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The right approach is not saying “Hey, let’s put all these 60 controls over there so we don’t have any problems”, that’s not the way to build technologies. Because if you put 60 controls, the user is completely stifled to be like “I have to put a safety bubble around me.
You guys are making augmentedreality headsets that people actually will want to wear. You’re not using AI to say, “OK, you look like you’re from Iran. Alan: Medical seems to be that sweet spot, that XR in general — virtual/augmentedreality, mixed reality — seems to be a really good use case.
You guys are making augmentedreality headsets that people actually will want to wear. You’re not using AI to say, “OK, you look like you’re from Iran. Alan: Medical seems to be that sweet spot, that XR in general — virtual/augmentedreality, mixed reality — seems to be a really good use case.
You guys are making augmentedreality headsets that people actually will want to wear. You're not using AI to say, "OK, you look like you're from Iran. Alan: Medical seems to be that sweet spot, that XR in general -- virtual/augmentedreality, mixed reality -- seems to be a really good use case. Paul: Yeah.
According to the latest report from International Data Corporation (IDC), European augmentedreality (AR) and virtual reality (VR) spending is expected to reach $4.8 User-Friendly : The virtual reality games machines from Owatch have an intuitive user interface and a comfortable wearing design for long-term use.
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