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AWE Asia 2021. We start our list of XR events in 2021 with AWE Asia because of the sheer size of the opportunities to explore and network. If you can’t travel to China for AWE Asia, you can attend the event at home, in sunny California. Our Top Recommendations: Must Attend XR Events in 2021. When: September 2 – September 3.
Pico 4 is going to launch initially only in selected countries in Europe and Asia , so Meta can keep its leadership in the US, but the situation may change fast, so it’s better for Meta to tease a Quest 3 pretty soon. Image by Google). Meta and Google announce layoffs. News worth a mention. Some interesting XR research project.
The real-time 3D engines powering AR/VR/MR applications, like Unreal and Unity, found fame and traction as gaming development tools. However, it could be argued that this has always been the case for industry veterans and enthusiasts—from Google Glass to Samsung VR and the original Oculus models.
If you remember well, there’s a scary leaked letter of Mark Zuckerberg where he claims that he doesn’t want to just make programs that run on Android, because they’re subject to the rules of another company (Google). More info (News on The Verge) More info (Original News on Nikkei Asia) More info (A cool render of the Apple XR glasses).
Between that, I worked on consumer cloud software with Google for five years… managing engineering teams for Gmail, Japanese mobile, Google Labs, and social (Blogger etc.) At Google, the change was rapid but much easier to control , as everything from the software to even the servers were designed in-house. teams for Japan.
With currently 26 labs operating in the United States, Europe, Asia and Oceania, VR First is bringing the number to 40 labs by the end of year. While the program was principally incubated by Crytek, students working in VR First labs tend use Unity (48%), followed by Unreal (20%) and then CRYENGINE (14%). image courtesy VR First.
Over the years i have seen a few lists of Top 50 XR Influencers, but the curators of those list always overlooked China/India/Asia's XR Industry. Pradeep is a speaker and Executive Director, Asia Pacific driving the ecosystem for #VRARA in Asia pacific. The company was later acquired by Google in 2010. 14- Kai Liang.
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