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Top news of the week (Image by Samsung) Samsung XR headset may launch in Q3 2025 Two new reports gave us potential updates on the Samsung Project Moohan headset. South Korean news outlet The Elec instead reports that Samsung will use Sonys new 1.35-inch Of course, they are rumors, so take them with a grain of salt.
Top news of the week (Image by VRTUOLUO) A leak shows a prototype of the Samsung XR headset We finally have a leak of the Samsung headset that makes us see something about it. The report talks about Samsung wanting to target the $1000–2000 range, which in my opinion risks being neither expensive nor affordable.
In its personal crusade against Microsoft, optics expert Karl Guttag has listed in 4 articles all the defects of the HoloLens 2. An article by my Patron Ilias Kapouranis analyzes Single Pass Stereo rendering and it shows you that it is not a silver bullet that can reduce your rendering times by 50%. A very interesting read.
Development is divided evenly across the HTC Vive and Oculus Rift platforms, each accounting for 31% of projects created, with other major VR platforms such as Samsung Gear VR, OSVR, and Daydream rounding out the bottom numbers. image courtesy VR First. Vancouver Film School, Canada. VIGAMUS Academy, Italy.
Chinese manufacturers BOE and SeeYA may provide cheaper displays in higher quantities than Sony is doing now, while Samsung may be supplying the DRAM components. According to a recent report, the successor of the first Vision Pro may come in 2026 and have a price comprised between $1500 and $2500.
The Oculus Rift and Touch, HTC Vive, PlayStation VR (PSVR), Google Daydream, Samsung Gear VR, and so many other headsets are all available for purchase. We’ve put together this article to run down what we think are the biggest things to keep an eye out for coming out of VRDC and GDC this year. What to Expect from Ubisoft.
The San Francisco-based company has since secured over $11m across 3 funding rounds with investors including Samsung Ventures, Colopl VR Fund, and Foxconn Technology Group. ” Check out the full hands-on article here. The post ‘Sword Art Online’ Experience Comes to FOVE 0 appeared first on Road to VR.
Speaking with Alvin and an Unreal developer (that has used the Pro since various days) after my quick tests, they told me that probably I haven’t been excited by it because I just used it some minutes and because I haven’t tried demos that highlight all the pro-features that I’ve discussed above.
This week in XR hasn’t had any explosive news, but it was interesting nonetheless: in particular we had cool info on AR glasses, with some news from Kura, Lynx, and Samsung. Samsung AR glasses concept has been leaked. Popular Twitter leaker WalkingCat has leaked two trailer videos about two AR glasses by Samsung.
But now, in this article, it is time to go deeper. Vulkan News We’ve added support for Vulkan Multiview and Fixed Foveated Rendering in our platform and in Unreal Engine, which can boost performance significantly. I left one of the biggest news as the last of this article. It’s development at PC speed, for a mobile device.
The time has finally come: on the last day of 2023, Praydog has released to the world his first version of UEVR, a universal VR mod for all games made with Unreal Engine. It means that you can take whatever game made in Unreal Engine for flatscreen, apply this universal mod, and immediately transform it into a VR game!
He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. Alan: It’s interesting; I wrote a whole article called “The First Killer App for Augmented Reality,” and it was all about virtual try-ons.
He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. Alan: It’s interesting; I wrote a whole article called “The First Killer App for Augmented Reality,” and it was all about virtual try-ons.
He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. Alan: It’s interesting; I wrote a whole article called “The First Killer App for Augmented Reality,” and it was all about virtual try-ons.
Facebook could sell all its devices undercost now, subsidizing the cost of the hardware with software and data collection, so that to compete with brands like Samsung and XiaoMi. The most viral news of the week has for sure been the one about MetaHuman Creator, a new software for Unreal Engine. Epic Games presents MetaHuman Creator.
More info (China’s push for VR) More info (Huawei 6DOF VR glasses) More info (Huawei smartglasses) More info (Shadow Creator’s new glasses) More info (Full article on HongHu glasses, in Chinese) More info (Official page of HongHu glasses). Stanford and Samsung create a super-high-resolution display. News from partners (and friends).
Microsoft is keeping pursuing AR, and in fact, part of the resources that were devoted to HoloLens 3 are now dedicated to what is known as project Bondi, which is the AR glasses that Microsoft is building with Samsung. Some articles on the metaverse. Discover Sundance New Frontiers 2022 festival.
Let’s see: Google is still working with Qualcomm and Samsung on a mixed-reality headset. This time the article is about Horizon: Call Of The Mountain Darksword: Battle Eternity , a dark fantasy action RPG in VR, has been released for Quest SPACE BALL is a game mixing Gorilla Tag movement with Rocket League action.
This could also be a move to counteract the probable future actions of Samsung, that is rumored to announce an amazing AR/VR hybrid standalone headset; The showcase of a new pro device based on the Half-Dome prototype , to fight the Valve Index… and that will become the Rift Pro; The announcement of a new Facebook Metaverse. More info.
In my opinion , the true error is with the Vive 1 , that will get a price that is higher than the one of all the competitors… and that will cost as much as a Samsung Odyssey, notwithstanding its far lower features. The SDK offers native APIs, but also supports popular game engines like Unity and Unreal 4.
After so much time teasing it, Google has finally announced Android XR, the version of Android for XR devices, and gave hands-on demos of the headset it is building with Samsung and Qualcomm. As with all my summaries, I won’t just report the news, but also give you many links to go into deeper details at the end of the article.
This has been a pretty interesting week for me, having spoken at XR Safety Week and Stereopsia, and having published two cool articles about creating innovative SteamVR controllers and using Application SpaceWarp in Unity to almost double the framerate of your application. Microsoft and Samsung may be partnering for an AR device.
I hoped that in this period all VR people were in vacation, so that I could relax a bit… instead this week there have been tons of interesting news and articles… even more than usual! video) More info (Unreal Engine with Octane Renderer) More info (Wi-fi is not enough for VR streaming). Samsung gets a patent for an AR contact lens.
Qualcomm has officially said that this is the chipset that the upcoming Samsung headset is going to employ. But there is not only Samsung: XR2 Gen 2 is going to be integrated also by Immersed’s Visor, a new HTC Vive headset, a YVR headset in China, and a headset that is still undisclosed. appeared first on The Ghost Howls.
The last piece of info I was able to find is the usually detailed article by Karl Guttag about the glasses. But even more than all the juicy technicalities, I’ve found the end of the article pretty concerning: I understand that Meta was demonstrating, in a way, “If money was not an obstacle, what could we do?”
Anyway, I will keep you posted about that in a dedicated article! Image by Samsung). Anyway, officially, both Samsung and Oculus have continued at least to support it. Anyway, officially, both Samsung and Oculus have continued at least to support it. And Samsung is not abandoning XR for sure. Gear VR is dead.
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