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Before AWE even started, Ultraleap has already announced an amazing piece of news: the launch of the LeapMotion Controller 2. The LeapMotion controller was able to bring your hands into virtual reality, making VR interactions more natural. The LeapMotion Controller has been mostly Windows-only.
Back in April LeapMotion first revealed North Star , a prototype AR headset that’s designed to replicate the features of a future high-end AR headset, as a platform for experimentation. Image courtesy LeapMotion. The user uses a pinch gesture to spawn a ball for each volley.
LeapMotion builds the leading markerless hand-tracking technology, and today the company revealed a update which they claim brings major improvements “across the board.” Image courtesy LeapMotion. Updated Tracking. Better hand pose stability and reliability. More accurate shape and scale for hands.
LeapMotion , a maker of hand-tracking software and hardware, has been experimenting with exactly that, and is teasing some very interesting results. LeapMotion has shown lots of cool stuff that can be done with their hand-tracking technology, but most of it is seen through the lens of VR.
There’s an intuitive appeal to using controller-free hand-tracking input like LeapMotion’s ; there’s nothing quite like seeing your virtual hands and fingers move just like your own hands and fingers without the need to pick up and learn how to use a controller. Image courtesy LeapMotion.
According to a report from Business Insider , earlier this year Apple was on the verge of acquiring LeapMotion, but the deal fell through days before it was expected to close. Founded in 2010, LeapMotion develops leading optical hand-tracking software. Image courtesy LeapMotion.
Thankfully, the team at LeapMotion have been working tirelessly to deliver hand tracking and late last year launched their much more compact hand tracking solution specifically aimed at mobile form factors. The real improvements are increased performance, power savings and support for LeapMotion.
I have appreciated it a lot, so I thought it could have been a cool idea to make a post for you to describe how it is and compare it with the previous LeapMotion controller. Some weeks ago, I have reviewed the new LeapMotion Gemini (v5) runtime , and I have appreciated its robustness. Are you in?
As usual, this article comes with a video version where I show you my hands-on session with Ultraleap Gemini! Ultraleap is the company born from the acquisition of LeapMotion by Ultrahaptics and it has always worked towards offering optimal hands tracking solutions for the XR market. Ultraleap Gemini.
This is because LeapMotion has announced its v4 version of the tracking runtime and with it three demos to showcase the new tracking functionalities: Cat Explorer, Particles, and Paint. Cat Explorer is an educational app made to show you all the anatomy of a cat and it obviously employs LeapMotion as the only medium of interaction.
In my unboxing video, you may see that I’ve found an additional LeapMotion v1 controller + LeapMotion mount for RealMax + USB-C cable for LeapMotion. Since having a 3DOF controller with a 6DOF headset is weird (HTC and Lenovo know this well), RealMax has decided to add also support for LeapMotion.
The startups formerly known as Ultrahaptics and LeapMotion appear to be heading in separate directions again after 5 years together ended in significant layoffs. We've reached out to Ultraleap to try and get a figure for exactly how many people have been let go and will update this article if we receive more information.
However, the team at LeapMotion has also investigated more exotic and exciting interface paradigms from arm HUDs and digital wearables, to deployable widgets containing buttons, sliders, and even 3D trackballs and color pickers. Guest Article by Barrett Fox & Martin Schubert.
As part of its interactive design sprints, LeapMotion , creators of the hand-tracking peripheral of the same name, prototyped three ways of effectively interacting with distant objects in VR. Guest Article by Barrett Fox & Martin Schubert. Barrett is the Lead VR Interactive Engineer for LeapMotion.
Guest Article by Barrett Fox & Martin Schubert. Barrett is the Lead VR Interactive Engineer for LeapMotion. Martin is Lead Virtual Reality Designer and Evangelist for LeapMotion. Barrett and Martin are part of the elite LeapMotion team presenting substantive work in VR/AR UX in innovative and engaging ways.
Today we’re excited to share the second half of our design exploration along with a downloadable demo on the LeapMotion Gallery. Guest Article by Barrett Fox & Martin Schubert. Barrett is the Lead VR Interactive Engineer for LeapMotion. Martin is Lead Virtual Reality Designer and Evangelist for LeapMotion.
Object tracking : Hyperion allows the LeapMotion Controller 2 camera to track AR Markers (also known as fiducial markers) enabling tracking of any object. Robust to handling objects: Hyperion offers superior hand tracking while holding an object in your hand, making it perfect for mixed reality.
Simple interactivity with the orbs is possible with motion control; the experience will support all major VR hardware, but is likely to feel most engaging when used with the LeapMotion hand tracking system. Disclosure: Rizzotto recently wrote a guest article for Road to VR about the future of AR, VR, AI, and education.
And I hope this article will help in triggering a dialogue among all the parties involved (I will share it with both XRSI people and people from headset manufacturers and see what happens), because in my opinion it is crucial that we speak about this topic.
They are currently offering deals for Black Friday, so if you are reading this article close to when I published it, you can check out their offers here. The article Dejan has written is a big collection of tutorials, suggestions, and tips about developing applications that use hand tracking. That said, have a nice read!
Well, in this article I’ll try to summarize all that we know and all the main speculations regarding it. Of course you are, because you know that I will use the word “Half Life” in the article… so keep reading! But what do we know about it? Are you ready to discover everything about this headset?
Before starting… Let me write a little caveat: this is a first-impression article written after having tried the Varjo VR-2 for some minutes , and can’t represent a full review on the device, that would require testing it for at least some hours. Reading 1000 articles about it can’t prepare you to this experience.
Also, LeapMotion tracking or the mixed reality cameras of Varjo XR-3 are not part of this model. I’ve recently tried the Varjo XR-3 (and I will write a short article about my experience soon) and I can confirm that whatever Varjo creates is carefully polished, so I’m sure the same will hold for this device.
So, while reading this article, imagine that everything is actually a bit better on the final device I really thank Varjo people for letting me try this unit of the XR-4 with such a little notice: Helsinki is not exactly close to my home, so they were incredibly kind to do everything they could to give a decent demo of the XR-4 to me.
This week on ResearchVR we dig deep into LeapMotion with Alex Colgan , lead writer at the startup. Then we move on to our guest, the person with the overview of what LeapMotion is cooking up, their experience, and best practices to date. This week’s episode is a little unusual. Episode Preview.
It seems cool, but I would like to try it to believe in it: all the times that someone promised me some kind of sensory magic, it never turned out so good as they told me (like with the phantom touch sensation that LeapMotion told me about ). This week I have read two interesting articles about XR storytelling experiences.
At AWE, Digilens announced many partnerships around these glasses: one I’ve already mentioned to you in a previous article is the one with Ultraleap: it will be possible to connect the new LeapMotion Controller to the Digilens Argo to add hand-tracking functionalities to it.
At this point of the article, you may ask yourself: but if NextMind lets you just select objects with your eyes, why don’t we simply use an eye-tracking device? A future runtime could offer more functionalities , a bit like it has happened with LeapMotion that in 2012 was a rough accessory and now is an amazing hands tracking device.
As I will underline at the end of the article, this is the last patent that is publicly available for the Santa Cruz, so this does not mean that this will be the final design of the headset , since other ones may still be undisclosed. So, take this article with a grain of salt. attaching LeapMotion through an adapter).
Before starting, let’s make a recap of the previous article: what is SenseGlove? The finger tracking can be improved and it is worse than the one of LeapMotion, also because every finger has not all its DOF tracked. Have fun watching this review video. What is SenseGlove? you can feel when a drilling machine is on).
In the process of building applications and various UX experiments at LeapMotion, we’ve come up with a useful set of heuristics to help us critically evaluate our gesture and interaction designs. The team at LeapMotion is constantly working to improve the accuracy and consistency of our tracking technology.
This provides LeapMotion type hand tracking as well as six-degrees-of-freedom, room-scale positional tracking. This article was written by Rob “RoblemVR” Crasco @ roblemVR. All the computing power, cameras and sensors used by Project Alloy are completely self-contained. For more info check about.me/roblemvr.
This provides LeapMotion type hand tracking as well as six-degrees-of-freedom, room-scale positional tracking. This article was written by Rob “RoblemVR” Crasco. All the computing power, cameras and sensors used by Project Alloy are completely self-contained. For more info check about.me/roblemvr.
In this article, I will just briefly explain the main news announced yesterday and give my opinion about them. and then I will detail the launched headsets in some more in-depth articles that will come in the next days. So, stay tuned and subscribe to my newsletter to not miss these articles… (Header image by Valve).
Just before tuning in to the Apple WWDC2017 Keynote on Monday, I had a meeting with Jayse Hansen , master of the Fictional User Interface (FUI), Hologram and HUD design for film franchises like Star Wars, Iron Man, and The Hunger Games, and Alex Colgan , LeapMotion ’s digital content and community lead. Read more here.
It is still not perfect ( LeapMotion is still more accurate), but surely it is a step forward from the Oculus Touch. SteamVR Skeletal input will abstract the actual controller used by the player (Oculus Touch, Knuckles, LeapMotion, etc…), giving the developer the best pose of the hand detectable with the actually used sensor.
Markers can be used to define where to show virtual elements, and in the demo that I tried were used to show virtual Chinese artworks in a room; LeapMotion device on Realmax glasses. RealMax can mount a LeapMotion device, so you have the power of using naturally your hands to interact with AR elements. I liked it a lot.
When the LeapMotion Controller is mounted on a VR headset, it can see beyond your virtual field of view, but your hands will occasionally fall out of sensor range. The open-sourced LeapMotion VR Intro uses interactions designed to work seamlessly when your hands are in view – from flying in space to playing with floating spheres.
You can find the scripts needed in the project in the PasteBin snippets below in this article, or in the description of the video. the ones from LeapMotion). If you want to support my work in creating high-quality articles on AR/VR, please subscribe to my newsletter and donate to my Patreon account ! Prerequisites.
Bandai Namco’s ‘ Project i Can ‘ has made the Anywhere Door a (virtual) reality using the HTC Vive, LeapMotion, and a few simple props tracked with attached Vive controllers. The result is a compelling experience that turns the ordinary into the extraordinary.
Click To Tweet When someone first puts on a LeapMotion-enabled VR headset, it often seems like they’re rediscovering how to use their own hands. An abridged version of this article was originally published on UploadVR. From Flat Screens to VR Interfaces. In a sense, they are.
And although its OS and apps don’t fully utilize the tech available to them, Magic Leap One is an ambitious, well-made, but imperfect MR devkit that doesn’t quite live up to the hype, but is still the most complete and affordable mixed-reality (MR) computer out there. Guest Article by Lucas Rizzotto. Lucas Rizzotto.
We all grew tired of talking about how we wanted to explore VR development, so we allocated several weeks to tinkering with the Oculus Rift and LeapMotion — staffing one full-time developer and a few designers part-time. We got things started by downloading the most popular Oculus Rift / LeapMotion demos and giving them a try.
This week I have been pretty busy working on our mixed reality fitness game that is very close to launch and in preparing some amazing articles for next week (I will publish a review of the Valve Index and a super-amazing interview to Jeri Ellsworth, the creator of TiltFive augmented reality glasses!),
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