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Unity Technologies Hosting Vision VR/AR Summit Asia in Beijing

UploadVR Between Realities podcast

The very first Vision VR/AR Summit was home to keynote addresses from established leaders in the emerging industries, leaders such as Gabe Newell of SteamVR, Palmer Luckey of Oculus, and Dr. Richard Marks of PlayStation VR. This second Vision Summit will be the debut of the official Vision VR/AR Awards – Asia. Best VR Experience.

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A Closer Look at the HP Reverb G2

ARPost

The company’s original Reverb headset is well known to industry users, but is less popular among casual users than models by companies like VIVE and Oculus. Don’t worry – preorders open across Europe and Asia on July 6. Both Valve and Microsoft collaborated with HP on the headset. Why We Love It Already.

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The XR Week Peek (2020.04.13): iPhone 12 adds depth camera, StarVR One is back to the market and much more!

The Ghost Howls

On the other side, this is massive for Apple, that mixing the data of Apple Maps together with all these point clouds detected by the rear cameras when in use, will be able to create an AR Cloud ecosystem probably even before Facebook, Microsoft, and Google. Microsoft releases Azure Remote Rendering. supports VR. 3D artists rejoice!

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WebVR: Taking The Path Of Least Resistance To Mainstream VR

VRScout

Google , Oculus and Samsung Internet also published their WebVR and open-source developer resources. . A WebVR Community Group to decide on WebVR standards was formed by Mozilla, Google, Samsung, Facebook, Intel, Microsoft and other major tech players, with Apple recently joining the community in July this year.

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The XR Week Peek (2021.10.04): Vive Flow teased, Valve Deckard leaked, and more!

The Ghost Howls

I have to say that this “leak” comes in a very timely fashion , by chance exactly at the moment when Facebook was building the hype for Oculus Quest 2 Pro , convincing so some people to wait for Valve’s moves before buying the new Oculus headset. Microsoft is going to release a database of synthetic faces.

HTC
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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

With currently 26 labs operating in the United States, Europe, Asia and Oceania, VR First is bringing the number to 40 labs by the end of year. image courtesy VR First. While the program was principally incubated by Crytek, students working in VR First labs tend use Unity (48%), followed by Unreal (20%) and then CRYENGINE (14%).

AR
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Forecast: VR Market Will Reach $162 Billion by 2020

VRScout

The US, Western Europe, and Asia Pacific (excluding Japan) are projected to account for three-quarters of revenue for VR and AR. The social conversation listening report shows a decrease in online mentions from Q1 2016 to Q2 2016 for Microsoft Hololens, Playstation VR and Oculus Rift — but a 115% increase in people talking about the Vive.