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LeapMotion builds the leading markerless hand-tracking technology, and today the company revealed a update which they claim brings major improvements “across the board.” Image courtesy LeapMotion. Updated Tracking. Better hand pose stability and reliability. More accurate shape and scale for hands.
I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! How to get started with Oculus Quest hands tracking SDK in Unity – Video Tutorial.
They are currently offering deals for Black Friday, so if you are reading this article close to when I published it, you can check out their offers here. The article Dejan has written is a big collection of tutorials, suggestions, and tips about developing applications that use hand tracking. How to Set Up Hand Tracking in Unity 3D.
In my unboxing video, you may see that I’ve found an additional LeapMotion v1 controller + LeapMotion mount for RealMax + USB-C cable for LeapMotion. Since having a 3DOF controller with a 6DOF headset is weird (HTC and Lenovo know this well), RealMax has decided to add also support for LeapMotion.
This is because LeapMotion has announced its v4 version of the tracking runtime and with it three demos to showcase the new tracking functionalities: Cat Explorer, Particles, and Paint. Cat Explorer is an educational app made to show you all the anatomy of a cat and it obviously employs LeapMotion as the only medium of interaction.
It was pretty cool using it inside a discotheque The tools we had were very limited: the Vive Focus had just a Snapdragon 835 processor, the image was black and white and low-resolution, we had to do everything at the Unity software level, and we had no environment understanding.
Before starting, let’s make a recap of the previous article: what is SenseGlove? Experimenting with different force-feedback haptics inside Unity: rigid object, bendable object, breakable object. You can enter Unity and try some sample scenes that just let you grasp objects while you are not even in VR. What is SenseGlove?
At this point of the article, you may ask yourself: but if NextMind lets you just select objects with your eyes, why don’t we simply use an eye-tracking device? A future runtime could offer more functionalities , a bit like it has happened with LeapMotion that in 2012 was a rough accessory and now is an amazing hands tracking device.
It seems cool, but I would like to try it to believe in it: all the times that someone promised me some kind of sensory magic, it never turned out so good as they told me (like with the phantom touch sensation that LeapMotion told me about ). This week I have read two interesting articles about XR storytelling experiences.
When the LeapMotion Controller is mounted on a VR headset, it can see beyond your virtual field of view, but your hands will occasionally fall out of sensor range. The open-sourced LeapMotion VR Intro uses interactions designed to work seamlessly when your hands are in view – from flying in space to playing with floating spheres.
Click To Tweet When someone first puts on a LeapMotion-enabled VR headset, it often seems like they’re rediscovering how to use their own hands. With our Interaction Engine Unity package, prototyping these kinds of physically inspired interfaces is easier than ever. Each stage is at your fingertips w/ #LeapMotion #Unity.
Trending AR VR Articles: 1. It now supports Oculus Quest, HTC Vive and UltraLeap (former LeapMotion) systems of skeletal hand tracking for interactions based on realistic, and customizable, hand poses. You can port your application in 2 clicks between several different XR platforms. The First No-Headset Virtual Monitor 3.
We all grew tired of talking about how we wanted to explore VR development, so we allocated several weeks to tinkering with the Oculus Rift and LeapMotion — staffing one full-time developer and a few designers part-time. We got things started by downloading the most popular Oculus Rift / LeapMotion demos and giving them a try.
This article is the latest in AR Insider’s editorial contributor program. It’s been called the AR Cloud by many, the Magicverse by Magic Leap, the Mirrorworld by Wired, the Cyberverse by Huawei, Planet-scale AR by Niantic and Spatial Computing by academics. Authors’ opinions are their own. Who Will Own the Metaverse?
In that article I noted: Microsoft already demonstrated a solid inside-out tracking system with its $3,000 HoloLens, but getting that kind of robust tracking system to work with other kinds of headsets, including wide field of view VR, is the place Bolas might be able to offer assistance. Microsoft, however, may be one step ahead.
Guest Article by Yuval Boger. Acer, NVIDIA, Valve, Ubisoft, LeapMotion and many others joined the ecosystem. Many game engines—such as Unity, Unreal, and SteamVR—immediately support it. Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR. Yuval is CEO of Sensics and co-founder of OSVR.
Who said Unity developers have all the fun ? You can find leap-widgets.js (including documentation) at github.com/leapmotion/leapjs-widgets. Much like the Unity Button Widget, this demo provides a clean, simple interface for trigger-based interactions – with buttons that can be moved along their own Z-axis. What’s next?
But now, in this article, it is time to go deeper. Then there are the problems that are inherent to all hands-tracking solutions like LeapMotion : no haptic feedback, virtual hands that trespass objects they are interacting with, and such. Unity GPU We recently enabled Unity’s GPU Profiler on Quest and Go.
I read the articles that you write, and they’re very insightful. You’ve written countless articles on virtual and augmented reality. I know you wrote an article on PTC and GlobalFoundries using AR to transform chip manufacturing. I read the articles that you write, and they’re very insightful. Dean: Thank you.
I read the articles that you write, and they’re very insightful. You’ve written countless articles on virtual and augmented reality. I know you wrote an article on PTC and GlobalFoundries using AR to transform chip manufacturing. I read the articles that you write, and they’re very insightful. Dean: Thank you.
I read the articles that you write, and they're very insightful. You've written countless articles on virtual and augmented reality. I know you wrote an article on PTC and GlobalFoundries using AR to transform chip manufacturing. I read the articles that you write, and they're very insightful. They're very factual.
I read the articles that you write, and they’re very insightful. You’ve written countless articles on virtual and augmented reality. I know you wrote an article on PTC and GlobalFoundries using AR to transform chip manufacturing. I read the articles that you write, and they’re very insightful. Dean: Thank you.
AI reconstruction of how the launch of the Deckard may happen The controllers are an optimized version of Valve Index Controllers , smaller and more reliable, even if I’m told that the headset can also track the hands thanks to an integrated LeapMotion controller.
I’ve written a dedicated news roundup article dedicated to Google I/O today, so I won’t go deep into details here and I invite you to read that post (linked here below) if you want to have the details about the news. During the keynote, CEO Sundar Pichai and his collaborators announced interesting features both for AR and VR.
I need to rush out this newsletter episode because otherwise tomorrow Apple launches its headset and no one will read my articles: everyone will be too busy reading “The top 5 features of the Apple headset” or “The 7 reasons why the Apple headset can revolutionize peeling potatoes”.
To test the feature, the team used an Oculus Rift CV1 for display and a LeapMotion was applied for hand tracking. The virtual environment was developed in the Unity game engine, and the native physics engine of Unity was used to drive the physics-based simulation of the Force Push interface. No kidding.
It is also working on creating its own hardware : a previous report highlighted that it could build its own chips in the future, and this article shows how the company is working also in acquiring hardware parts markers. Unity releases the XR Interaction Toolkit. The possible applications are endless. This is a piece of great news.
The front features a glossy plastic lid , that can be removed to uncover the so-called “frunk”, a hole with a USB-3 port , that can be used to attach accessories like LeapMotion to the Index. So, I put my Valve Index, opened BigScreen and developed in Unity in VR for 4 hours. What intrigues me are the front cameras.
Regarding me, I will probably publish a first impression article after some hours into the game, and then a full-fledged review when I’ll finish playing it. Here below, you can find the links to many articles that talk about things you can do with VR during these days. Greg Madison is a genius working on AR/VR UX at Unity Labs.
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