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Building on the momentum set into motion by the inaugural event, Unity Technologies is hosting Vision VR/AR Summit Asia in Beijing. Unity revealed that representatives from Google, Samsung Gear VR, PTC Vuforia, Sony PlayStation VR, and Microsoft HoloLens will be on hand to discuss new developments in their individual technologies.
The Augmented World Expo Asia announced that it will host its 2023 conference in Singapore from August 30-31. 2023 will mark the first time that AWE Asia is hosted in Singapore. AWE Asia looks forward to hosting the conference in Singapore for the first time," said AWE Asia Executive Director Ryan Hu. "We
So Microsoft, as you know, we support ARKit- and ARCore-enabled devices. Microsoft launched their Azure Spatial Anchors, we could support Azure Spatial Anchors as well, and take their augmented reality to the next level. We still are launching our Unity SDK, which is, again, a challenge. Alan: That’s incredible.
So Microsoft, as you know, we support ARKit- and ARCore-enabled devices. Microsoft launched their Azure Spatial Anchors, we could support Azure Spatial Anchors as well, and take their augmented reality to the next level. We still are launching our Unity SDK, which is, again, a challenge. Alan: That’s incredible.
And things like Microsoft introducing-- or announcing the world of Minecraft and augmented reality, meaning anywhere in the world, you can start building Minecraft blocks and it will stay there, positionally tracked, so the next person that comes along and-- basically what you're doing is that level, but made for industry and enterprise.
A WebVR Community Group to decide on WebVR standards was formed by Mozilla, Google, Samsung, Facebook, Intel, Microsoft and other major tech players, with Apple recently joining the community in July this year. And if you are a Unity developer, it is fairly seamless to integrate and embrace developing for WebVR. “I ” Browsers.
With currently 26 labs operating in the United States, Europe, Asia and Oceania, VR First is bringing the number to 40 labs by the end of year. While the program was principally incubated by Crytek, students working in VR First labs tend use Unity (48%), followed by Unreal (20%) and then CRYENGINE (14%). image courtesy VR First.
Over the years i have seen a few lists of Top 50 XR Influencers, but the curators of those list always overlooked China/India/Asia's XR Industry. Billion & mind you i haven't added the overall population of #asia.Ignore us at your own risk #facebook #microsoft & the curators of those lists. 6- Chaitanya Chinchlikar.
Kress also explained: We announced two new Omniverse Cloud services for automotive digitalization available on Microsoft Azure, a virtual factory simulation engine and autonomous vehicle simulation engine. This event is the third in AWE’s annual trilogy, including editions in the US and Asia, held earlier this year.
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