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Oculus Go Pre-order Page Hits Amazon, Best Buy Stocks Shelves

Road to VR

Oculus Go, the company’s upcoming standalone VR headset, may already be waiting in the wings at Amazon distribution centers—they’re certainly already on Best Buy shelves, as both retailers are gearing up for what appears to be an imminent launch.

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Three Reasons Higher Education Has Embraced Virtual Reality

InstaVR

Cameras like the Insta360 One X and headsets like the Oculus Go have made VR affordable/easy to use, while InstaVR has made editing and publishing VR accessible to non-technical people. see the Oculus Go “Release Channels” feature for a great new way to distribute VR apps).

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STRIVR Introduces VR Training On and Off the Field

Road to VR

Fast forward to 2016 and STRIVR Labs counts the likes of Texas Tech, Arkansas, Stanford, Dallas Cowboys, and Arizona Cardinals, among others, as clients using STRIVR’s VR solutions to enhance training. STRIVR has used HTC Vive, Samsung Gear, the Oculus CV1 and Oculus DK2 headsets. ” Photo courtesy ESPN.

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InstaVR Launches Academic Organization-wide Tier Pricing to Accommodate Distance Learning and Campus Virtual Tour Needs

InstaVR

Combined with a 360-degree camera or 3DCG software, faculty or students can create VR apps in minutes that can be distributed via web, mobile app, or head-mounted VR system (Oculus Go, Quest and Rift S). Because of the accessibility of VR, the immersive work at universities can reach hundreds or thousands of end users, making a real impact.

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What are Colleges & Universities Using VR For?

InstaVR

With InstaVR — plus ubiqitous 360-degree cameras and affordable mobile standalone headsets like Oculus Go — any student in any department can make and distribute VR apps. STUDENT PRESENTATIONS Prior to InstaVR, virtual reality creation was mainly housed in the computer science or visual arts departments of universities.

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InstaVR Launches Academic Organization-Wide Tier Pricing in Response to Coronavirus (COVID-19)

InstaVR

Combined with a 360-degree camera or 3DCG software, faculty or students can create VR apps in minutes that can be distributed via web, mobile app, or head-mounted VR system (Oculus Go, Quest and Rift S). Because of the accessibility of VR, the immersive work at universities can reach hundreds or thousands of end users, making a real impact.

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Spatial raises $14M more for a holographic 3D workspace app, a VR/AR version of Zoom or Hangouts

TechCrunch VR

Other investors include Expa, Lerer Hippeau, Leaders Fund, Samsung NEXT and Andy Hertzfeld (of Macintosh fame). It’s not disclosing valuation at this stage, Anand Agarawala, the CEO who co-founded the company with Jinha Lee (CPO), said in an interview.