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Top news of the week (Image by Pico) Pico launches Pico 4 Ultra and Motion Tracker in Europe and Asia After the launch in China, Pico has launched its latest product, Pico 4 Ultra, also in Europe and Asia. It’s interesting to see that the partnership between Google, Samsung, and Qualcomm is a long-term one.
Building on the momentum set into motion by the inaugural event, Unity Technologies is hosting Vision VR/AR Summit Asia in Beijing. Unity revealed that representatives from Google, Samsung Gear VR, PTC Vuforia, Sony PlayStation VR, and Microsoft HoloLens will be on hand to discuss new developments in their individual technologies.
Moreover, this week, AWE Asia kicked off, hosting the industry’s best and brightest following an incredibly successful US edition of the AWE event series. AWE Asia set a fantastic stage for the group’s final event of the year with its AWE EU event.
The real-time 3D engines powering AR/VR/MR applications, like Unreal and Unity, found fame and traction as gaming development tools. For example, Unity is a critical component of the workplace-focused Vision Pro. The gamification trap… XR is always linked to gaming, whether business like it or not.
Samsung has also teased to be interested in releasing a new AR/VR standalone device. The only exception to this rule seems to be the Samsung Odyssey+, that offers features somewhat comparable to the ones of the Vive Pro, but costs only $500. Samsung will do the same. You just turn them on and they work. Mobile headsets.
Unlike the Lucasfilm AR headset, which uses a smartphone to power it (like the Google Daydream or the Samsung Gear VR does), the company says this concept is a standalone, self-powered headset. UNITY ADDS MAP FUNCTION, SO LOCATION IS OFFICIALLY FOUNDATION FOR VR/AR GAMES. and just a few more…. AND THE EMMY GOES TO… VR?
AWE also has events in Europe and Asia. Samsung Developer Conference (SDC) Date: October 18-19, 2017 Venue: Moscone West, SanFrancisco, CA, USA Besides the events mentioned above, you can also find local VR events to attend by searching on Meetup.
Google , Oculus and Samsung Internet also published their WebVR and open-source developer resources. . A WebVR Community Group to decide on WebVR standards was formed by Mozilla, Google, Samsung, Facebook, Intel, Microsoft and other major tech players, with Apple recently joining the community in July this year. . ” Browsers.
With currently 26 labs operating in the United States, Europe, Asia and Oceania, VR First is bringing the number to 40 labs by the end of year. While the program was principally incubated by Crytek, students working in VR First labs tend use Unity (48%), followed by Unreal (20%) and then CRYENGINE (14%). image courtesy VR First.
Over the years i have seen a few lists of Top 50 XR Influencers, but the curators of those list always overlooked China/India/Asia's XR Industry. Pradeep is a speaker and Executive Director, Asia Pacific driving the ecosystem for #VRARA in Asia pacific. Written By: Eddie Avil. 6- Chaitanya Chinchlikar. 26- Cher Wang.
We’ve got a lot of users in Asia, a lot of users in Eastern Europe. And so we already have a set of integrations with proprietary tools like Unity and Real Render and so on. I guess it would be still Unity, for now. Alban: Well, it depends on how you look, because for professional use, Unity is definitely pretty high.
We've got a lot of users in Asia, a lot of users in Eastern Europe. And so we already have a set of integrations with proprietary tools like Unity and Real Render and so on. I guess it would be still Unity, for now. Alban: Well, it depends on how you look, because for professional use, Unity is definitely pretty high.
We’ve got a lot of users in Asia, a lot of users in Eastern Europe. And so we already have a set of integrations with proprietary tools like Unity and Real Render and so on. I guess it would be still Unity, for now. Alban: Well, it depends on how you look, because for professional use, Unity is definitely pretty high.
Top news of the week (Image by Android Authority) Google is adding XR support to Play Store in preparation for the launch of the Samsung headset A report from Android Authority highlights that XR support is being added to the Google Play Store. Someone in the community already built a Unity plugin for it.
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