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Oculus will provide headsets and training to three new pilot locations alongside a fresh helping of educational VR content. Oculus Education continues its ongoing streak of generosity with the expansion of its educational pilot programs to Taiwan, Japan, and Seattle. BREAKING BOUNDARIES IN SCIENCE.
The maker of the mega-hit game and Unreal Engine game development platform has landed another cool billion in a new round of funding. The headset will be released outside of Asia sometime during the summer. VZfit launches on the Oculus app store. The app allows users to workout and experience the world on Oculus Quest 1 and 2.
The real-time 3D engines powering AR/VR/MR applications, like Unreal and Unity, found fame and traction as gaming development tools. However, it could be argued that this has always been the case for industry veterans and enthusiasts—from Google Glass to Samsung VR and the original Oculus models.
Then it could update them very fast and make them as powerful and successful as the Oculus Quest. More info (Oculus Quest with keyboard and mouse) More info (120Hz refresh rate on Quest 2) More info (Facebook and BCIs) More info (Rumor on Facebook smartwatch). People at Oculus do not know how to count. Learn more. Some XR fun.
Despite being a leading VR brand in China, Pico is nowhere close to the scale of Oculus’s user reach or creator ecosystem. Oculus Quest 2 and Rift S together accounted for 60% of the market. ” It also includes handy developer kits for mainstream 3D engines, including Unity and Epic Games’ Unreal.
I’ve not been able to test it in person, but looking around its users manual, the aGlass DK II seems quite easy to install and also easy to be used as a developer , thanks to its handy Unity and Unreal plugins. And if you have an NVIDIA graphics card, it can already offer foveated rendering out of the box! Isn’t it a cool device?
To make it accessible to game developers and content creators, Refract’s software suite is compatible with platforms like OpenVR, OpenXR, Unity and Unreal engines, and existing VR systems and applications. AXIS can also work with popular VR headsets like the Oculus Quest 2, Chng said.
We met a lot of new companies from all over the globe, UK, Europe, Asia and the US, that we think might link to new projects in the near future. Paper Birds” an interactive VR story from Oculus (best story). GoliathVR and their schizophrenia experience (best interactive experience on Oculus Quest 2).
This week we had no big news from Facebook, but in the communities, the theme of the Facebook login for the Oculus Quest 2 remains pretty hot. Some people have already abandoned the Oculus ship, but many have still bought the Quest 2, that in fact is already backordered by several weeks in some countries (e.g. Other relevant news.
With currently 26 labs operating in the United States, Europe, Asia and Oceania, VR First is bringing the number to 40 labs by the end of year. While the program was principally incubated by Crytek, students working in VR First labs tend use Unity (48%), followed by Unreal (20%) and then CRYENGINE (14%). image courtesy VR First.
Earlier this year, Seattle-based Polyarc received an Epic Games Unreal Developer grant for an unannounced project, code named “Moss.” The stealth company launched an early beta for mobile VR on iOS and Android, and support for PSVR, Gear VR, Oculus Rift, and HTC Vive will be released soon. FOR VR GAME IN 2017.
Over the years i have seen a few lists of Top 50 XR Influencers, but the curators of those list always overlooked China/India/Asia's XR Industry. Pradeep is a speaker and Executive Director, Asia Pacific driving the ecosystem for #VRARA in Asia pacific. Written By: Eddie Avil. 6- Chaitanya Chinchlikar. 14- Kai Liang.
And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, Leap Motion, Intel — and they supported us to create VR/AR labs around the world. But in the upcoming batches, we would like to actually use the opportunity of our network in both US, Europe, and Asia with the help of our labs.
And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, Leap Motion, Intel — and they supported us to create VR/AR labs around the world. But in the upcoming batches, we would like to actually use the opportunity of our network in both US, Europe, and Asia with the help of our labs.
And we actually tried to tackle this problem with the help of major headset manufacturers - Oculus, HTC, Leap Motion, Intel -- and they supported us to create VR/AR labs around the world. Of course Unity, Unreal, and these engines is already important to make you enabled, which we strongly recommend if you already have a commitment for VR/AR.
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