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Oculus Mixed Reality Capture is a plugin that lets content creators make amazing mixed reality videos of a VR game for the Oculus Quest. Since I had to make some tests with Oculus MRC for our game HitMotion: Reloaded (download it now on SideQuest !) Are you ready to implement Oculus MRC like a boss? Project Setup.
So let me show you how you can develop an AR app for Oculus Quest 2 using Oculus Passthrough APIs in Unity. In this tutorial, you are going to replicate the fantastic The Unity Cube experience, this time in AR! Oculus Passthrough APIs video tutorial. Oculus Passthrough APIs textual tutorial.
It is a short guide to implement some sort of compatibility between the SteamVR Unity plugin and the Unity XR Interaction Toolkit , that under the new XR Plugin Management in Unity are not working very well together. SteamVR is a great solution to develop cross-platform applications, and so is Unity (Image by Valve).
After a long time with my lovely Unity 2019.4 LTS, I have decided it was time to switch to something new, not to miss the new features that Unity has implemented these years. I have so started using Unity 2021.3 That is, an application built for the Oculus runtime can also run for the Valve Index on SteamVR.
Some months ago I published a guide for all Unity developers on how to request Android permissions for the Vive Focus Plus, because it took me a while to sort out how to do it to access the camera stream to do augmented reality on that headset. How to obtain permissions for Oculus Quest in Unity. What are Android permissions?
At Facebook Connect 2021, Meta has announced Application SpaceWarp, a new solution to boost the framerate of Oculus Quest 2 applications up to +70%. These days I have finally managed to try it, so I can tell you everything that I have learned about it: What is it How does it work How to implement it in your Unity application Pros and cons.
Some days ago, I was looking at the code of HitMotion: Reloaded , the fitness game that we of New Technology Walkers developed some years ago for the Vive Focus Plus, and all the intricate system I had to make in Unity to have a cross-platform VR game … and I wondered: “Is all of this mess still needed today?”
WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. As a Unity developer, I think that it is a very important enabling solution. How to get started with WebXR in Unity – Video Tutorial. Requirements.
I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! Let’s create a new Unity 3D project, and call it TestQuestHands.
Veteran enterprise VR studio VRMADA has released a public version of its VR toolset for quickly building immersive interactions for VR within Unity. Our Guest Article by VRMADA CTO Enrique Tromp remains one of my favorites to this day because of how it shows the power of rich VR interactions.
Before we start, let me tell you just a few caveats about this article: What I did was a prototype , so the solutions I’ve found are not optimized. How to create an augmented virtuality experience for Quest in Unity Creating this experience has been easier than I thought, thanks to the facilities offered by the Meta SDK.
They are currently offering deals for Black Friday, so if you are reading this article close to when I published it, you can check out their offers here. The article Dejan has written is a big collection of tutorials, suggestions, and tips about developing applications that use hand tracking. That said, have a nice read!
Meta's Unity and Unreal "OpenXR" integrations block other PC VR headsets, and developers aren't happy about it. But companies like Meta and Pico still also offer their own integrations for Unity and Unreal. OpenXR is the open standard API for AR/VR/MR supported by the vast majority of the industry.
In my review of Amazon Sumerian I said multiple times that in other game engines, like Unity, it is not possible to create a WebVR experience. Well, just some days after that article, I’ve been proved wrong. Yesterday, I was reading an article on VentureBeat about the importance of WebXR. A WebVR exporter for Unity???
Today I made two little big discoveries about the Oculus Quest 2 that together mean that you can use this headset as an AR device whenever and wherever you want. Yes, I’ve also made a video about this article… you choose if reading it or watching it! Yes, this is the passthrough version of The Unity Cube!
In this post, I’m going to tell you how to implement hands tracking in Unity for the Vive Focus 3, how to enable it on the device, and what are its performances, also compared to the ones of the Oculus Quest 2. There is a lot to talk about, so keep reading, and I’m sure you will find this article interesting!
At VRLA 2017, Unity CEO and games industry vet John Riccitiello dumped a little cold water wisdom on the hype surrounding the red-hot VR industry. John Riccitiello is the CEO of Unity Technologies , one of the world’s leading game engines. Photo courtesy VRLA.
This article is the latest in AR Insider’s editorial contributor program. How Daimler uses Unity across its automotive lifecycle. Daimler Protics uses Unity for a variety of use cases in the production phase, from planning factory layouts (e.g., Find out more or contact us to participate here. by Nick Davis. Production.
It was too early for Unity, but they taught me about C++, C#, Java, OpenCV, OpenGL and other fancy development stuff. In that period, the Oculus DK2 ordered by Gianni arrived, and he told me that I should go to his office to try that device, and my reaction at that time was like “Oculus what??”
In fact, at launch, it won’t even be possible to create Unity content for it. According to the rumors, In the beginning only Apple’s first part tools (like RealityKit) will be allowed to create content, and only after, Unity support will come. An article in the Varjo blog warns us all about the risks of “negative training”.
It’s a long time that I don’t write an article about the Vive Focus Plus , and it has been interesting exploring what’s happening on the Vive Wave ecosystem again. Vive Hand Tracking Unity SDK. With all those buttons and fields, you can simulate two hands inside Unity (Image by HTC). Vive Hand Tracking SDK.
Guest Article by Thomas Van Bouwel. In this article, I want to share some lessons I learned on how to stay on track when bootstrapping your first VR game. In most cities I’ve lived in since I started working on Cubism , I’ve been able to find meetup groups for Unity developers, indie game developers, or VR enthusiasts.
Today I want to take you on a journey on one of the coolest prototypes I’ve ever worked on, which is about creating Unity applications that can dynamically modify their logic at runtime depending on the user’s needs thanks to generative artificial intelligence. Cubes are easy to do. It got thousands of downloads.
Today, I’m going to share with you the APK that lets you have passthrough vision with blue edges on your Oculus Quest 2. These articles have been pretty successful (thanks, my amazing readers!), you are the guy of the cube… The Trailer of The Unity Cube. Why am I sharing this app? Oh yes, the irony.
In an interview with VRScout, Nikk Mitchell, CEO of FXG who at the time of this article is currently quarantined at his home in Hangzhou, China and unable to physically be at the FXG headquarters said, “Thanks to VR, I haven’t been alone or bored. Oculus Quest and Oculus GO versions are set to launch within the next few months.
In September, the new Facebook Avatars will come and substitute the current Oculus avatars. My review hero Benjamin Lang has written a detailed review about it with many visuals , so if you have lost it, you can read this article to understand how cool it was. Other companies should take note…. NVIDIA launches GTC 2021.
Some days ago, I’ve published on Linkedin a video with the Home of my Oculus Go and lots of people have asked me how I did such a recording. So, I decided to write a post about it and also about how to perform the streaming of your Oculus Go to an external PC. Facebook Live is a great solution to record Oculus Go videos.
Facebook has started today enforcing the “Facebook login” rule , asking Oculus users to merge their Facebook and Oculus accounts. So I imagine a Quest 2 where you can avoid having a Facebook account, but you can’t use the Oculus Store, or all the most important apps and games , and so you are de facto forced to use it.
While Oculus has decided to discontinue the Oculus Go and abandon completely the 3DOF sector, Chinese vendor Pico has decided to double down on 3DOF offering two new models , the Pico G2 4K S and the Pico G2 4K Enterprise , that are two improvements of the original Pico G2 4K. User Interface.
This runs like any other unity build, and will connect to the headset plugged in automatically when you open up Oculus link on your quest. You will probably notice when playing the build that the framerate is a lot better than when you were testing it in Unity! Trending AR VR Articles: 1. Enter The Monarchy 3.
My silly app The Unity Cube is now in 20th place among the best-rated applications on App Lab ! Finally, Facebook has released passthrough APIs for Quest 2, so you can create AR/MR apps for the Oculus standalone headset. Space Pirate Arena to come soon to Oculus Quest. Absolutely not bad for an app… that is just a cube.
It doesn’t contain 100% the information of the written article, but it’s a very good summary. The unit runs over a Qualcomm Snapdragon 845 Chipset , offering so more horsepower than the Oculus Quest. The Oculus DK2 crashed continuously, and had a very simple runtime, for instance.
Like Tilt Brush, objects made with Blocks may seem simplistic at first, but the apps professional potential becomes glaringly obvious once it’s objects are rendered in software like Unity. This will feel limiting at first, but it is a life saver when working in Unity. But what if you don’t know how to use Unity?
The first interesting forecast is about the number of sold Oculus Quest 2 headsets. More info (Link to original article) More info (Article on this report not behind a paywall). Unity releases free guide on mobile development optimization. Other relevant news. Image from the web). But actually, this has not happened.
In this Guest Article, developer Thomas Van Bouwel explains his approach to designing an MR game that adapts to different environments. Guest Article by Thomas Van Bouwel Thomas is a Belgian-Brazilian VR developer currently based in Brussels. When it comes to MR platforms, an active discussion on data privacy is important too.
Since then he’s been independently working with creator platforms like Unity and Unreal. In our phone interview, Remy revealed a couple of other potential Vector Gear features that didn’t find their way into this article (including a potentially revolutionary audio system). Where do you expect the next great XR headset to come from?
Valve Index and Oculus Quest gain PC VR market shares. The latest Steam Hardware Survey showed some interesting trends happening in the PC VR market (at least the Steam VR market, since we have no info on the Oculus Store market). Oculus explains the logic behind its store curation policy. Top news of the week. Image by Sony).
Words spoken by Oculus team’s head of PC VR Brendan Iribe and a passage from Facebook’s quarterly report indicate more than five percent of the company’s total workforce are devoted to virtual reality in some capacity. .” However, this week Iribe was a featured speaker at Unity’s Vision Summit in Los Angeles.
Before starting, let’s make a recap of the previous article: what is SenseGlove? SenseGlove is currently producing its DK1 device , that can be used both with Vive systems (in this case, a Vive Tracker is attached to the gloves to provide the positional tracking) or Oculus systems (in this case, the Oculus Touch controllers are used).
I so asked some questions on Twitter to some people from the social media corporate and Chris Pruett , Director of Content Ecosystem at Oculus, has been so kind as to answer them. In case you were in vacations and you lost contact with VR this week, you may have lost the announcement of the new Facebook account policy for Oculus devices.
Among this free content, the real interesting stuff is $500 in free Azure credits , while the other things are highly questionable (like 3 months of Unity Pro license… it is more a free trial than a real added value!!). Oculus delays shipments of the Elite Strap due to breakage reports. New details on the Lynx MR headset.
Original Article (February 29th, 2020) : GDC organizers announced the decision late Friday in a news briefing , saying that the mid-March gathering in San Francisco, which typically includes both a vendor expo and developer talks, will instead take place at some point later in the summer.
As a highly desirable feature for mobile VR headsets, positional tracking has been a priority for Oculus’ internal development for a long time, and various alternative solutions such as VicoVR and Univrses are beginning to appear. However, achieving the same on mobile VR has proved challenging.
If the application has multiplayer components, then it has to implement a User Reporting Tool easily accessible via the Oculus button on the right controller. Because the documentation talks about the Oculus button, but it doesn’t explain what happens when the button gets pressed.
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