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Using augmented reality, Altoida is identifying the likely onset of neurodegenerative diseases

TechCrunch VR

For the past 19 years, Ioannis Tarnanas, the founder and chief scientific officer at Altoida , has been developing virtual and augmented reality tools to offer predictions about the onset of mental illness in older patients. “In this field there are two major waves.

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Apple and Snap partner JigSpace, the ‘Canva for 3D,’ raises a $4.7M Series A

TechCrunch VR

When former Art Director Zac Duff started teaching a game development course online in 2015, he faced the same challenges that teachers around the globe have become all too familiar with after a pandemic-induced lockdown. “Right at the center of it is knowledge transfer.

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Creating Virtual Scenarios to Train Soft Skills in XR, with Friends With Holograms’ Cortney Harding

XR for Business Podcast

In terms of consulting work, we’ve consulted for Verizon, we’ve consulted for Coca-Cola, mostly in the augmented reality side of things. We just worked with Unity, building augmented reality projects. I think it’s a high quality game engine character, but it’s not like talking to an actual person.

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Creating Virtual Scenarios to Train Soft Skills in XR, with Friends With Holograms’ Cortney Harding

XR for Business Podcast

In terms of consulting work, we’ve consulted for Verizon, we’ve consulted for Coca-Cola, mostly in the augmented reality side of things. We just worked with Unity, building augmented reality projects. I think it’s a high quality game engine character, but it’s not like talking to an actual person.

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Creating Virtual Scenarios to Train Soft Skills in XR, with Friends With Holograms' Cortney Harding

XR for Business Podcast

In terms of consulting work, we've consulted for Verizon, we've consulted for Coca-Cola, mostly in the augmented reality side of things. We just worked with Unity, building augmented reality projects. I think it's a high quality game engine character, but it's not like talking to an actual person. Cortney: No.

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Augmented reality and the next century of the web

TechCrunch VR

This week, I scribbled some thoughts on another aspect of the future web, the ongoing battle between Facebook and Apple to own augmented reality. The clearest reality is that in 2021 everyday users still don’t seem quite as interested in AR as the next generation of platform owners stand to benefit from a massive transition.

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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

What is your vision for virtual augmented reality? Was the best virtual reality or a AR experience is what is the best thing that you have done? Michael: The boxing games are pretty popular, and I definitely have to mention Beat Saber. Michael: Back when I met him, we were playing a game called Smash Box Arena.

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