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AWE Asia 2021. We start our list of XR events in 2021 with AWE Asia because of the sheer size of the opportunities to explore and network. If you can’t travel to China for AWE Asia, you can attend the event at home, in sunny California. Our Top Recommendations: Must Attend XR Events in 2021. When: September 2 – September 3.
Alongside its proprietary 20/20 eye tracker and 60-PPD Bionic Display with “human-eye” resolution, the VR-1 also features support for a large helping of photorealistic virtual workflows, including Unreal Engine, Unity, Autodesk, VRRED, PREPAR3D, ZeroLight, and VBS Blue.
The maker of the mega-hit game and Unreal Engine game development platform has landed another cool billion in a new round of funding. The headset will be released outside of Asia sometime during the summer. This week we look at Fortnite’s billion-dollar metaverse, surgical robots, XR art, immersive concerts and Nvidia’s latest.
The real-time 3D engines powering AR/VR/MR applications, like Unreal and Unity, found fame and traction as gaming development tools. The gamification trap… XR is always linked to gaming, whether business like it or not. Now, these services are leveraged to create enterprise solutions.
This time the news comes from Nikkei Asia, which reveals that “Apple is working with TSMC to develop ultra-thin and energy-efficient micro OLED displays for its upcoming augmented reality devices”. More info (News on The Verge) More info (Original News on Nikkei Asia) More info (A cool render of the Apple XR glasses).
Pico 4 is going to launch initially only in selected countries in Europe and Asia , so Meta can keep its leadership in the US, but the situation may change fast, so it’s better for Meta to tease a Quest 3 pretty soon. It is impressive, and I think that Meta has to answer fast if it doesn’t want to lose its market leadership.
Powered by Unreal Engine 4, Hoover Dam: IndustrialVR is a virtual documentary experience giving users an unbelievable behind-the-scenes look of Nevada’s massive structure. HOOVER DAM: INDUSTRIAL VR. Users can choose to fly over the jaw-dropping piece of engineering genius, or head deep into dam and explore its inner-workings.
By players-and-plays, it’s actually more popular outside of Japan (60% of our business) than inside it… especially in southeast Asia (Thailand, Korea, Malaysia, and Singapore). HADO is currently in 23 countries at 52 LBE arenas, and about 1.3 million people played it last year according to our server stats.
I’ve not been able to test it in person, but looking around its users manual, the aGlass DK II seems quite easy to install and also easy to be used as a developer , thanks to its handy Unity and Unreal plugins. And if you have an NVIDIA graphics card, it can already offer foveated rendering out of the box! Isn’t it a cool device?
To make it accessible to game developers and content creators, Refract’s software suite is compatible with platforms like OpenVR, OpenXR, Unity and Unreal engines, and existing VR systems and applications. AXIS can also work with popular VR headsets like the Oculus Quest 2, Chng said.
” It also includes handy developer kits for mainstream 3D engines, including Unity and Epic Games’ Unreal. According to Qualcomm, Snapdragon Spaces is the “first headworn AR platform optimized for AR Glasses tethered to smartphones with an OpenXR conformant runtime.”
We met a lot of new companies from all over the globe, UK, Europe, Asia and the US, that we think might link to new projects in the near future. Liminal Lands commissioned by Luma in Arles (Best VR Desktop experience with an amazing shader job on Unreal Engine. We’ll keep you updated on that!
The game is very different from its predecessor, and it is less a realistic combat simulator and more an adrenaline multiplayer game, like Unreal Tournament or Quake Arena. Shadow Creator , one of the best AR/VR manufacturer in China, has teased at AWE Asia its new upcoming AR headset. Shadow Creator teases new AR headset.
With currently 26 labs operating in the United States, Europe, Asia and Oceania, VR First is bringing the number to 40 labs by the end of year. While the program was principally incubated by Crytek, students working in VR First labs tend use Unity (48%), followed by Unreal (20%) and then CRYENGINE (14%). image courtesy VR First.
Earlier this year, Seattle-based Polyarc received an Epic Games Unreal Developer grant for an unannounced project, code named “Moss.” After the April announcement of its $100M Vive X VR Accelerator program, it’s funding of Steel Wool further illustrates that HTC is investing heavily in the virtual reality ecosystem. FOR VR GAME IN 2017.
Over the years i have seen a few lists of Top 50 XR Influencers, but the curators of those list always overlooked China/India/Asia's XR Industry. Pradeep is a speaker and Executive Director, Asia Pacific driving the ecosystem for #VRARA in Asia pacific. Written By: Eddie Avil. 6- Chaitanya Chinchlikar. 14- Kai Liang.
Of course Unity, Unreal, and these engines is already important to make you enabled, which we strongly recommend if you already have a commitment for VR/AR. But in the upcoming batches, we would like to actually use the opportunity of our network in both US, Europe, and Asia with the help of our labs. So you can select one of them.
Of course Unity, Unreal, and these engines is already important to make you enabled, which we strongly recommend if you already have a commitment for VR/AR. But in the upcoming batches, we would like to actually use the opportunity of our network in both US, Europe, and Asia with the help of our labs. So you can select one of them.
Of course Unity, Unreal, and these engines is already important to make you enabled, which we strongly recommend if you already have a commitment for VR/AR. But in the upcoming batches, we would like to actually use the opportunity of our network in both US, Europe, and Asia with the help of our labs. So you can select one of them.
The tools that I usually use are Adobe Premier Pro, Adobe After Effects, Blender , Maya, Unity , Unreal. In China, well, in Asia in general, as I work also with Korea and India, you need a cultural translator, which often is not a local. It depends on who am I working with. Why do you think it?
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