This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
HTC and Valve do this with their Vive controllers that are super low latency and extremely accurate and Oculus does this with their touch controllers and their extremely natural ergonomics. The real improvements are increased performance, power savings and support for LeapMotion.
I have appreciated it a lot, so I thought it could have been a cool idea to make a post for you to describe how it is and compare it with the previous LeapMotion controller. Some weeks ago, I have reviewed the new LeapMotion Gemini (v5) runtime , and I have appreciated its robustness. Are you in?
As usual, this article comes with a video version where I show you my hands-on session with Ultraleap Gemini! Ultraleap is the company born from the acquisition of LeapMotion by Ultrahaptics and it has always worked towards offering optimal hands tracking solutions for the XR market. Ultraleap Gemini.
This is because LeapMotion has announced its v4 version of the tracking runtime and with it three demos to showcase the new tracking functionalities: Cat Explorer, Particles, and Paint. Cat Explorer is an educational app made to show you all the anatomy of a cat and it obviously employs LeapMotion as the only medium of interaction.
In my unboxing video, you may see that I’ve found an additional LeapMotion v1 controller + LeapMotion mount for RealMax + USB-C cable for LeapMotion. It gets the job done and it is usable, but it is subpar even if compared to other standalone headsets on the market like the Oculus Quest.
I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! How to get started with Oculus Quest hands tracking SDK in Unity – Video Tutorial.
They are currently offering deals for Black Friday, so if you are reading this article close to when I published it, you can check out their offers here. The article Dejan has written is a big collection of tutorials, suggestions, and tips about developing applications that use hand tracking. That said, have a nice read!
Yesterday I was reading the comments on Reddit regarding my post with the predictions for Oculus Connect 5 and the kind redditor /u/SilverWhite2 provided me the link to the latest available patent with the design of Santa Cruz. So, take this article with a grain of salt. Front view (Image by Oculus). Rear view (Image by Oculus).
In this article, I will just briefly explain the main news announced yesterday and give my opinion about them. and then I will detail the launched headsets in some more in-depth articles that will come in the next days. This is what the homepage of Oculus website shows now (Image by Oculus). I bought the Oculus Quest!!!
This week I have been pretty busy working on our mixed reality fitness game that is very close to launch and in preparing some amazing articles for next week (I will publish a review of the Valve Index and a super-amazing interview to Jeri Ellsworth, the creator of TiltFive augmented reality glasses!), The Oculus Connect 6 is coming!
Well, in this article I’ll try to summarize all that we know and all the main speculations regarding it. Of course you are, because you know that I will use the word “Half Life” in the article… so keep reading! But what do we know about it? Are you ready to discover everything about this headset?
Also, LeapMotion tracking or the mixed reality cameras of Varjo XR-3 are not part of this model. I’ve recently tried the Varjo XR-3 (and I will write a short article about my experience soon) and I can confirm that whatever Varjo creates is carefully polished, so I’m sure the same will hold for this device.
The shape of the controllers is slightly different than the one of the Oculus Touch, though, and there is a ring that surrounds the wrist of the user. There is also “finger-tracking” a la Valve Index , but just for the thumb, index, and middle finger (so, it is more a la Oculus Touch). Discover some nice XR storytelling content.
Some weeks ago, a group of 12 indie development studios decided to launch the first bundle dedicated to App Lab experiences for Oculus Quest. The user could buy the bundle and get access to sideloadable versions of the games, with the promise of a free key for when the game would have been approved by Oculus on App Lab.
One of the biggest drawbacks of HTC Vive headsets with regard to Oculus Rift are the controllers: while Oculus Touch is ergonomic and can emulate the hands quite well, Vive has controllers that are quite big and are usable only as wands. Oculus Touch Controllers. Knuckles EV2.
Before starting, let’s make a recap of the previous article: what is SenseGlove? SenseGlove is currently producing its DK1 device , that can be used both with Vive systems (in this case, a Vive Tracker is attached to the gloves to provide the positional tracking) or Oculus systems (in this case, the Oculus Touch controllers are used).
This means that at the moment you can not use NextMind with the Oculus Quest standalone (you can use it with Quest + Link, of course). At this point of the article, you may ask yourself: but if NextMind lets you just select objects with your eyes, why don’t we simply use an eye-tracking device? Damn battery management…).
Project Alloy stands alone among the current lineup of technologies available because it isn’t tethered to a desktop computer like HTC Vive or Oculus Rift, nor does it use a smartphone like Google Cardboard, Gear VR or Google Daydream. This article was written by Rob “RoblemVR” Crasco @ roblemVR.
Project Alloy stands alone among the current lineup of technologies available because it isn’t tethered to a desktop computer like HTC Vive or Oculus Rift, nor does it use a smartphone like Google Cardboard, Gear VR or Google Daydream. This article was written by Rob “RoblemVR” Crasco. For more info check about.me/roblemvr.
We at Thomas Street have been eyeing the Oculus Rift for quite some time, paying particular attention to demos featuring novel interfaces. Outcome aside, working with the Oculus Rift is, you know, working with the Oculus Rift , so the experience was a ton of fun. LeapMotion UI summary. Initial Research.
Markers can be used to define where to show virtual elements, and in the demo that I tried were used to show virtual Chinese artworks in a room; LeapMotion device on Realmax glasses. RealMax can mount a LeapMotion device, so you have the power of using naturally your hands to interact with AR elements. I liked it a lot.
As we developed demos and prototypes with the Oculus Rift internally, several UX insights sprung forth. For instance, with the Oculus Rift, cords make it difficult to design a game where you turn 360 degrees. Noise has a cool article to help get you started. As always, feedback is essential. Any tips for your fellow developers?
One part of the characteristics of VRTK is its management of the project/scene for specific platforms (Oculus, Vive, etc.). Trending AR VR Articles: 1. Creating remote MR productions Hand Tracking Thanks to the release of the Oculus Quest, one of the most popular UI in XR today is the hand tracking input.
There were several announcements at Oculus Connect 6 (OC6) this year that could have taken the top spot. Oculus Link for example or Medal of Honor: Above and Beyond are two worthy mentions, yet it must be the experimental hand tracking feature for Oculus Quest that takes home the crown, especially after testing the technology first-hand.
This system makes the headset dependent on static hardware, however, and so top engineers at Oculus , HTC and Google are all racing to crack the inside-out code first. This take on AR is what Oculus’ chief scientist, Michael Abrash called “ Augmented Virtual Reality. Linq’s system for hand tracking is also unique.
Let’s start with something easy: do you remember my article on how to stream the content of the Focus on an external screen? It is a square one, so it seems that the system takes the undistorted view of one eye, exactly as the Oculus Go does when recording a video. Passenger Mode. Image by HTC).
You choose… and Dexta even made a demo using the glove with Oculus Quest controllers! What is incredible is that the glove can work with WHATEVER tracking system. I couldn’t believe it until I saw the video: Quest with Force Feedback must be overly cool.
A Rift from Facebook-owned Oculus or a Vive from HTC can track your head throughout a room, but these “outside-in” systems require careful placement, or mounting, of sensors around the perimeter of the room for a full experience. The Santa Cruz inside-out tracking prototype from Oculus.
Facebook’s CEO Mark Zuckerberg has kicked off Oculus Connect 6 with several exciting announcements, the biggest being an update for Oculus Quest which will see hand-tracking added to the system in 2020. Facebook Reality Labs has achieved this using AI and neural networks to recognise your hands.
This article is the latest in AR Insider’s editorial contributor program. It’s been called the AR Cloud by many, the Magicverse by Magic Leap, the Mirrorworld by Wired, the Cyberverse by Huawei, Planet-scale AR by Niantic and Spatial Computing by academics. Authors’ opinions are their own. Who Will Own the Metaverse?
This week has been the week of the Oculus Connect 6 , the biggest yearly event by Oculus where the VR company announces all its most important news, both on hardware and software sides. But now, in this article, it is time to go deeper. Oculus Link. You can even access to Oculus Home and Dash. Let’s start!
Anyway, we sat down and discussed which 2017 device gets the most bang for the buck – this article is intended to make the market a bit more transparent. Check out our article for what comes next. Oculus Rift. Oculus Touch. Oculus Home. Oculus Home. Oculus Rift. Motion Controller.
Anyway, we sat down and discussed which 2017 device gets the most bang for the buck – this article is intended to make the market a bit more transparent. Check out our article for what comes next. Oculus Rift. Oculus Touch. Oculus Home. Oculus Home. Oculus Rift. Motion Controller.
I read the articles that you write, and they’re very insightful. I remember seeing the Oculus guys — Palmer Luckey and Nate Mitchell and Brendan (Iribe) over at one of their CES tables in the early years, well before they were acquired. You’ve written countless articles on virtual and augmented reality.
I read the articles that you write, and they’re very insightful. I remember seeing the Oculus guys — Palmer Luckey and Nate Mitchell and Brendan (Iribe) over at one of their CES tables in the early years, well before they were acquired. You’ve written countless articles on virtual and augmented reality.
More info in the article below. Facebook Connect is coming September, 16th Oculus de facto rebranded as Facebook Reality Labs. Oculus is de facto no more. This week, Facebook has finally announced the date of the Oculus Connect 7, which is September, 16th. But it won’t be called Oculus Connect 7, but Facebook Connect.
I read the articles that you write, and they're very insightful. I remember seeing the Oculus guys -- Palmer Luckey and Nate Mitchell and Brendan (Iribe) over at one of their CES tables in the early years, well before they were acquired. You've written countless articles on virtual and augmented reality. They're very factual.
I read the articles that you write, and they’re very insightful. I remember seeing the Oculus guys — Palmer Luckey and Nate Mitchell and Brendan (Iribe) over at one of their CES tables in the early years, well before they were acquired. You’ve written countless articles on virtual and augmented reality.
More info (News on VentureBeat) More info (News on Road To VR) More info (Article by Robert Scoble with its point of view) More info (Article by Fink & Mikenseer with their point of view). Oculus is working on 2nd gen VR. We don’t know what Oculus will present, but we have some hints. Other relevant news.
And I know Oculus Quest just introduced hand tracking. And I think the Quest -- I just read an article today -- the Quest has sold over half of all the VR headsets in the world last year. But things like midair haptics, with the Ultra Haptics or the Ultra Leap now. And I think those are going to have a great place, too.
And I know Oculus Quest just introduced hand tracking. And I think the Quest -- I just read an article today -- the Quest has sold over half of all the VR headsets in the world last year. But things like midair haptics, with the Ultra Haptics or the Ultra Leap now. And I think those are going to have a great place, too.
It is also working on creating its own hardware : a previous report highlighted that it could build its own chips in the future, and this article shows how the company is working also in acquiring hardware parts markers. Oculus releases hands tracking SDK, official Link cable for Quest and more. Other relevant news.
And I know Oculus Quest just introduced hand tracking. And I think the Quest -- I just read an article today -- the Quest has sold over half of all the VR headsets in the world last year. But things like midair haptics, with the Ultra Haptics or the Ultra Leap now. And I think those are going to have a great place, too.
I think that Gartner was not referring to the consumer market, where VR is still unripe (even if devices like the Oculus Quest and the Vive Focus Plus are helping it in becoming more widespread), but at the B2B one, where VR is already helping companies to spare money (e.g. Header image by LeapMotion).
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content