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AWE Asia 2021. We start our list of XR events in 2021 with AWE Asia because of the sheer size of the opportunities to explore and network. If you can’t travel to China for AWE Asia, you can attend the event at home, in sunny California. Our Top Recommendations: Must Attend XR Events in 2021. When: September 2 – September 3.
Side-by-side comparison of the HTC Vive Pro (left) and Varjo VR-1 (right) / Image Credit: Varjo. Side-by-side comparison of the HTC Vive Pro (left) and Varjo VR-1 (right) / Image Credit: Varjo. With such high graphical fidelity, we’re really proud that Varjo chose Unity as their development platform of choice for their headset.”.
Our software and hardware engineering and research teams have used a variety of equipment that rides on top of our in-house developed technosports platform , ranging from the HTC Vive Pro and its motion detectors, the (now unfortunately defunct Myo) sensors, the ZED stereo cameras, and Microsoft’s HoloLens.
Eye tracking is, in my opinion, a technology that will disrupt completely the VR ecosystem , exactly as room-scale did with the first HTC Vive. FOV: >110° (adapted to HTC Vive). Now, we have a good reputation in Asia , and since we provice a cutting-edge technology, we also collaborate with several famous western labs.
This addresses common issues like occlusion and space requirements of systems such as HTC Vive,” Chng told TechCrunch. To make it accessible to game developers and content creators, Refract’s software suite is compatible with platforms like OpenVR, OpenXR, Unity and Unreal engines, and existing VR systems and applications.
We met a lot of new companies from all over the globe, UK, Europe, Asia and the US, that we think might link to new projects in the near future. The Sick Rose” a 360 stop motion movie from HTC (best 360 video experience). We’ll keep you updated on that! ” WHAT'S THE IMPRESSION SXSW LEFT ON YOU AS A GLOBAL EVENT? .
With currently 26 labs operating in the United States, Europe, Asia and Oceania, VR First is bringing the number to 40 labs by the end of year. While the program was principally incubated by Crytek, students working in VR First labs tend use Unity (48%), followed by Unreal (20%) and then CRYENGINE (14%). image courtesy VR First.
The Series A was led by Qualcomm Ventures, and also involved The VR Fund (contributors to The Wave’s round as well), Colopl Next, Capital Factory, HTC, and more. HTC FUNDS STEEL WOOL, SOLO. Earlier this year, Seattle-based Polyarc received an Epic Games Unreal Developer grant for an unannounced project, code named “Moss.”
Over the years i have seen a few lists of Top 50 XR Influencers, but the curators of those list always overlooked China/India/Asia's XR Industry. Pradeep is a speaker and Executive Director, Asia Pacific driving the ecosystem for #VRARA in Asia pacific. Written By: Eddie Avil. 6- Chaitanya Chinchlikar. 7- Alvin Graylin.
And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, Leap Motion, Intel — and they supported us to create VR/AR labs around the world. And in addition to that, we have VR/AR managers from all the Accenture, BNP Paribas, KLM, Bosch, HTC Vive. So you can select one of them.
And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, Leap Motion, Intel — and they supported us to create VR/AR labs around the world. And in addition to that, we have VR/AR managers from all the Accenture, BNP Paribas, KLM, Bosch, HTC Vive. So you can select one of them.
And we actually tried to tackle this problem with the help of major headset manufacturers - Oculus, HTC, Leap Motion, Intel -- and they supported us to create VR/AR labs around the world. Of course Unity, Unreal, and these engines is already important to make you enabled, which we strongly recommend if you already have a commitment for VR/AR.
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