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This week, unity, a leading XR and RT3D content creation engine, unveiled a new partnership with 3D content streaming experts Vagon. On the other hand, firms like Samsung plan to debut smart glasses, which may leverage the firm’s wider smartphone portfolio-Apple is already doing this with Vision Pro.
More info Google and Samsung are working on smartglasses According to The Information, Google and Samsung are not only working together on a mixed reality headset but also on a pair of smartglasses (a la Ray-Ban Meta) powered by Gemini AI. I cross my fingers, but I don’t have high hopes. A Creator Platform for next-gen to ‘Socialize.’
The real-time 3D engines powering AR/VR/MR applications, like Unreal and Unity, found fame and traction as gaming development tools. For example, Unity is a critical component of the workplace-focused Vision Pro. The gamification trap… XR is always linked to gaming, whether business like it or not.
More info (Leaked pictures of Quest 3s shell) More info (Quest 3s passed FCC certification) Samsung MR headset is close, but the endgame may be AR glasses It’s not a secret that Samsung is working with Google and Qualcomm on a new mixed reality headset that could rival Apple Vision Pro and that should be released this year.
If this partnership is exclusive, Meta has just got a huge edge over its competitors like Samsung or Google. But a new report in Korean magazine “Daily Korea” states that Samsung may not be in a hurry to release its headset anymore, because Meta canceled its Quest Pro 2 plans with LG, and Apple is postponing its Vision Pro 2.
Further medical and architectural visualisations showcase other potential uses for large volume VR tracking. The system uses Samsung Gear VR headsets for visual output. Also at Siggraph was Aquarium Earth , where multiple users walk through a coral reef environment. The usual limitations of this mobile VR solution—i.e.
While VR video portals like Jaunt , Littlstar , Samsung VR , and others offer a single destination from which to stream many different 360 and VR videos, another popular way to distribute VR video has been as a standalone app, offering more complete control over the experience by the creator. OZO Player SDK architecture.
Who We Are A Silicon Valley-Based Startup on a mission to transform digital engagement from the ground-up by merging the physical and the digital world. A Creator Platform for next-gen to ‘Socialize.’
” HTC Vive’s Associate Vice President Raymond Pao said that existing Daydream and Samsung Gear VR content could even take less than a week to port to Vive Wave, a process that the company says will be easier for developers using Unity thanks to the new one-click process to publish to Viveport. and higher.
The same Unity plugin is able to serve all Oculus devices and this helps a lot in developing cross-platform titles. The SDK is also very well documented and it is easy to find the solution to your problems also in Oculus and Unity forums since the Oculus dev community is far from being little.
By using these architectural features in conjunction with Apple Maps Look Around data, a user’s location can be better approximated for location anchors. Should it primarily be running on the latest and greatest Samsung and Pixel devices with high-performance AR features, or should it be less intensive to run on more devices?
Just in time for E3 2016, WorldViz will bring support for Unreal Engine 4 and Unity 5 on most popular devices such as Google Daydream VR, HTC Vive, Oculus Rift, Samsung Gear VR, and Sony PlayStation VR. meters i.e. 26,910 sq. feet are covered with a single device. The capabilities for professional and entertainment use are immense.
The Unity renderer implementation of foveated rendering, on the other hand is much rougher, and in multiple Unity apps I saw very obvious and harsh artifacts, particularly on text. Given this only happens in Unity Full Space apps, I suspect this can be solved in future software.
I mean, all UE developers, we Unity developers felt like being in a party where everyone is making out and you’re just there sipping a coke. and a new 7nm architecture. Samsung terminates its XR services. Out of nowhere, Epic Games has teased the next version of Unreal Engine, Unreal Engine 5, due to be released in 2021.
Unity to Integrate Vagon’s RT3D Streaming Service This week, Unity, a leading XR and RT3D content creation engine, announced a new partnership with Vagon, experts in 3D content streaming. Further leaks confirm that Samsung’s device will use a 6-core Android 14 chipset, similar to the popular Snapdragon XR2+ Gen 2 chipset.
Samsung Exynos 2200 introduces ray tracing on mobile. Samsung has just announced its new Exynos 2200 mobile chipset , powered by AMD RDNA 2 architecture. With this simple tool, it is possible instead to make some quick tests in play mode , because the pose of the headset is streamed from the headset to Unity.
In my opinion , the true error is with the Vive 1 , that will get a price that is higher than the one of all the competitors… and that will cost as much as a Samsung Odyssey, notwithstanding its far lower features. The SDK offers native APIs, but also supports popular game engines like Unity and Unreal 4.
More info (VisionOS 2 features — Road To VR) More info (VisionOS 2 features — Upload VR) More info (iPhone 16 can shoot spatial photos and videos) Unity cancels its runtime fee Unity has finally canceled the abomination of the “Runtime fee” , which was meant to charge developers based on revenue in the last 12 months and lifetime installs.
I know there’s architectural models, for example. How are architects or architectural real estate, how are they using this? Alban: So, architecture is actually not one of our biggest markets. Alan: But I mean, if you think about it, from an architectural standpoint, you guys have a pro version of the software, right?
I know there's architectural models, for example. How are architects or architectural real estate, how are they using this? Alban: So, architecture is actually not one of our biggest markets. Alan: But I mean, if you think about it, from an architectural standpoint, you guys have a pro version of the software, right?
I know there’s architectural models, for example. How are architects or architectural real estate, how are they using this? Alban: So, architecture is actually not one of our biggest markets. Alan: But I mean, if you think about it, from an architectural standpoint, you guys have a pro version of the software, right?
This network architecture is not available, yet. The same element can so be compatible both with Unreal Engine, and Unity, but also Roblox and Minecraft. There are anyway a few caveats: first of all, cloud rendering requires high-speed low-latency networks, and possibly a rendering edge server that is always close enough to the user.
Arvind Neelakantan was earlier part of Unity India & was instrumental in the adoption and growth of the company's solutions across product verticals. Advisor for Betting & Gaming vertical in Samsung Harman. 37- Arvind Neelakantan. Tech Evangelist at Epic Games (India/ASEAN). and own sports VR IP. 48- Raja Koduri.
In fact, games only account for 35% of projects underway, as the rest are focused on fields like psychology and neuroscience (12%), education (7%), tourism (7% ), and architecture and real estate (6%). image courtesy VR First. image courtesy VR First.
Top news of the week (Image by Android Authority) Google is adding XR support to Play Store in preparation for the launch of the Samsung headset A report from Android Authority highlights that XR support is being added to the Google Play Store. Someone in the community already built a Unity plugin for it.
As the god John Carmack has said, we are too full of “architecture astronauts” while we need people that work on the real technical problems , that create the tech stack that makes the metaverse possible. Another brand I’m very curious about is Samsung : sooner or later, it should announce something, either in VR or in AR.
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