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The XR Week Peek (2024.10.15): Meta Avalanche cloud rendering appears on the store, cheaper Apple Vision may cost $2000, and more!

The Ghost Howls

This confirms what the rumors, the leaks, and the info that data miners told us for months: Meta has an internal cloud rendering service codenamed Avalanche. The last piece of info I was able to find is the usually detailed article by Karl Guttag about the glasses.

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The XR Week Peek (2024.05.14): New rumors on the Vision Pro 2, Ultraleap Hyperion, and much more!

The Ghost Howls

More info Meta may be less inclined to do data mining for VR ads than we thought On X, a user said that Meta sells its headsets at a loss “to data mine the ecosystem for ad revenue profit”, which honestly speaking is something many of us think, given the current business model of social media.

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How Different XR Companies Approach Cloud Services

ARPost

As this article was being written, Varjo further expanded its cloud with Unreal and Unity engine integrations. The RealWear Cloud also allows data analysis across headsets. Handling this data for an individual on an individual headset is possible but, again, becomes unbearable at scale sans cloud. CloudXR From NVIDIA.

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The AR Space Race, Part IX: Epic Games

ARVR

So today’s metaverse-like fiefdoms we can point to as examples include MMOs Roblox and Fortnite, which is made using Epic Games’ Unreal Engine. Trending AR VR Articles: 1. Most of this is often discussed in light of its Unreal engine being used to create virtual worlds….much But not everyone has that data. ExpiCulture?—?Developing

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Epic’s HoloLens 2 Demo ‘Apollo 11: Mission AR’ Showcases Impressive PC-quality Graphics

Road to VR

Called Apollo 11: Mission AR, the interactive demo is streamed wirelessly in real-time from networked PCs running the company’s game engine, Unreal Engine. We’ll update this article as soon as we hear back. Released in early September, Unreal Engine 4.23

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How to Build a Location-Based AR Application

ARPost

Such applications use GPS data and digital compass, a combination that works pretty accurately, to determine one’s device location as well as its position. The location-based AR apps then send queries to the device’s sensors and decide whether they should add the virtual object based on the acquired data. Resolve the data question.

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

Or Unreal if that’s your language. Instead of sending the same packets to each of the students about the yaw of the teacher’s head, you’re sending simultaneously different packets about her nonverbal tracking data that are tailored for each student. For four years, I stayed at UCSB and I learned how to program VR.

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