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Meta, Pico, HTC, then Apple… all of them prevented the developers from accessing the camera frames. Another good question is about Unity development. Android Camera2 and CameraX are Android native classes, so what can we Unity developers do? This corresponds to the “rear camera” in standard Android parlance.
Some days ago, I was looking at the code of HitMotion: Reloaded , the fitness game that we of New Technology Walkers developed some years ago for the Vive Focus Plus, and all the intricate system I had to make in Unity to have a cross-platform VR game … and I wondered: “Is all of this mess still needed today?”
Image by Road To VR, from HTC images). HTC launches Vive Tracker 3.0 HTC was not teasing a new standalone headset, but a new Vive Tracker. I know that many of you won’t be excited by this news, but remember the Vive Tracker is one of the most successful accessories ever created by HTC. Come and visit it!
The past week has been a pretty interesting one for the tech world: between Microsoft Ignite, Unity Unite, and the OpenAI drama, there has been a lot to follow. Unity 6 takes back the original way of specifying engine versions and abandons the confusing one that bound a new Unity version to the year it was released.
After I have written my super in-depth review on the Vive Focus 3 , HTC has finally enabled hands tracking on its device , so I decided to talk about it to you. There is a lot to talk about, so keep reading, and I’m sure you will find this article interesting! How to integrate hands tracking in your Vive Wave Unity project.
It’s a long time that I don’t write an article about the Vive Focus Plus , and it has been interesting exploring what’s happening on the Vive Wave ecosystem again. HTC is working on its own hand tracking solution since a while. Vive Hand Tracking Unity SDK. Vive Hand Tracking SDK.
That’s the consensus that seems to emerge from “Top 2020 Trends: Enterprise AR & VR” , a report published today by Unity Technologies where 15 industry experts (yours truly among them) outline how mixed reality (or XR depending on what flavor acronym you favor) will supercharge and transform the world of work. .
No grey zones like HTC did in the past. In fact, at launch, it won’t even be possible to create Unity content for it. According to the rumors, In the beginning only Apple’s first part tools (like RealityKit) will be allowed to create content, and only after, Unity support will come. Meta is under heavy pressure.
With much surprise for us all, HTC has just announced the Vive Focus Plus , its first full 6 DOF standalone headset! In this article, I’m going to tell you everything I know about this new headset , plus I will give you my thorough hands-on review on its 6 DOF Controllers , that I have tried with the 6 DOF devkit. The Vive Focus Plus.
I promised that today I would have shown you how I did it and so now I am here writing this article to keep my promise. The Focus features two frontal cameras that are used for the inside-out tracking and through scripting, in Unity, it is possible to access their stream. Are you interested in it? Then keep reading! It was unusable.
Now, I don’t want to sound like a balloon popper, but VRChat basically lets you use Unity for the development, so most of the content that can be developed in Unity and that does not require low-level features like reading files or connecting with custom servers can be done in VRChat.
In an interview with VRScout, Nikk Mitchell, CEO of FXG who at the time of this article is currently quarantined at his home in Hangzhou, China and unable to physically be at the FXG headquarters said, “Thanks to VR, I haven’t been alone or bored. Oculus Quest and Oculus GO versions are set to launch within the next few months.
Today I host another amazing article by the VR ergonomics expert Rob Cole , which has already written on this blog amazing posts, like the series about the ergonomics of the Valve Index or the viral article about the amazing Caliper VR controllers he worked on by himself. Disclaimer: HTC provided three of their Vive Tracker 3.0
That’s the consensus that seems to emerge from “Top 2020 Trends: Enterprise AR & VR” a report published today by Unity Technologies, where 15 industry experts (yours truly among them) outlined how Mixed Reality (or XR depending on what flavor acronym you favor) will supercharge and transform the world of work. Look no further!
You know that I have a big passion for Brain-Computer Interfaces, a passion that has grown even more when I understood they are a perfect match with AR and VR (I have even dedicated a long article in the past about this). Will it be compatible with Unity and Unreal Engine for development? Share that with the world. Image by OpenBCI).
More info (Quest 3 going ok in Steam Hardware Survey) More info (Quest 2 selling much better than Quest 3 on Amazon) HTC announced the Vive Ultimate Tracker Finally, HTC has officially announced the Vive Ultimate Tracker, its standalone inside-out tracker unit. But for now, we are not sure at all this is going to happen.
Before starting, let’s make a recap of the previous article: what is SenseGlove? Inside the box you find: 1x SenseGlove right 1x SenseGlove left 1x SenseGlove linkbox 1x power cable 1x USB connector cable short (2m/ 6.5ft) 2x USB connector cable long (3m/ 10ft) 2x HTC tracker mounts including screws 1x manual. What is SenseGlove?
Furthermore, HTC already has a setup that works without SteamVR stations , and it is more expensive than this one, but HTC has more experience with trackers. This could be huge. But we need more hands-on impressions on them to see how much this could become feasible. Expect it to be pricey, though.
On the front of the device, you can see the 16MPixel RGB camera , that has been added to the G2 4K model so that it can be used in some enterprise applications (more on this later on in the article). The Pico SDK can be easily accessed from the Pico website : it is available for Unity, UE4 and also for the native Android platform.
This is the same confusion that created issues for HTC in the past with the Vive Pro, for instance. For this reason, I’ve written an article in which I somewhat defend Meta (yeah, it sounds strange to me too…) from all the clickbait b t that there is around and can hurt us all. New York Times talks about the UX of immersive journalism.
Three infrared sensors, detecting the flashes from an HTC base station (Lighthouse technology), are attached to the front of the Gear VR headset and connected to a microcontroller, which collects the timing data.
Since that article, Luckey’s “tinkering” has expanded into a full-blown technological revolution, earning him a whopping 2.3 ZedMini camera mounted to HTC Vive / Image Credit: Lee Vermeulen. The primary component is a ZedMini camera hooked up to an HTC Vive headset, that allows for AR pass-through while he is in VR.
There are some interesting pieces of information about the glasses inside the article. The newspaper describes the glasses as the hardware through which Tim Cook will leave his legacy because they are a new product line fully built under his management. You can discover more on the dedicated Linkedin post that I’m sharing below.
The article ends with Facebook claiming that it cares about privacy, and wants to discuss the topics of privacy, security, and safety of this technology with all the community. Vive Facial Tracker works also with non-HTC headsets. This week I have read two interesting articles about XR storytelling experiences. Some XR fun.
I want to dedicate this newsletter article to my friend Mathew Olson, who at The Information kickstarted the “Reality Check”, a newsletter about XR which I received 3–4 times a week in my e-mail, and that was very well done. The same luck has not happened to employees at Niantic at Unity. HTC releases its “metaverse phone”.
Ok, of course, I’m kidding, but, you know, the possibility of saying the wrong name is so high that my proposal actually starts making sense… Top news of the week (Image by HTC Vive) HTC reveals inside-out-tracked Tracker With a totally unexpected move, HTC has revealed a new kind of Tracker.
The company got more than $10M of investment over the years, including important support from HTC Vive, which uses its spaces to organize the virtual events to launch its XR hardware. Keep in mind that the software has been released yesterday, so it’s still in the early stages (I will come back to this at the end of the article).
I haven’t managed to talk about it until now because of the posts I had to publish for Oculus Connect 6 , but now that the hype for the Oculus Link is over, it’s time for me to inform you about this incredible news, with some exclusive photos and videos that you won’t find in other articles!
More info (Tim Cook on Vanity Fair) More info (The Vanity Fair article, reported by Upload VR) More info (New Vision Pro trailer) On the past Tuesday, the first reviews of the device started to come out, and then the flow of people expressing their opinions on the device never stopped.
. “This is a small project that I created using Unity, Which current allow user to enter RO’s maps (extracted from data.grf of RO original file) and walk around using vive,” says developer ChaMi, “just want to share this nostalgic, my favorite game in vive!” Any developers out there willing to take those on?
That’s why this week we had a serious amount of articles that got shared that added no information about what we already know but got popular anyway. Image by HTC Vive). HTC launches Vive Flow Business Edition. Some articles on the metaverse. We have lots of non-news about Apple’s XR efforts. NVIDIA Blog). It’s very cool.
Unity Game Engine ?? WebXR is a JavaScript application programming interface (API) that enables applications to interact with augmented reality and virtual reality devices, such as the HTC Vive, Oculus Rift, Google Cardboard or Open Source Virtual Reality (OSVR), in a web browser.?—?Wikipedia Trending AR VR Articles: 1.
Although Unity 3D is undoubtedly the most common and trained standards for developing and deploying augmented and virtual reality application for both beginner or expert developer, it is cannot be employed for developing content for some headsets. You also give 5% of net revenues per quarter although its free to use.
The HTC Vive should not exist. For a troubled company that’s spent much of the past few years making losses instead of profits, the niche and expensive VR market is the last place HTC is going to make a quick buck. And yet here we are, with the smartphone maker and Valve seemingly in it for the long haul. Expected Expense.
While still in Italy, I verified that Microsoft Teams, Unity, and Github were accessible from China. When I wrote my first article here from the Shanghai airport, I had to login via WordPress.com, for instance. Whenever I’ll mention VPNs in the remainder of the article, I’m always referring to these ones.
Development is divided evenly across the HTC Vive and Oculus Rift platforms, each accounting for 31% of projects created, with other major VR platforms such as Samsung Gear VR, OSVR, and Daydream rounding out the bottom numbers. image courtesy VR First. Vancouver Film School, Canada. VIGAMUS Academy, Italy.
It was pretty cool using it inside a discotheque The tools we had were very limited: the Vive Focus had just a Snapdragon 835 processor, the image was black and white and low-resolution, we had to do everything at the Unity software level, and we had no environment understanding.
Since having a 3DOF controller with a 6DOF headset is weird (HTC and Lenovo know this well), RealMax has decided to add also support for Leap Motion. Realmax has an SDK that is compatible with Unity 2017 and Unity 2019. The central button acts as a back button, while the inner one turns on/off or pauses the device.
Among this free content, the real interesting stuff is $500 in free Azure credits , while the other things are highly questionable (like 3 months of Unity Pro license… it is more a free trial than a real added value!!). HTC Vive celebrates the holidays giving 100% rev share to developers. More info (Unboxing video on Upload VR).
Let me explain everything you need to know in this article! It has become one of the headset manufacturers with the biggest worldwide market, and the market leader (together with HTC) in the B2B virtual reality sector. Pico enters consumer VR. People playing with Pico headsets (Image by Pico).
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). Since Meta made the acquisition and took over Oculus, VRTUOLUO began to write original and in-depth articles on the XR industry.
More info News worth a mention Information leaks on Vive’s inside-out Tracker There is a new leak about the inside-out tracked Vive Tracker that HTC teased a few months ago. It is also possible to create your custom spaces to use in Mesh either with a no-code editor or by using Unity to create more personalized and complex scenes.
The VR route is instead being pursued by HTC (with its VEC event happening soon) and IEEE. Unity’s HDRP is now VR-compatible. Unity High Definition Rendering Pipeline is now compatible with Virtual Reality projects. Very good news for all us Unity VR developers. Very good pieces of advice on how to create trailers.
Today’s article is one of the most beautiful published in this blog in 2022. XR ergonomics expert Rob Cole published last year on this platform an article detailing Project Caliper , that is his experiments in building fully configurable controllers for SteamVR. And in fact, it has not been written by me. Introduction.
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