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Today at CES Sony revealed a new standalone MR headset equipped with “4K” OLED displays. Sony’s unnamed standalone MR headset is based on Qualcomm’s XR2+ Gen 2 processor and is said to include 1.3-inch The Sony MR headset hasn’t been priced but the company says a release date will come this year.
Sony recently unveiled Spatial Reality Display, a 15.6-inch In contrast to the $3,000 Looking Glass Holographic Monitor , which is decidedly much chunkier due to its optical array and light field rendering tech, Sony’s Spatial Reality Display is attacking the problem of 3D viewing from a different angle.
Sony is bringing its next-gen PlayStation console to market in time for holiday season this year, but there’s still plenty of question marks left. Tomorrow at 9am Pacific Time, PS5 lead system architect Mark Cerny will provide a deep dive into PS5’s system architecture, and how it will shape the future of games.
It was more than a year ago—before PlayStation 5 was formally announced—that Sony confirmed its ‘next-gen console’ would continue to support PlayStation VR. Image courtesy Sony. Luckily those plans haven’t changed; following the full reveal of the system last week, the company affirms that PS5 will support PSVR.
Virtual reality has radically changed almost every creative field, and architecture is no exception. Since its inception in the industry a couple of years ago, immersive tech quickly found an appropriate home in real estate and architecture, and proved itself to be one of the most valuable tools to communicate a property design.
Sony Corporation announced today that it will invest $250 million in Epic Games, the company well known for its hit game Fortnite and the Unreal Engine game engine that powers it. It’s the “convergence of gaming, film, and music” part which speaks to where the long-term synergies between Sony and Epic lie.
Sony Interactive Entertainment (SIE) researchers unveiled a prototype motion controller recently which showcases experimental techniques into full hand tracking using machine learning and capacitive sensors. Like the Index controller, Sony’s prototype features an open-palm design using a wrist strap. “We have introduced 2.5D
Sony would either need to agree to finally come up with a better solution, or Valve would have to target a native 90Hz or 120Hz refresh rate for Half-Life: Alyx on PSVR 2. Sony has done little to remedy this issue. Sony Has Embraced Steam… How About a Little Quid Pro Quo? This is undoubtedly a big win for consumers.
Sony revealed the first details of its upcoming console today in an exclusive interview with Wired. Nintendo’s recent dip into VR has likely only encouraged Sony further, along with the competitive advantage that PSVR has brought the company’s current consoles over Xbox. Photo by Road to VR.
The new funding round, which was announced early last week, includes an additional $200 million strategic investment from Sony Group Corporation. Still, Unreal Engine is the second most popular game engine for building VR content, and has powered PSVR games such as Farpoint , Moss , Firewall: Zero Hour, and many more.
While it wasn’t until last week that we got the full PS5 reveal , Sony announced the console’s technical specs in a blog post back in March. ” As far as Sony has indicated, this includes PSVR titles as well. Sony says it is testing games to look for backwards compatibility issues.
DigiLens most recently closed its Series C financing back in May 2019 to the tune of $50 million, which saw Samsung Ventures join alongside UDC Ventures, Niantic, Continental AG, Sony Innovation Fund, and Diamond Edge Ventures, the VC arm of Mitsubishi Chemical Holdings Corporation as investors.
Over the past year, Sony Interactive Entertainment (SIE) has released various snippets regarding its next console, the PlayStation 5 (PS5) but nobody knows what it looks like. Tomorrow at 4pm GMT / 5pm CET, PS5 lead system architect Mark Cerny provides a deep dive into PS5’s system architecture and how it will shape the future of games.
AR has penetrated almost all the industries: automotive, professional services, education and training, retail, architecture, and healthcare. Already, several top-level companies like LG, Apple , and Sony are joining the market of AR hardware producers, dominated so far by Microsoft and Magic Leap.
And while Alyx is packed full of detail, much of the game’s scenery is dilapidated buildings & debris or brutalist sci-fi architecture—not exactly the prettiest stuff to look at. When talking about the best graphics in VR I’d argue the top title is certainly Half-Life: Alyx.
Image by Sony). Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. So, PSVR2 probably won’t launch before 2022 : Sony can afford that also because it has no competition in the console VR space , so there is no need to rush.
This means that the wireless noise-canceling headphones from Sony not only let users stream music but also handle calls and get information on demand. Hearable Solution Architecture: Core Aspects. Other Alexa Mobile Accessory Kit highlights include calendar management, smart home device control, and music playback.
Ever since Sony switched away from the Cell processor architecture it used on the PS3 and adopted x86-based chips and AMD GPUs for current-gen consoles, the PS4 (and the Xbox One for that matter) have been viewed by many as dumbed-down PCs. That’s a line of thinking that never really made sense to me. But on the new… Read more.
Continental first invested in DigiLens in 2016 alongside Sony, Panasonic, Nautilus Venture Partners, Foxconn, Dolby, Bold Capital Partners, and Alsop Louie Partners – an investment of $22 million in its Series B. Including the Series C announced today, DigiLens claims a total investment of $60 million.
The digital gateways were designed by a team of creatives over at ESI Design , who have worked for companies such as eBay, AT&T, Comcast, Sony, and Samsung, designing one-of-a-kind spaces that intertwine the physical and digital worlds into a single immersive environment.
.” Launched at last year’s F8, React VR was used to create web-based content for brands and intuitions such as National Geographic , British Museum , the Global Seed Vault , and Sony Pictures. The post Oculus Replaces ‘React VR’ Framework With Rebranded ‘React 360’ appeared first on Road to VR.
Image by Sony, from Road To VR). Sony announces PS5, it supports PSVR. With an online livestream of around 1 hour, Sony has finally unveiled the design of the PlayStation 5. But Sony has confirmed that while we wait for it, the PS5 will be able to work with the current PSVR device. Header image by Sony).
Today during Sony’s “The Future of Gaming” show where the company and its partners revealed a slew of next-generation game titles, we also had a first glimpse of the physical design of the new PlayStation 5. Edit: Sony also showcasd the console in a horizontal position for a split second in the outro section of the show.
Sony’s virtual reality gaming and experience compilation PlayStation VR Worlds is a virtual reality taster selection of sorts from Sony’s London Studio, designed to show off just what their forthcoming PlayStation 4 powered VR headset is capable of. Frank He goes hands on with two of the newer experiences.
Sony has been awfully busy so far in 2016. I played Shadows of Mordor and The Last of Us Remastered a bit on the new PS4 Pro that Sony sent me for review because I’m as excited about 4K gaming as the next guy, but that’s not what the bulk of my assessment was focused on. GHz, compared to the standard PS4’s 1.4
In the past the company has worked with brands like Coca-Cola and Sony Pictures to create AR advertising campaigns, while its platform can also be used for architectural apps, and educational experiences. This content can be accessed by scanning a QR-like code found on products in the real world.
It will leverage the power of Sony’s PlayStation 5 to deliver full console-quality VR games like Horizon Call of the Mountain, Resident Evil Village, No Man’s Sky, and Gran Turismo 7. Why Sony (Likely) Won’t Do It. Why Sony (Likely) Won’t Do It. And soon, PlayStation will have a VR system too.
OZO Player SDK architecture. SEE ALSO Sony Pictures Plans to Use Nokia's OZO to Make VR Content. When it comes to audio, the SDK uses an HRTF-based rendering with support for stereo audio, 5.0, surround formats, and the proprietary OZO Audio 360 format that’s captured with the OZO camera’s eight on-board microphones.
More info Playstation 5 Pro can bring better performances to PSVR 2 PlayStation 5 Pro is the new expensive PlayStation model announced by Sony Interactive Entertainment. This seems to confirm the rumors about the “Puffin” MR glasses that are attached to a computational unit. It brings better performances than the standard PlayStation 5.
Demand is be attributed to Quest’s quality architecture and content library. Sony [PSVR] is making the same play… Oculus could tap into that market with something that’s even more convenient.”. Demand exceeding supply is the inverse of what we and most industry watchers have expected for the VR hardware marketplace.
” the CV1 is otherwise a direct copy of the architecture of the 1080p Steam Sight prototype Valve lent Oculus when we installed a copy of the “Valve Room” at their headquarters. Sony will release in October this year their own VR headset for PlayStation 4. Both Oculus Rift as HTC Vive are now available.
One of them was the Immersive Visualisation Room, which had a 5 x 5-metre space where users display 360 videos, Insta360 live streams, Unity-based architectural models, Matterport-based photogrammetry models, and immersive presentations built on Slides. In 2023, Igloo Vision showcased its various immersive spaces.
Upload reported that Sony showcased PlayStation to some selected partners , but no one could speak about what he/she has seen. More info (GDC roundup 1) More info (GDC roundup 2) More info (GDC roundup 3) More info (Moss to be published on many platforms) More info (Manus Quantum Metagloves) More info (Sony showcasing PSVR).
Hot on the heels of Sony’s recent PlayStation 4 powered PSVR VR headset Launch, the next, more powerful iteration of the PS4 console will launch on November 10th and Sony have announced the games set to feature ‘Pro’ enhancements, including X for PlayStation VR. SEE ALSO PlayStation VR Review: Console VR Has Arrived.
Sony claims its FFR saves around 60%, while its ETFR saves around 72%. This is probably down to the vastly different GPU architectures of consoles and PC GPUs compared to mobile GPUs, as well as the higher resolution. On PlayStation VR2 the claimed performance benefit of foveated rendering is greater.
Rumors earlier this year suggested Sony, the company responsible for making Apple’s OLED displays, can only produce up to 200,000 displays per quarter. We also know the Apple Vision Pro will come with its proprietary software stack and an Apple silicon architecture. The lights will also power Optic ID, Apple’s version of Face ID.
A leader in architectural concept work. Sony has done an amazing job with the PSVR and is headed towards 4 million units sold. My company, Labrodex comes from my own Labrador (as you can see in the logo) and we do a lot of work with the Guide Dog Foundation and America’s Vet Dogs. Lawrence is a very good friend of mine.
Driveclub VR is fully playable on Sony’s headset currently, although it is mostly just a ported and slightly expanded version of the previous game. ” Ultimately, this means Gran Turismo Sport is the latest in a long line of games adding small, vertical slices of VR gameplay to their otherwise non-VR architecture.
Moreover, throughout the three-day event, other XR speakers from firms such as Digilens, Sony, General Motors, MicroOLED, Microsoft, and EndeavorXR will present expert insight into the XR and display market. Yesterday, Google and Mojo Vision representatives introduced the event, kicking off the monumental event with an opening keynote.
From the health industry, architecture, engineering, and construction (AEC), and others, AR is a valuable tool for professionals and how they design, collaborate, and innovate. For instance, The David Bowie Museum partnered with Planeta, Sony Music Entertainment, and the Victoria and Albert Museum to create a digital version of the event.
Based in London, the creative has previously collaborated on massive projects with major entertainment firms such as BBC, Sony Pictures, and NBCUniversal. Doing so will provide companies with cutting-edge tools for architecture, engineering, and construction (AEC) professionals developing hyperrealistic immersive experiences on AWS.
NVIDIA says its NeRF solution applies to more than just XR design, explaining how the solution can enhance verticals like automotive, robotics, manufacturing, and architecture. Sony is also empowering the emerging industry 4.0 landscape with drone-based photogrammetry solutions.
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