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Highlighting the Top 3 XR Trends of 2023 [Insights From This Year’s AWE USA]

ARPost

ThinkReality VRX HTC presented their modular HTC Vive XR Elite ($1,099) for which they had won a “Best Headworn Device” award. Whether it was enterprise and training applications or entertainment like a laser-tag-inspired Laser Limbo, the focus on augmented reality was prevalent. Guest Post

Trends 289
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AWE USA 2023 Day Three: Eyes on Apple

ARPost

The findings will be presented in a report, but some of the concepts were also presented at “Spatial Computing for All” – a fireside chat with Virtual World Society Founder Tom Furness, HTC China President Alvin Graylin, and moderated by technology consultant Linda Ricci. We need a lot more space.”

Apple 370
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Microsoft’s Mixed Reality Strategy Driven By Pioneer Who Helped Launch VR’s Renaissance

UploadVR Between Realities podcast

Bolas has already played a major part in jumpstarting the transition of mixed reality technology from researcher’s toolkit to mass market product, and now he’s leading a team at Microsoft looking to solidify the company’s position in the next phase of personal computing.

Strategy 167
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2020: The Year of AR and VR for Education and Training

EON Reality

Going forward, 2020 will present a line of demarcation between past and future digital learning experiences, prompting a “Visual Revolution” driven by 5G, artificial intelligence, augmented reality, virtual reality, and other emerging visual technologies and experiences. What is different now than in the past?

Education 153
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Celebrating the 2023 Auggie Awards and XR Prize Challenge

ARPost

Zappar’s Zapbox , DigiLens’ ARGO , Sony’s PlayStation VR 2 , the Magic Leap 2 , XREAL (previously Nreal) Air , and the Varjo XR 3 Focal Edition were all in the running, but the prize went to the HTC VIVE XR Elite. This is something we’ve been working on for a long time,” HTC China President Alvin Graylin said in accepting the award.

Tools 266
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2020 – The Year of AR and VR for Education and Training

EON Reality

Going forward, 2020 will present a line of demarcation between past and future digital learning experiences, prompting a “Visual Revolution” driven by 5G, artificial intelligence, augmented reality, virtual reality, and other emerging visual technologies and experiences. What is different now than in the past?