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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

His lab was even visited by Zuckerberg before he decided to acquire Oculus. An iconic image of Jeremy Bailenson wearing an Oculus Rift DK2 (Image taken from Medium). I am always fascinated when I speak with someone that is here before the Oculus Kickstarter campaign. I didn’t know what I was going to do with my life.

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Three Reasons Higher Education Has Embraced Virtual Reality

InstaVR

Cameras like the Insta360 One X and headsets like the Oculus Go have made VR affordable/easy to use, while InstaVR has made editing and publishing VR accessible to non-technical people. VR Provides Immersive, Interactive Experiences that are Better for Information Presentation and Retention. First off, it’s immersive.

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InstaVR Launches Academic Organization-wide Tier Pricing to Accommodate Distance Learning and Campus Virtual Tour Needs

InstaVR

Combined with a 360-degree camera or 3DCG software, faculty or students can create VR apps in minutes that can be distributed via web, mobile app, or head-mounted VR system (Oculus Go, Quest and Rift S). Virtual Reality helps create a more educational and immersive experience for students. Haga, CEO and Founder of InstaVR.

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What are Colleges & Universities Using VR For?

InstaVR

At some, it’s professors making immersive applications to share with students and the community. With InstaVR — plus ubiqitous 360-degree cameras and affordable mobile standalone headsets like Oculus Go — any student in any department can make and distribute VR apps. This severely limited access to the technology.

Education 113
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STRIVR Introduces VR Training On and Off the Field

Road to VR

Belch realized the potential of VR for sports training and spent two years working with Bailenson to develop and troubleshoot an effective way to film Stanford Football’s practices in 360-degree, immersive video allowing players to rewatch practice film using a VR headset. ” Photo courtesy ESPN.

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InstaVR Launches Academic Organization-Wide Tier Pricing in Response to Coronavirus (COVID-19)

InstaVR

Combined with a 360-degree camera or 3DCG software, faculty or students can create VR apps in minutes that can be distributed via web, mobile app, or head-mounted VR system (Oculus Go, Quest and Rift S). Virtual Reality helps create a more educational and immersive experience for students. Haga, CEO and Founder of InstaVR.

Education 106
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What is WebVR, How to Create It, and Main Use Cases

InstaVR

It’s likely because the medium is not ideal for 360 video, not fully immersive, and doesn’t involve a powerful headset. While lacking the cache of say an Oculus Quest app , there’s still some real ROI to be had from embedding WebVR in your web site or having a standalone full-page WebVR experience.

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