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How Eye Tracking is Driving the Next Generation of AR and VR

VRScout

AR and VR are gearing up for a giant leap forward thanks to advancements in eye-tracking technology. Graphics often appear artificial, and can be harsh on the eyes due to low resolution and slow frame rates. Eye-tracking systems, which monitor eye movements in real time, promise to change this.

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A Brief History of Virtual Reality at CES

Road to VR

The unique (and formerly Valve developed) retro-reflective-powered CastAR system gave us a glimpse at one of augmented reality’s possible futures; Avegant turned up with their bizarre yet technically impressive personal media player the Glyph ; PrioVR had their new entry-level motion tracking / VR input system to try.

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The VRScout Report – The Week in VR Review

VRScout

You can enjoy the full audio recording below: Episode 28 of the VRScout Report, we got new 360 toys on iOS, Hololens is helping elevator technicians, VR might help you control your dreams, Apple CEO Tim Cook on augmented reality, VR/AR industry funding wrapup, and more… iOS NOW CAN TAKE 360 PHOTOS WITH GOOGLE CARDBOARD CAMERA, TOO.

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The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

I’m an early-stage VC focused on virtual and augmented reality, so I pieced this together based on the forward-thinking pitches and demos I’ve been lucky enough to see through my work, plus a lifetime of burning through sci-fi and video games. Eye tracking: Fove: Eyefluence: SMI: Bladerunner (film).

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SyncThink Updates Their Eye-Sync Headset For Offline Compatibility

VRWorld

The Eye-Sync headset comes from the business SyncThink, which focuses on eye-tracking technology to supplement existing VR implementations. With the introduction of the Eye-Sync, however, eye-tracking has taken a decidedly different direction: the diagnosis of head injury, particularly concussion.

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