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Leap Motion secures $50M to continue its work in VR/AR hand-tracking tech

Cats and VR

Leap Motion, Inc., the leading creator of motion tracking technology for natural input in virtual and augmented reality, today announced $50 million in Series C funding led by clients advised by J.P. Morgan Asset Management’s Private Equity Group, has joined Leap Motion’s board of directors.

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AR and VR Content Creation Platform Fectar Integrates Ultraleap Hand Tracking

ARPost

Focused on creating AR and VR spaces for education, training, onboarding, events, and more, and aimed at non-technical users, the company provides a cross-platform, no-code AR/VR building tool. VR is part of education and training , medicine, business, banking, and, actually, any kind of work.

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Universities Drive VR/AR Research with Leap Motion

Leapmotion

Click To Tweet Universities are the earliest adopters of virtual and augmented reality. 71% of universities own augmented reality headsets. 59% of universities have Leap Motion Controllers. Gaming and education dominate. The number of VR headsets at universities has quadrupled in the last 6 months.

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We need camera access to unleash the full potential of Mixed Reality

The Ghost Howls

Another example could be an educational experience that trains the user in doing something (e.g. If you use a Leap Motion controller, you should be able to grab the feed of its cameras according to its docs. And recently Leap Motion has become compatible with standalone headsets like Pico ones.

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Reach into the Digital World: Getting Started with Leap Motion @ HackingEDU

Leapmotion

At Leap Motion, we believe that the next wave of technological interfaces will rely on the original human operating system: your hands. With HackingEDU just around the corner, Leap Motion is sponsoring the world’s largest education hackathon with over 100 Leap Motion Controllers for attendees to use.

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5 Experiments from Leap Motion’s Internal Hackathon (Including the Augmented Reality Workspace)

Leapmotion

Recently, Leap Motion kicked off one of our internal hackathons, where small teams pitch and develop quick demos over the course of two days. Built using C++/OpenGL, the project uses genuine Windows API calls to bring the interface into augmented reality. Danger: Scooter Warpspeed. Utility: Swipey Joe McDesktop.

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VR Bound Announces Nominees For Inaugural 2017 VR Awards

VRScout

Along with categories that you would expect, such as gaming and entertainment, I was excited to see a category for VR education and training. I reached out to Steve Bambury ; Head of Digital Learning and Innovation at JESS Dubai , and asked him about his thoughts on VR education and training being recognized at the award ceremony.