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It is a short guide to implement some sort of compatibility between the SteamVR Unity plugin and the Unity XR Interaction Toolkit , that under the new XR Plugin Management in Unity are not working very well together. SteamVR is a great solution to develop cross-platform applications, and so is Unity (Image by Valve).
[Disclaimer: This article has been written as part of a paid collaboration with NVIDIA. A few weeks ago, while reading the news about SIGGRAPH, I saw NVIDIA teasing the release of the Omniverse connector for Unity , and as a Unity developer, I found it intriguing. Unity connector for Omniverse. NVIDIA Omniverse.
I love telling you the story o f The Unity Cube , my crazy application for App Lab that is just a cube, and got amazing results , like more than 3000 installs, the selection as the 20th top-rated app on App Lab, mentions in important magazines like Road To VR and Forbes, and more. Well, today this story comes to a new sad chapter.
WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. As a Unity developer, I think that it is a very important enabling solution. How to get started with WebXR in Unity – Video Tutorial. Requirements.
After a long time with my lovely Unity 2019.4 LTS, I have decided it was time to switch to something new, not to miss the new features that Unity has implemented these years. I have so started using Unity 2021.3 Let’s see how to build a Unity 2021 application with OpenXR. It is a Unity 2019.4 LTS (2021.3.5
Oculus MRC in Unity – Video Tutorial. I have made for you a video tutorial where I explain everything I learned about Oculus Mixed Reality Capture in Unity, including the complicated problems with XR Interaction Toolkit, URP, and object transparency. At this point, import from the Unity Asset Store the official Oculus Plugin.
These days I have finally managed to try it, so I can tell you everything that I have learned about it: What is it How does it work How to implement it in your Unity application Pros and cons. If you are a Unity beginner, I would advise you to watch the video. Get ready because it will be a very interesting post if you are a developer!
So let me show you how you can develop an AR app for Oculus Quest 2 using Oculus Passthrough APIs in Unity. In this tutorial, you are going to replicate the fantastic The Unity Cube experience, this time in AR! Open Unity (I’m still on Unity 2019.4 Open Unity (I’m still on Unity 2019.4
After the latest Unite event, Unity has released in Open Beta the tools to develop applications for the Apple Vision Pro. The development packages are usable only by people having Unity Pro or Enterprise, but the documentation is publicly available for everyone to see. PC), it can be built and deployed on all other platforms (e.g.
With the show floor still closed, the highlight of the day has been the speech by Unity CEO John Riccitiello that spoke about the metaverse , telling us what he thinks it is and how he thinks it can evolve. The Unity CEO talks about the metaverse. The Unity CEO on AWE stage to talk about the M-word. That was totally insane.
In this article, we introduce you to Cupixel, show you how it works, and share what we think about it. In this article, we introduce you to Victoria VR, a hyper-realistic metaverse created and owned by users, and powered by Unreal Engine. In this article, we take a look at the future of this technology in the educational field.
Some months ago I published a guide for all Unity developers on how to request Android permissions for the Vive Focus Plus, because it took me a while to sort out how to do it to access the camera stream to do augmented reality on that headset. How to obtain permissions for Oculus Quest in Unity. What are Android permissions?
Another good question is about Unity development. Android Camera2 and CameraX are Android native classes, so what can we Unity developers do? Well, if Android XR offers a similar path to Android, then we Unity developers can likely use the WebcamTexture class to grab the frames of the camera.
Some days ago, I was looking at the code of HitMotion: Reloaded , the fitness game that we of New Technology Walkers developed some years ago for the Vive Focus Plus, and all the intricate system I had to make in Unity to have a cross-platform VR game … and I wondered: “Is all of this mess still needed today?”
Veteran enterprise VR studio VRMADA has released a public version of its VR toolset for quickly building immersive interactions for VR within Unity. Our Guest Article by VRMADA CTO Enrique Tromp remains one of my favorites to this day because of how it shows the power of rich VR interactions.
Before we start, let me tell you just a few caveats about this article: What I did was a prototype , so the solutions I’ve found are not optimized. How to create an augmented virtuality experience for Quest in Unity Creating this experience has been easier than I thought, thanks to the facilities offered by the Meta SDK.
In this article, you may find the answers to all the above questions : I will guide you in developing a little Unity experience for the nReal glasses (the typical grey cube!), How to get started with nReal development (and emulator) in Unity (Video tutorial). And then of course you have to download the nReal Unity SDK.
The past week has been a pretty interesting one for the tech world: between Microsoft Ignite, Unity Unite, and the OpenAI drama, there has been a lot to follow. Unity 6 takes back the original way of specifying engine versions and abandons the confusing one that bound a new Unity version to the year it was released.
Meta's Unity and Unreal "OpenXR" integrations block other PC VR headsets, and developers aren't happy about it. But companies like Meta and Pico still also offer their own integrations for Unity and Unreal. OpenXR is the open standard API for AR/VR/MR supported by the vast majority of the industry.
I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! How to get started with Oculus Quest hands tracking SDK in Unity – Video Tutorial.
In my review of Amazon Sumerian I said multiple times that in other game engines, like Unity, it is not possible to create a WebVR experience. Well, just some days after that article, I’ve been proved wrong. Yesterday, I was reading an article on VentureBeat about the importance of WebXR. A WebVR exporter for Unity???
Natalie Grant, Senior Product Marketing Manager of VR/AR/Film at Unity , showcased an interactive 360 video today produced by VFX studio Mirada, built using Unity 2017 Beta (see the video heading this article). Captured by a 360 camera placed under a gazebo, an animated dinosaur appears in the park outside.
Spatial Hits Big at GDC 2023 In March, at the Game Developers Conference (GDC) 2023 in San Francisco, Spatial announced the platform’s new Unity Creator Toolkit is entering its beta stages. For example, Spatial’s Unity Creator Toolkit beta model powered the 2023 Metaverse Fashion Week on Spatial between 28 to 31 March.
They are currently offering deals for Black Friday, so if you are reading this article close to when I published it, you can check out their offers here. The article Dejan has written is a big collection of tutorials, suggestions, and tips about developing applications that use hand tracking. How to Set Up Hand Tracking in Unity 3D.
At VRLA 2017, Unity CEO and games industry vet John Riccitiello dumped a little cold water wisdom on the hype surrounding the red-hot VR industry. John Riccitiello is the CEO of Unity Technologies , one of the world’s leading game engines. Photo courtesy VRLA.
That’s the consensus that seems to emerge from “Top 2020 Trends: Enterprise AR & VR” , a report published today by Unity Technologies where 15 industry experts (yours truly among them) outline how mixed reality (or XR depending on what flavor acronym you favor) will supercharge and transform the world of work. .
This article is the latest in AR Insider’s editorial contributor program. How Daimler uses Unity across its automotive lifecycle. Daimler Protics uses Unity for a variety of use cases in the production phase, from planning factory layouts (e.g., Find out more or contact us to participate here. by Nick Davis. Production.
In fact, at launch, it won’t even be possible to create Unity content for it. According to the rumors, In the beginning only Apple’s first part tools (like RealityKit) will be allowed to create content, and only after, Unity support will come. An article in the Varjo blog warns us all about the risks of “negative training”.
Today I want to take you on a journey on one of the coolest prototypes I’ve ever worked on, which is about creating Unity applications that can dynamically modify their logic at runtime depending on the user’s needs thanks to generative artificial intelligence. Cubes are easy to do. It got thousands of downloads.
In this post, I’m going to tell you how to implement hands tracking in Unity for the Vive Focus 3, how to enable it on the device, and what are its performances, also compared to the ones of the Oculus Quest 2. There is a lot to talk about, so keep reading, and I’m sure you will find this article interesting!
One of my biggest highlights has been that my article about Social AR has been featured in the famous New World Notes blog that I usually read… I’ve felt very honored about this! More info Unity 6 introduces new features for XR developers The new version of Unity, called Unity 6, is currently in preview.
This article is the latest in AR Insider’s editorial contributor program. Learn how industrial giant ABB is using Unity and augmented reality to transform field maintenance procedures into a completely paperless process. Kielar, to walk us through how they used Unity to develop a new digital field operator system.
It was too early for Unity, but they taught me about C++, C#, Java, OpenCV, OpenGL and other fancy development stuff. I thought developing everything VR-related in native code, but while researching how to develop for VR, I discovered that many people abandoned de nerd C++ wei to use a more visual program called Unity.
We didn’t have to shake the tree very hard to find someone that we were excited to talk to but we couldn’t pass up the opportunity to talk with the good folks at Unity. What Is Unity? The name “ Unity ” probably sounds familiar to you. Unity is the platform that makes this world a reality. More Buzz Around Unity.
Developers can already access a preview of the development environment for native, Unity, WebXR. The only announced content is the G-suite and some games like Demeo or Vacation Simulator, but more is to come.
There is a lot to say and I’m sure you will find this article super informative, so let’s go! Disclaimer: this is a paid article built in collaboration with Immersal. In this blog, paid articles maintain the same objectivity, passion, and detail as non-paid ones. They are also completely written by me. What is VPS?
It’s a long time that I don’t write an article about the Vive Focus Plus , and it has been interesting exploring what’s happening on the Vive Wave ecosystem again. Vive Hand Tracking Unity SDK. With all those buttons and fields, you can simulate two hands inside Unity (Image by HTC). Vive Hand Tracking SDK.
In this Guest Article, Sterling Crispin offers up a concise guide for what first-time XR developers should keep in mind as they approach app development for Apple Vision Pro. Guest Article by Sterling Crispin Sterling Crispin is an artist and software engineer with a decade of experience in the spatial computing industry.
It’s an article worth reading, which highlights the pros and cons of the device. Some articles on the metaverse. Nano-tech wants to be the Nanite of Unity. See Unity running on Quest. Simon, the head of the studio, has managed to make the emulated PC even run Unity, and create a Unity Cube app on it.
Now, I don’t want to sound like a balloon popper, but VRChat basically lets you use Unity for the development, so most of the content that can be developed in Unity and that does not require low-level features like reading files or connecting with custom servers can be done in VRChat.
I promised that today I would have shown you how I did it and so now I am here writing this article to keep my promise. The Focus features two frontal cameras that are used for the inside-out tracking and through scripting, in Unity, it is possible to access their stream. You have a lot of choices. Have fun in AR.
My article about Android XR granting permissions for the camera frames has earned me mentions in important magazines like Road To VR , Upload VR , and Android Authority ! The article explores which applications they like the most (spoiler: its mostly fitness and social). Im back in Italy, tired but happy.
These articles have been pretty successful (thanks, my amazing readers!), you are the guy of the cube… The Trailer of The Unity Cube. and many people have read them and used my tutorials to create their own passthrough AR experiences (I’m always happy to be helpful for my community!). Oh yes, the irony.
Unity plans to introduce a new 'Runtime Fee' next year and charging developers based on how many installs they reach. Effective from January 1, 2024, Unity confirms any games running the Unity Engine - comprised of Unity Editor and Unity Runtime - will incur this new charge based on revenue in the last 12 months and lifetime installs.
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