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Pico 4 is going to launch initially only in selected countries in Europe and Asia , so Meta can keep its leadership in the US, but the situation may change fast, so it’s better for Meta to tease a Quest 3 pretty soon. It has just announced that it will release a new tool to create virtual worlds for the platform based on Unity.
Software-wise, we use Unity, Vuforia, and OpenCV. By players-and-plays, it’s actually more popular outside of Japan (60% of our business) than inside it… especially in southeast Asia (Thailand, Korea, Malaysia, and Singapore). As platforms for LBAR is conceptually better Hololens or MagicLeap?
Zappar’s Zapbox , DigiLens’ ARGO , Sony’s PlayStation VR 2 , the MagicLeap 2 , XREAL (previously Nreal) Air , and the Varjo XR 3 Focal Edition were all in the running, but the prize went to the HTC VIVE XR Elite. We’re just so happy. The award went to Verizon for The Future of Training , an XR upskilling program.
We’ve got a lot of users in Asia, a lot of users in Eastern Europe. I guess the only ones that wouldn’t are financial services, things that are– Alan: Today, MagicLeap just released a press release. And so we already have a set of integrations with proprietary tools like Unity and Real Render and so on.
Over the years i have seen a few lists of Top 50 XR Influencers, but the curators of those list always overlooked China/India/Asia's XR Industry. Most people know Xu due to his dispute with American virtual reality company MagicLeap. Named as Innovator in Stars of Asia: 25 Leaders on the Forefront of Change, Business Week.
We've got a lot of users in Asia, a lot of users in Eastern Europe. Alan: Today, MagicLeap just released a press release. And so we already have a set of integrations with proprietary tools like Unity and Real Render and so on. I guess it would be still Unity, for now. I guess it would be still Unity, for now.
We’ve got a lot of users in Asia, a lot of users in Eastern Europe. I guess the only ones that wouldn’t are financial services, things that are– Alan: Today, MagicLeap just released a press release. And so we already have a set of integrations with proprietary tools like Unity and Real Render and so on.
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