This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
LeapMotion builds the leading markerless hand-tracking technology, and today the company revealed a update which they claim brings major improvements “across the board.” Image courtesy LeapMotion. Updated Tracking. Better hand pose stability and reliability. More accurate shape and scale for hands.
Object tracking : Hyperion allows the LeapMotion Controller 2 camera to track AR Markers (also known as fiducial markers) enabling tracking of any object. Robust to handling objects: Hyperion offers superior hand tracking while holding an object in your hand, making it perfect for mixed reality.
This article is the latest in AR Insider’s editorial contributor program. It’s been called the AR Cloud by many, the Magicverse by Magic Leap, the Mirrorworld by Wired, the Cyberverse by Huawei, Planet-scale AR by Niantic and Spatial Computing by academics. Authors’ opinions are their own. Who Will Own the Metaverse?
Guest Article by Yuval Boger. Acer, NVIDIA, Valve, Ubisoft, LeapMotion and many others joined the ecosystem. Many game engines—such as Unity, Unreal, and SteamVR—immediately support it. Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR. Yuval is CEO of Sensics and co-founder of OSVR.
But now, in this article, it is time to go deeper. Then there are the problems that are inherent to all hands-tracking solutions like LeapMotion : no haptic feedback, virtual hands that trespass objects they are interacting with, and such. I left one of the biggest news as the last of this article.
The new HoloLens features: Eye tracking Full hands tracking (a la LeapMotion) Voice commands understanding. As Alex of LeapMotion explained me, using carefully studied sounds and visual feedback when the user touches a virtual object, it is possible to create a sense of fake touch, that can make the experience more realistic.
AI reconstruction of how the launch of the Deckard may happen The controllers are an optimized version of Valve Index Controllers , smaller and more reliable, even if I’m told that the headset can also track the hands thanks to an integrated LeapMotion controller.
More info (Google Starline announcement) More info (Google Starline article on Wired). Plus, all this metaverse buzz may lead to an exploding bubble in the future; Jesse Damiani has written an amazing article about the future of music and live events by interviewing some Roblox executives.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content