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Meta's Unity and Unreal "OpenXR" integrations block other PC VR headsets, and developers aren't happy about it. But companies like Meta and Pico still also offer their own integrations for Unity and Unreal. OpenXR is the open standard API for AR/VR/MR supported by the vast majority of the industry.
I’ve very limited time, but luckily this week has not been very relevant for the ecosystem, so I’m managing to write this newsletter anyway Top news of the week (Image by Microsoft) AltspaceVR shuts down In one of the saddest moments of the latest years in VR, AltspaceVR has closed its doors.
Epic Games today released a new video featuring a demo for HoloLens 2 that aims to show off just what sort of graphics can be achieved on Microsoft’s latest standalone AR headset. We’ll update this article as soon as we hear back. Released in early September, Unreal Engine 4.23
In my opinion, Magic Leap 2 is a superior device to HoloLens 2 (see my hands-on here ), so I think that with these prices, it can have good success in the enterprise market, starting to gain shares with regard to Microsoft. It’s an article worth reading, which highlights the pros and cons of the device. Some articles on the metaverse.
But before, please read (and share around) my latest article which is about a crazy experiment I did with mixed reality and generative AI… I’m sure you will love it! In the meanwhile, Microsoft is working on a 1.1 But still, there have been some interesting announcements about Microsoft Mesh. So let’s dig into them.
The Fraunhofer Institute for Telecommunications (FIT) together with various partners from industry including Apple, Ericsson, Huawei, Intel, Microsoft, Qualcomm, and Son y has confirmed the release and official adoption of H.266/Versatile Not a great evolution from Microsoft. H266 video standard can pave the way to 8K video streaming.
As this article was being written, Varjo further expanded its cloud with Unreal and Unity engine integrations. As enterprises explore entering XR, these offerings also help them integrate into cloud services offered by suppliers that they may already be working with, like Microsoft, Google, Amazon, or Lenovo.
While the program was principally incubated by Crytek, students working in VR First labs tend use Unity (48%), followed by Unreal (20%) and then CRYENGINE (14%). Update 04/13/2017: the article was updated to clarify that VR First initially incubated under Crytek, but is now a fully independent program. . image courtesy VR First.
Microsoft announced their new platform Mesh last week to enable better mixed reality experiences across not only AR and VR headsets, but also mobile and desktop. Mesh is built on Microsoft Azure which enables developers to build immersive, multiuser, cross-platform mixed reality applications through an SDK. Enter The Monarchy 3.
Furthermore, Microsoft 365 apps such as Teams, OneDrive, and SharePoint, will be connected with Omniverse Project Mellon has been unveiled. Thanks to my friend Fabio Mosca, I’ve been able to read this very interesting long article written by Stephen Worlfram about ChatGPT, and how it works on the technical side.
That’s why this week we had a serious amount of articles that got shared that added no information about what we already know but got popular anyway. Some articles on the metaverse. We have lots of non-news about Apple’s XR efforts. Some others, like Niantic, will probably join soon. It’s very cool.
And while this is anyway a good result for a startup (developing an AR headsets means spending billions in R&D), targeting the consumer market has been a suicide move , that let Microsoft get full control of the profitable enterprise market. I guess you will all hear more news on this side in the upcoming weeks. Who knows….
Microsoft ported Word, Excel, PowerPoint, and Teams. Magic Leap 2 , Microsoft's HoloLens 2 , and Varjo's XR-4 series all primarily focus on this segment of the market. Correction : This article briefly contained a "Fortune 500" typo. NVIDIA Omniverse, a toolset to cloud render complex 3D models. The Enterprise Headset Of Choice?
Photo by JESHOOTS.COM on Unsplash After having written about Knowledge Graphs, Decentralization, and the Semantic Web in one of my last articles , it is time to dedicate myself to the Metaverse. Read about what that will look like, who builds it, and how it works in this article! Trending AR VR Articles: 1. ExpiCulture?—?Developing
In partnership with Nvidia, Microsoft, and Cesium, it offers a real-time 3D creation engine for producing immersive mapping and digital twins of real-world locations. So today’s metaverse-like fiefdoms we can point to as examples include MMOs Roblox and Fortnite, which is made using Epic Games’ Unreal Engine. ExpiCulture?—?Developing
This article is the latest in AR Insider’s editorial contributor program. In another scenario, we may see game engines dominant, like Unity or Unreal. Some recent acquisitions include AltspaceVR (Microsoft), and Escher (Niantic). Authors’ opinions are their own. Who Will Own the Metaverse? by Marko Balabanovic.
We’ve put together this article to run down what we think are the biggest things to keep an eye out for coming out of VRDC and GDC this year. What to Expect from Microsoft. Also, we know Microsoft is partnering with several manufacturers on VR headsets of its own, so we may learn more about some of those as well.
It supports a range of AR platforms such as ARKit (iOS), ARCore (Android), Microsoft HoloLens, and Magic Leap. Unreal Engine Unreal Engine by Epic Games is another powerhouse in the AR development arena. Microsoft HoloLens Microsoft HoloLens is a mixed reality headset that blends digital content with the real world.
We started talking with other professionals in the field, and they always kept saying to us “If Microsoft can’t do it, how can you do it?”. High-precision 6DOF tracking, eye tracking, gesture inputs, with dedicated input controllers The SDK will support Unity , with Unreal coming Soon. The official computational unit runs Android.
Epic Games, Unity Technologies and Microsoft’s Game Stack team have all issued statements announcing their withdrawals from March’s Game Developers Conference (GDC) 2020. . Over on Unreal Engine’s Twitter account , the company said: “Here at Epic we were excited about participating in GDC 2020.
Here are just some of the tech stocks many are looking at right now (in no particular order): Microsoft Corporation (MSFT) For the people who brought you the Hololens 2, probably the most sophisticated pair of mixed reality smart glasses out there to date. One-year price performance for AAPL as of 2/3/20 Trending AR VR Articles: 1.
Unreal Engine 4 is also an industry standard although it has a steeper learning curve than Unity. Another course named how to make VR experiences with Unreal Engine in C++ will train you how to develop apps for Oculus Rift and Steam VR. You also give 5% of net revenues per quarter although its free to use.
Huge companies like Facebook and Microsoft are throwing vast sums of money at their attempts to build, and therefore define, the metaverse. Game development engines such as Unity and Unreal Engine were first created in order to make virtual worlds where we can compete in sports, puzzles, or just blow each other up with futuristic weapons.
You may remember his name because he has read and commented a lot of articles on this website. We can deploy to a vast of platforms using game engines like Unity, Unreal Engine, the more recent Godot engine or any of the other engines out there, which have all started to add VR features”. You may be saying “Come on!
Microsoft announces Mesh, an XR collaboration platform. Alex Kipman promised us a Microsoft Ignite conference with an amazing level of immersion , and he kept his word. But since Microsoft owns one of those studios (and using it costs around $100K/day if I remember well!), You are all fantastic! Here you are my flower for you!
Trending AR VR Articles: 1. It takes plenty of time, trial and working on game engines such as Unity & Unreal to get close to the fidelity that consumers have come to demand from even the most rudimentary smartphone apps. To succeed, the next generation of consumer AR glasses will have to nail this.
However, other cloud services continued to grow, including Nvidia's GeForce Now and Microsoft's Xbox Cloud Gaming. Games are gradually becoming capable of producing photo-realistic levels of image fidelity in real-time – some of the most impressive being those built with the Unreal 5 engine.
They teased a lot of interesting features and services of the device, and left the remaining technical details to some technical sheets on Microsoft website. But Microsoft, thanks to innovative 2K displays, has managed to keep the same high-quality pixel density of the HoloLens 1, that is 47 PPD (pixels per degree). Resolution.
The game is very different from its predecessor, and it is less a realistic combat simulator and more an adrenaline multiplayer game, like Unreal Tournament or Quake Arena. Microsoft has acquired Zenimax for $7.5B. In-between the console wars, Microsoft has bought Bethesda’s parent company, Zenimax, for $7.5B. Let’s dream!).
Alan: It’s interesting; I wrote a whole article called “The First Killer App for Augmented Reality,” and it was all about virtual try-ons. Matt: The other one — this sort of thing is the stuff that isn’t obvious to people — but the other big one that I think is a big deal is the Microsoft Dynamics 365 apps.
Alan: It’s interesting; I wrote a whole article called “The First Killer App for Augmented Reality,” and it was all about virtual try-ons. Matt: The other one — this sort of thing is the stuff that isn’t obvious to people — but the other big one that I think is a big deal is the Microsoft Dynamics 365 apps.
Every week I share with you the very rare articles that say something interesting about the metaverse, and this week I want to propose two posts by the smart PhD Kim Nevelsteen that talk about the definitions of “the metaverse” according to science and what XR experts think about it. Yes, you’ve read everything well. It has 4.5DOF.
Alan: It’s interesting; I wrote a whole article called “The First Killer App for Augmented Reality,” and it was all about virtual try-ons. Matt: The other one — this sort of thing is the stuff that isn’t obvious to people — but the other big one that I think is a big deal is the Microsoft Dynamics 365 apps.
All the 3 major VR runtimes (Oculus, SteamVR, Microsoft) are now compatible with OpenXR , and this means that on the runtime layer on PC, now OpenXR has been fully integrated. This means that if you develop an experience using OpenXR, you can run it on Oculus, SteamVR, and Microsoft runtimes with no modification. News worth a mention.
The article talked about a headset shipping without controllers and aiming at the sweet price point of $200. As for the review, since I’m crunching these weeks, probably I will just write a quick hands-on article and delay a more detailed review for next month. This would be great for having a more natural interaction on Quest 3.
and you found this article for whatever reason, first of all, welcome to the club! The result is that many big brands are canceling their presence at CES: Google, Intel, Microsoft, Meta, Lenovo, and many others, have decided not to go , and maybe provide their news virtually. and if you get your Quest for Christmas…. …
The new editor resembles a simplified version of a game engine like Unity or Unreal and allows one to program the world logic with Typescript , which is a quite successful web programming language. The result will be worlds that will look prettier and will be more engaging.
New info on Microsoft abandoning the Hololens 3. Last week we all heard the news about Microsoft abandoning the HoloLens 3, and the denial of it by Alex Kipman and Microsoft itself. Some articles on the metaverse. More info (Leaks on RealityOS?—?Upload Upload VR) More info (Leaks on RealityOS?—?9to5Mac).
Metro Awakening , Trombone Champ: Unflattened , Microsoft Flight Simulator 2024 and DIG VR led the charge, followed by Dumb Ways: Free for All , EXOcars , By Grit Alone , Ember Souls , Bounce Arcade and Augmented Empire. From Skydance's Behemoth to Alien: Rogue Incursion, December's another busy month for new VR games.
More info (China’s push for VR) More info (Huawei 6DOF VR glasses) More info (Huawei smartglasses) More info (Shadow Creator’s new glasses) More info (Full article on HongHu glasses, in Chinese) More info (Official page of HongHu glasses). Facebook and Microsoft publish two interesting research projects for VR.
He wanted to write on my blog his opinion on this device to inform the community and of course I accepted, because I’m more than happy to host another one of his super-detailed articles. You can take very long flights in Microsoft Flight Simulator or some very long driving sessions when racing “24 Heures du Mans”.
More info (Report by Bloomberg) More info (UploadVR’s article on the news). Unreal Engine 4.25 update, Unreal Engine has added many features that may be useful in crafting XR experiences. Microsoft presents VROOM, a solution that mixes AR and robotics to let you have a telepresence robot with your AR avatar during meetings.
This week in XR has seen the launch of the first standalone MR headset, plus a lot of interesting news and articles about immersive realities. I’ve found on the web a long article about the haptics devices available , or on which there are experimentations. Do you want to discover them with me? Top news of the week. Image by Lynx).
More info (Official announcement) More info (UploadVR article) More info (Respawn teaser). nReal has also been sued by Epic Games for its name that is too close to “Unreal”. This is the right moment for a marketing push, and that’s why Valve is releasing a series of “deep-dive” content marketing articles on the Index.
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