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We were using something called Visa, which was a very low-level library language, very different from what Unity is right now. Or Unreal if that’s your language. One of the teams we work with is the Arkansas Razorbacks. In Arkansas, there is the largest company in the world. I learned how to do the coding.
Michael: And this is why I’ve been working on starting this dojo, or this VR maker space; because the tools for building — there’s VRTK for Unity… there’s just all these tools. Unity is always my top one. As someone who grew up as a game designer and player, I definitely side towards Unity.
Michael: And this is why I’ve been working on starting this dojo, or this VR maker space; because the tools for building — there’s VRTK for Unity… there’s just all these tools. Unity is always my top one. As someone who grew up as a game designer and player, I definitely side towards Unity.
Michael: And this is why I've been working on starting this dojo, or this VR maker space; because the tools for building -- there's VRTK for Unity. Unity is always my top one. As someone who grew up as a game designer and player, I definitely side towards Unity. But we're -- right now -- in the point where it's ready to scale.
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