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The first device to be compatible with it is the mixed-reality headset that Google is building with Samsung and Qualcomm, codenamed Project Moohan. Developers can already access a preview of the development environment for native, Unity, WebXR. appeared first on The Ghost Howls.
Another good question is about Unity development. Android Camera2 and CameraX are Android native classes, so what can we Unity developers do? Well, if Android XR offers a similar path to Android, then we Unity developers can likely use the WebcamTexture class to grab the frames of the camera.
Top news of the week (Image by Samsung) Samsung XR headset may launch in Q3 2025 Two new reports gave us potential updates on the Samsung Project Moohan headset. South Korean news outlet The Elec instead reports that Samsung will use Sonys new 1.35-inch Of course, they are rumors, so take them with a grain of salt.
Spatial Hits Big at GDC 2023 In March, at the Game Developers Conference (GDC) 2023 in San Francisco, Spatial announced the platform’s new Unity Creator Toolkit is entering its beta stages. For example, Spatial’s Unity Creator Toolkit beta model powered the 2023 Metaverse Fashion Week on Spatial between 28 to 31 March.
The specifications on paper look nice, and for sure the one between Google and Samsung looks like a strong partnership. As a Unity developer (also knowledgeable of VRChat), I’m not surprised at all, honestly.
Top news of the week (Image by VRTUOLUO) A leak shows a prototype of the Samsung XR headset We finally have a leak of the Samsung headset that makes us see something about it. The report talks about Samsung wanting to target the $1000–2000 range, which in my opinion risks being neither expensive nor affordable.
At VRLA 2017, Unity CEO and games industry vet John Riccitiello dumped a little cold water wisdom on the hype surrounding the red-hot VR industry. John Riccitiello is the CEO of Unity Technologies , one of the world’s leading game engines. Photo courtesy VRLA.
And feel free to also read my latest article that talks about the XR ecosystem in China and my upcoming trip to Shanghai!) More info (Google and Samsung may launch their glasses in 2026) More info (Google showing glasses prototypes at TED) AltspaceVR is being rebooted The surprise news of the week has been the reboot of AltspaceVR.
My article about Android XR granting permissions for the camera frames has earned me mentions in important magazines like Road To VR , Upload VR , and Android Authority ! The article explores which applications they like the most (spoiler: its mostly fitness and social). Im back in Italy, tired but happy.
I don’t have the time to write a full review now, but I hope to write this week at least a “first impression” article because many people are asking my opinion (thank you, really, for your trust!). But this article goes a bit more in detail about this topic. It would be a pity because we all were waiting for it!
The article contains various interesting numbers that you can use in your PowerPoint presentations about XR, so Im linking it for you below. Who Are We Looking For Unity Developers (both Junior and Senior levels) Join our Unity team and be at the forefront of innovation in the global mobile-AR industry.
And it is even more important because it shows Apple’s commitment towards XR : notwithstanding all the articles mocking the sales of Vision Pro, Apple is modifying its flagship hardware to create content for its XR glasses. This is very important because it means that all iPhone owners will be able to create spatial content.
More info (Leaked pictures of Quest 3s shell) More info (Quest 3s passed FCC certification) Samsung MR headset is close, but the endgame may be AR glasses It’s not a secret that Samsung is working with Google and Qualcomm on a new mixed reality headset that could rival Apple Vision Pro and that should be released this year.
Mobile VR solutions like Samsung’s Gear VR currently employ rotational tracking only. The data is sent to a computer via UDP packet over Wi-Fi, and the results are displayed using the game engine Unity, as shown in the brief demonstration video heading this article.
In this Guest Article, studio head Denny Unger shares his thoughts on Apple’s entrance into the space. Guest Article by Denny Unger Denny Unger is CEO and CCO at Cloudhead Games. Cloudhead Games is one of the most successful and senior VR studios in the industry.
A short video (heading this article) of two people wildly hitting a giant ball with foam swords (captured by Super Ventures ) is an amusing showcase of PhaseSpace’s motion tracking technology. The system uses Samsung Gear VR headsets for visual output. The usual limitations of this mobile VR solution—i.e.
You can access it at this link: [link] ) Top news of the week (Image by Microsoft) Microsoft kills Windows Mixed Reality Microsoft has decided to pull the plug on the Windows Mixed Reality platform , the one of the WMR headsets by Acer, Asus, HP, Lenovo, and Samsung which were the first to introduce inside-out tracking in the VR ecosystem.
Development is divided evenly across the HTC Vive and Oculus Rift platforms, each accounting for 31% of projects created, with other major VR platforms such as Samsung Gear VR, OSVR, and Daydream rounding out the bottom numbers. image courtesy VR First. Vancouver Film School, Canada. VIGAMUS Academy, Italy.
This trend will continue in 2021 : the new LiDAR sensor, which is rumored to be installed in all future iPhones, will for sure be copied also by Android phones (Samsung?) There are vaiours solutions to also export Unity XR projects to the web (Image by Mozilla). and I can expect more realistic filters with depth occlusion to come soon.
Microsoft has this great patent portfolio and it would be great to take that amazing secret sauce of the HoloLens and license it out to their existing OEM partners like Dell or Samsung.”. This article was originally published on UploadVR. The more partners out there building devices, the more this market is going to move forward.
In this article I want to show you what it is, its characteristics and also a brief interview with DreamGlass CEO, so that you can decide if it is something that suits your needs. Supported phones: Samsung: S8, S8 plus, Note 8, S9, S9 plus, Huawei: Mate 10, Mate 10 Pro, P20, P20 pro. Unity-based SDK supporting Windows and Android.
Trending AR VR Articles: 1. Major tech giants like Samsung, Google, Apple and Nvidia are the chief contributors to VR market and at the same time the chief researchers that can help explore more versatile use cases of this impactful technology within the next few years. How to use subtle AR filters to survive your Zoom meetings?
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). Since Meta made the acquisition and took over Oculus, VRTUOLUO began to write original and in-depth articles on the XR industry.
The San Francisco-based company has since secured over $11m across 3 funding rounds with investors including Samsung Ventures, Colopl VR Fund, and Foxconn Technology Group. ” Check out the full hands-on article here. The post ‘Sword Art Online’ Experience Comes to FOVE 0 appeared first on Road to VR.
Should it primarily be running on the latest and greatest Samsung and Pixel devices with high-performance AR features, or should it be less intensive to run on more devices? Unity AR Foundation is a helpful framework for cross-platform augmented reality app development.
In this article, I am going to summarize all the info that we know about this headset … so that if you are unsure about buying it or not, you can make your decision in a better way. What is the Valve Index? And the Rift S, that runs at almost HALF the frequency of the Index requires a 1050Ti as well. What the hell?
This week in XR hasn’t had any explosive news, but it was interesting nonetheless: in particular we had cool info on AR glasses, with some news from Kura, Lynx, and Samsung. Samsung AR glasses concept has been leaked. Popular Twitter leaker WalkingCat has leaked two trailer videos about two AR glasses by Samsung.
Image by Samsung, taken from Upload VR). Samsung may launch a next-gen Samsung Odyssey. A recent filing at the Chinese IP offices makes us speculate on a new PC VR headset in the works by Samsung. Unity changes how it handles XR Plugins. That said, let’s have a look at this interesting week in AR and VR.
But now, in this article, it is time to go deeper. But they claim having also seen a Unity experience running from it (maybe it will be possible to develop for Horizon with Unity, as it is possible with VRChat), so developers may still be able to create more complex stuff. Developer tools.
I’ve written a dedicated news roundup article dedicated to Google I/O today, so I won’t go deep into details here and I invite you to read that post (linked here below) if you want to have the details about the news. All without leaving your editor. Maybe the time has come for a v3 sensor. I’m speechless.
Likewise, the VR presentation on the Microsoft booth at the education show was muted – rather than the bewildering array of Windows MR headsets seen two years ago, the company promoted the virtual learning systems on only one provider, with the Samsung Odyssey on display giving an example of the education content.
More information about Google’s XR headset are coming “later this year” Google and Samsung will release an XR headset (Image by Google) Google, Qualcomm, and Samsung are working on an XR headset. It lets you create geolocation-based augmented reality content by positioning it directly into a 3D version of Google Maps.
He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. Alan: It’s interesting; I wrote a whole article called “The First Killer App for Augmented Reality,” and it was all about virtual try-ons.
He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. Alan: It’s interesting; I wrote a whole article called “The First Killer App for Augmented Reality,” and it was all about virtual try-ons.
In this article, I’m going to tell you all the thoughts I had. The new “Autumn” of VR If you’ve read some of my articles this year, you know I’m defining this moment as an “Autumn” for virtual reality. Google and Samsung Prototype of the Samsung XR headset.
More info Google and Samsung are working on smartglasses According to The Information, Google and Samsung are not only working together on a mixed reality headset but also on a pair of smartglasses (a la Ray-Ban Meta) powered by Gemini AI. I cross my fingers, but I don’t have high hopes. A Creator Platform for next-gen to ‘Socialize.’
By the way, if you want to read a bit more about my trip, be sure to check out my article on the XR ecosystem in China. If this partnership is exclusive, Meta has just got a huge edge over its competitors like Samsung or Google. So the headset by Samsung may be released later than March.
Some of them have been brainstormed with Lorenzo Cappannari with whom I wrote an article a few months ago and who I thank for the collaboration ). These new headsets have hybrid virtual and mixed reality features, natural interactions and come at a high price : Vision Pro costs $3500 and the Samsung headset is rumored to be around $2000.
He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. Alan: It’s interesting; I wrote a whole article called “The First Killer App for Augmented Reality,” and it was all about virtual try-ons.
I didn’t forget my promise of a big article about the Vision Pro, I just had to postpone it because I was too busy. We all joked about Samsung waiting for the Apple Vision Pro announcement to copy it, but according to some rumors, this is exactly what is happening. Another week, another roundup!
Let’s see: Google is still working with Qualcomm and Samsung on a mixed-reality headset. At first, we had good news: Unity finally revealed its first two AI tools: Muse, which lets you create assets (textures, animations, code) directly in the editor using textual queries. Muse looks a lot like ChatGPT integrated inside Unity.
Unity now supports Vulkan for Oculus Quest. Unity has finally implemented Vulkan support for the Oculus Quest, in Unity 2019.3. Long story short, this means that using Vulkan instead of OpenGL, you may even have a +20% performances boost on your Unity apps for Quest. Samsung Odyssey+ is now at $230.
I’ve already dedicated two detailed articles to it, so I won’t use many words to talk about it for the third time here… also because I guess you already know what happened there. Anyway, to summarize it shortly, these have been the main announcements there: Meta launched Quest 3S , starting at $299.
Samsung Exynos 2200 introduces ray tracing on mobile. Samsung has just announced its new Exynos 2200 mobile chipset , powered by AMD RDNA 2 architecture. I like of this article that it tries to understand the Web3 world without judging it in a positive or negative way. You decide what to think about it. Isn’t this a better deal?
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