able to get John Carmack and Gabe Newell in the Kickstarter video. With Oculus, VR had a tremendous amount of buzz. NB: Raw Data started when we wanted to switch to Unreal Engine. So let’s go back to Survios.
AR is being applied in training and education, healthcare, heads-up wayfinding and navigation, tourism, retail, field service, real estate sales, design and architecture. An Apple AR headset has been a mainstay of the rumor mills for several years, and we expect Facebook to be creating an AR Oculus device.
Unreal Engine 5 may change the rules of game development. Out of nowhere, Epic Games has teased the next version of Unreal Engine, Unreal Engine 5, due to be released in 2021. It means that you can take whatever model, even with billions of polygons, and put it in your Unreal Engine project. Other relevant news.
If you take a look at programs that truly utilize graphics processing, they are really decades-old apps: Photoshop( 1987 ), Unreal Engine (1999), 3Dmax ( 1988 ), Blender ( 2002 ) and others. Making quality 3D software takes time, like decades’ worth of time. Because this device, and its potential, excites me.
Oculus Go showcased. The Oculus Go (Image by Oculus). At GDC, the Oculus Go has been one of the main characters. First of all, Oculus has showcased all its main technical characteristics : I advise you to read the post dedicated to that on Oculus blogs , where Chris Pruett introduces you to them.
Neutral Digital is an aviation-focused content creation house at the cutting edge of immersive interaction solutions; they deliver augmented reality, virtual reality, digital design, architectural visualization, in-flight entertainment solutions, and apps and websites for the aviation industry. You mentioned Unreal Engine.
Neutral Digital is an aviation-focused content creation house at the cutting edge of immersive interaction solutions; they deliver augmented reality, virtual reality, digital design, architectural visualization, in-flight entertainment solutions, and apps and websites for the aviation industry. You mentioned Unreal Engine.
Earlier this year, Seattle-based Polyarc received an Epic Games Unreal Developer grant for an unannounced project, code named “Moss.” ARCHITECTURAL VISIONS BROUGHT TO LIFE WITH $1.5M FROM DESTINY AND HALO TO POLYARC – $3.5M FOR VR GAME IN 2017. SEED TO INSITE VR. Sliver TV has raised $6.2M
And so anybody that’s doing design and 3D objects, it’s almost like a no-brainer, whether it’s in architecture, or designing 3D objects, or big aerospace, airplanes, cars. So you see a lot of it in architecture, engineering, construction. I mean, I will say that with Oculus Quest that’s changing for me.
And so anybody that's doing design and 3D objects, it's almost like a no-brainer, whether it's in architecture, or designing 3D objects, or big aerospace, airplanes, cars. So you see a lot of it in architecture, engineering, construction. I mean, I will say that with Oculus Quest that's changing for me. Alan: Oh, I can't wait.
And so anybody that’s doing design and 3D objects, it’s almost like a no-brainer, whether it’s in architecture, or designing 3D objects, or big aerospace, airplanes, cars. So you see a lot of it in architecture, engineering, construction. I mean, I will say that with Oculus Quest that’s changing for me.
There’s a lot of, for example, architectural firms in town, and they aren’t as flashy as a virtual sports or something, but they’re all using VR for showing the buildings, or going to a client and saying, “hey, would you like this room moved over here? Oculus has sold a couple million. Amazon Sumerian.
There’s a lot of, for example, architectural firms in town, and they aren’t as flashy as a virtual sports or something, but they’re all using VR for showing the buildings, or going to a client and saying, “hey, would you like this room moved over here? Oculus has sold a couple million. Amazon Sumerian.
There's a lot of, for example, architectural firms in town, and they aren't as flashy as a virtual sports or something, but they're all using VR for showing the buildings, or going to a client and saying, "hey, would you like this room moved over here? You can dive in and start building for VR with almost a $300 laptop and an Oculus Go.
Before his entrepreneurial work, Mahajan was an engineer at Epic Games on the Unreal Engine and Gears of War. While there, she led the launch of the company's Gear VR software application, drove social media strategy, and worked closely with partners like Oculus and the NBA. 43- Dillon Seo - Co-Founder #Oculus. 14- Kai Liang.
In fact, games only account for 35% of projects underway, as the rest are focused on fields like psychology and neuroscience (12%), education (7%), tourism (7% ), and architecture and real estate (6%). image courtesy VR First.
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