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LeapMotion, Inc., the leading creator of motion tracking technology for natural input in virtual and augmentedreality, today announced $50 million in Series C funding led by clients advised by J.P. Morgan Asset Management’s Private Equity Group, has joined LeapMotion’s board of directors.
Focused on creating AR and VR spaces for education, training, onboarding, events, and more, and aimed at non-technical users, the company provides a cross-platform, no-code AR/VR building tool. VR is part of education and training , medicine, business, banking, and, actually, any kind of work.
Another example could be an educational experience that trains the user in doing something (e.g. If you use a LeapMotion controller, you should be able to grab the feed of its cameras according to its docs. And recently LeapMotion has become compatible with standalone headsets like Pico ones.
Along with categories that you would expect, such as gaming and entertainment, I was excited to see a category for VR education and training. I reached out to Steve Bambury ; Head of Digital Learning and Innovation at JESS Dubai , and asked him about his thoughts on VR education and training being recognized at the award ceremony.
This week I have been pretty busy working on our mixed reality fitness game that is very close to launch and in preparing some amazing articles for next week (I will publish a review of the Valve Index and a super-amazing interview to Jeri Ellsworth, the creator of TiltFive augmentedreality glasses!), Image by Ray-Ban).
Lenovo’s new AR concept headset & Disney partnership, all the VR/AR goodies at Comic-Con, Steven Spielberg’s trailer for Ready Player One is finally here, new industry landscape shows 60% increase in enterprise augmentedreality, the investment & funding wrapup, and more… 1. via The Venture Reality Fund.
The HoloLens is the most impressive augmentedreality headset on the market today, and their developer kit is already being deployed into industries ranging from architecture, engineering, design, sales, medicine, and education.
At LeapMotion, we believe that the next wave of technological interfaces will rely on the original human operating system: your hands. With HackingEDU just around the corner, LeapMotion is sponsoring the world’s largest education hackathon with over 100 LeapMotion Controllers for attendees to use.
Recently, LeapMotion kicked off one of our internal hackathons, where small teams pitch and develop quick demos over the course of two days. Built using C++/OpenGL, the project uses genuine Windows API calls to bring the interface into augmentedreality. Danger: Scooter Warpspeed. Utility: Swipey Joe McDesktop.
Click To Tweet Universities are the earliest adopters of virtual and augmentedreality. 71% of universities own augmentedreality headsets. 59% of universities have LeapMotion Controllers. Gaming and education dominate. The number of VR headsets at universities has quadrupled in the last 6 months.
Ambarish Mitra is the CEO and co-Founder of #Blippar one of the first billion dollar “AugmentedReality” Startup from India, being a pioneer, early mover brings its own pro’s & lots of Con’s. Kai holds several International Business director positions in VR educational companies and VR, AR hardware companies. 14- Kai Liang.
He is also currently Vice-Chairman of the Industry of Virtual Reality Alliance (IVRA.com) with 300+ company members, President of the $18B Virtual Reality Venture Capital Alliance (VRVCA.com) and oversees the Vive X VR Accelerators (VIVEX.co) in Beijing, Shenzhen and Tel Aviv. Mr. Graylin was born in China and educated in the US.
He is also currently Vice-Chairman of the Industry of Virtual Reality Alliance (IVRA.com) with 300+ company members, President of the $18B Virtual Reality Venture Capital Alliance (VRVCA.com) and oversees the Vive X VR Accelerators (VIVEX.co) in Beijing, Shenzhen and Tel Aviv. Mr. Graylin was born in China and educated in the US.
AugmentedReality in 2018. You may hate or love Magic Leap, but the fact that it has released a product is for sure a great news for all the ecosystem : if after all those investments, that startup failed, it would have had a ripple effect on all the ecosystem, making investors lose trust in augmentedreality.
AR is being applied in training and education, healthcare, heads-up wayfinding and navigation, tourism, retail, field service, real estate sales, design and architecture. Rudimentary augmentedreality has been possible on widely available smartphones since 2008, when the first Android device launched, with both GPS and a compass.
There are a number of ways to create your own virtual reality (VR) or augmentedreality (AR) app/videogame. The Virtuoso toolkit has been in development for several years, initially aimed towards military medical training and education by advancing medical simulation systems.
At LeapMotion, we’ve seen our fair share of impressive motion-controlled robots that will one day bring about the robocalypse. As for the augmentedreality side of the equation, Alex sees it as a way to make robotic controls more seamless and intuitive. LeapMotion can detect the hand gestures very accurately.
Ultraleap Gemini is a fifth-generation hand-tracking platform that supports virtual and augmentedreality (VR/AR) solutions, and has been designed to provide immersive, realistic, and interactive computing experiences. Flexible integration options. Gemini is not limited to a single headset range, unlike other hand-tracking solutions.
And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, LeapMotion, Intel — and they supported us to create VR/AR labs around the world. Ferhan: It is quite interesting, because we talk with institutions not only in educational, but government institutions.
And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, LeapMotion, Intel — and they supported us to create VR/AR labs around the world. Ferhan: It is quite interesting, because we talk with institutions not only in educational, but government institutions.
In the context of motion controls, good affordance is critical, since it is necessary that users interact with objects in the expected manner. With 2D LeapMotion applications, this means adapting traditional UX design principles that condensed around the mouse and keyboard. Ergonomics. The Sensor is Always On.
And we actually tried to tackle this problem with the help of major headset manufacturers - Oculus, HTC, LeapMotion, Intel -- and they supported us to create VR/AR labs around the world. Ferhan: It is quite interesting, because we talk with institutions not only in educational, but government institutions.
Since the OSVR launch in January this year, nearly 250 organizations including Intel, NVIDIA, Xilinx, Ubisoft, LeapMotion, and many others have joined the OSVR ecosystem. Concurrent with the expansion of the OSVR community, the capabilities of the software platform have grown by leaps and bounds.
Back in 2016, designer and filmmaker Keiichi Matsuda released Hyper-Reality, a concept film that imagined an augmentedreality future where physical and virtual realities have merged, resulting in a "city saturated in media."
You don a Vive Pro headset, equipped with leap-motion sensors for hand tracking, and are also able to communicate with your partner via voice. The Apple is a Chinese, Japanese and Korean co-production which won Best Multi-Person Experience award at Raindance. This is a room-scale (50m2) multi-person VR experience for up to 4 people.
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