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How Eye Tracking is Driving the Next Generation of AR and VR

VRScout

The industry has been experiencing a boom in recent years with hundreds of startups and heavy investment from tech giants including Google, Apple, Samsung, and Facebook. In January of 2017, FOVE, a Japanese VR startup, released the first eye-tracking VR headset. Despite all the activity, AR/VR hardware remains relatively crude.

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A Brief History of Virtual Reality at CES

Road to VR

The unique (and formerly Valve developed) retro-reflective-powered CastAR system gave us a glimpse at one of augmented reality’s possible futures; Avegant turned up with their bizarre yet technically impressive personal media player the Glyph ; PrioVR had their new entry-level motion tracking / VR input system to try.

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The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

I’m an early-stage VC focused on virtual and augmented reality, so I pieced this together based on the forward-thinking pitches and demos I’ve been lucky enough to see through my work, plus a lifetime of burning through sci-fi and video games. Eye tracking: Fove: Eyefluence: SMI: Bladerunner (film). Total Recall (film).

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SyncThink Updates Their Eye-Sync Headset For Offline Compatibility

VRWorld

Eye-tracking isn’t a new concept to the world of virtual reality: businesses like Tobii and FOVE have been known for quite a while for working on eye-tracking tech, but usually for gaming implementations. For those attempting to use this where Internet access is spotty or unavailable, this upgrade is an important one.

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