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Three Reasons Higher Education Has Embraced Virtual Reality

InstaVR

VR Provides Immersive, Interactive Experiences that are Better for Information Presentation and Retention. First off, it’s immersive. Specific advances in audio & video equipment, particularly higher resolution stereoscopic cameras and spatial audio , make new VR experiences more immersive than ever.

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InstaVR Launches Academic Organization-wide Tier Pricing to Accommodate Distance Learning and Campus Virtual Tour Needs

InstaVR

Virtual Reality helps create a more educational and immersive experience for students. The classroom of the future, driven by immersive Virtual Reality, is becoming a reality much faster. At some, it’s professors making immersive applications to share with students and the community. Haga, CEO and Founder of InstaVR.

Education 156
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What are Colleges & Universities Using VR For?

InstaVR

At some, it’s professors making immersive applications to share with students and the community. Top Client Examples: German University in Cairo – Architecture students capture the majesty of historical Cairo buildings and present them via VR in headsets like Google Cardboard and Samsung Gear VR.

Education 113
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InstaVR Launches Academic Organization-Wide Tier Pricing in Response to Coronavirus (COVID-19)

InstaVR

Virtual Reality helps create a more educational and immersive experience for students. The classroom of the future, driven by immersive Virtual Reality, is sadly becoming a reality much faster. At some, it’s professors making immersive applications to share with students and the community. Haga, CEO and Founder of InstaVR.

Education 106
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STRIVR Introduces VR Training On and Off the Field

Road to VR

Belch realized the potential of VR for sports training and spent two years working with Bailenson to develop and troubleshoot an effective way to film Stanford Football’s practices in 360-degree, immersive video allowing players to rewatch practice film using a VR headset. ” Photo courtesy ESPN.

Training 100
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Spatial raises $14M more for a holographic 3D workspace app, a VR/AR version of Zoom or Hangouts

TechCrunch VR

Other investors include Expa, Lerer Hippeau, Leaders Fund, Samsung NEXT and Andy Hertzfeld (of Macintosh fame). That in itself is also a sign of how immersive, three-dimensional media is possibly, finally approaching a breakout moment. That will also be buffered by a raft of new hardware, Agarawala said.