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Top news of the week (Image by Google) Google acquires HTC Vive engineers for $250M Completely out of the blue (at least from our eyes), Google decided to acquire some XR-related engineers from HTC Vive (together with a non-exclusive license on some HTC IP) for the whopping amount of $250M.
HTC today announced its third batch of AR/VR startups backed by the company’s Vive X accelerator program. ” Started last year, Vive X is a $100 million fund for AR/VR companies that, according to HTC, provides “unparalleled access to expertise, resources, planning and an extensive network throughout the AR/VR industry.”
The latest Spectacles are see-through, standalone augmentedreality glasses that can use Lenses to experience the physical world with a digital overlay. HTC Reveals Enterprise-Focused VIVE Focus Vision HTC has revealed a new VIVE headset for enterprise and high-end gaming markets.
For $32, you can enjoy a realistic train driving experience in VR for the first time The studio behind Township Tale has teased its upcoming title, a dungeon-crawler extraction game called REAVE Bearly Escape, an Early Access claw-machine puzzler, will launch on May 1 on SteamVR and Quest 3 for $14.99
In this article, we will explore seven XR trends that have been taking shape over the past year to be the top trends in not only 2022, but within the long-term future of AR, VR and MR. MachineLearning. But what does it really take for it to all work, and for us to get to that point? Metaverse Digital Avatars from Meta; Source: Meta.
Then, PSVR Without Parole has reported that Sony has learned from the errors of the PSVR 1, and so it has made the cable of the PSVR 2 detachable. HTC releases its “metaverse phone”. HTC has just announced its new phone, the Desire 22 Pro, and defined it as a “metaverse phone”. Learn more. Learn more. Learn more.
More info Vive discontinues Facial Tracker HTC has discontinued the Facial Tracker, the face-tracking device that worked with various PC VR headsets. May it be something that HTC is going to announce at CES? More info RIP E3 The E3, which was one of the most important gaming exhibitions of the world, is no more.
But just how far are we from becoming one with the metaverse and what can we learn about ourselves through sensory technologies? Brain-computer interface systems like Neurable’s VR game Awakening uses an electrode-laden headband, connected to an HTC Vive HMD, to track brain activity. Brain-Computer Interfaces.
Today I am very happy to host on my blog Kura Technologies , one of the most interesting augmentedreality startups out there. I started Kura while still in school as a brain-machine interface startup : we worked with EEG/EMG and similar technologies and even managed to reach 85% accuracy in our detection engine.
Augmentedreality (AR) is taking the world by storm, and here is a guide to how international firms are leveraging the technology. Out of all forms of extended reality (XR) available today, AR is debatably the most accessible. An Introduction to AugmentedReality. A Guide to AugmentedReality 101.
.” The current count of Daydream-compatible phones includes Google Pixel and Pixel XL, Moto Z and Z Droid, Asus ZenFone AR, and ZTE Axon 7, with more to come from Samsung, LG, HTC, Mi, and Alcatel. As for Daydream support on other phones, older handsets need not apply. ” said Singh. .” ” said Singh.
The result of innovations in neuroscience and machinelearning, Neurable interprets electroencephalography (EEG) signals for real-time interaction input. Super Node is a visual intelligence company with full-stack solutions that enables machines to learn its surrounding environments. Think, “mind-controlled” experiences.
If we pair it to the fact that this device is connected to a PS5, which is a quite powerful machine, we see that the whole system is truly the next-generation VR that PlayStation users (and not only them) were waiting for. HTC released a trailer about his vision for the metaverse. Learn more. Learn more. Learn more.
Virtual Reality is 44% more addictive than traditional gaming. A study conducted by HTC Vive together with a Chinese university shows that Virtual Reality has much more addictive potential (+44%) than traditional flat gaming. Vox Machine has been released with Single Campaign mode. Learn more. Learn more.
It showed what is its vision for the long-term future: AR glasses that are intelligent enough to learn about your behavior and to examine the context you are in so that to be able to already provide you suggestions about what they can do to help you. Vive Facial Tracker works also with non-HTC headsets. Learn more. Some XR fun.
Watching the video, it is possible to see that thanks to some machinelearning magic, the user is able to have in his hands two controllers full of capacitive sensors and the system is able to predict with very good accuracy the full pose of the hand , even in complicated conditions like the hand being full of sweat.
There is an unprecedented demand for ventilators due to the coronavirus pandemic, yet the physical machines are really only part of the equation. The platform, which can be optimized for different stages of the learning process, mimics the physical cues of surgical actions, medical tools, and tissue variations.
The advances in haptic technology mentioned above have, for example, enabled much better training applications to be developed for dentists and surgeons, and this type of experiential learning could have a significantly positive impact on patient safety. Immersive Journalism. Training and Education.
Let’s hope it will happen, or personally, I would keep advising companies using the services from Pico and HTC that give you far more freedom of operation. HTC announces a new event for June, 16th. HTC Vive has announced a new event for Tue June, 16th at 1.00 Learn more (Official website) Learn more (Services pamphlet).
If I remember well, some company in China was already experimenting on cloud rendering for the HTC Vive, so users could spare buying a VR-ready PC. Enrich the effective supply of virtual reality products. ——The The whole machine equipment. The last paragraph of this point talks about VR videos.
BigQuery’s MachineLearning and Business Intelligence Engine analysis of various data models are quite powerful. How AugmentedReality (AR) is Reshaping the Food Service Industry 3. Another emerging technology that is now accessible to small to medium enterprises is machinelearning. ExpiCulture?—?Developing
CES 2017, the big tech trade show in Las Vegas last week, was loaded with augmentedreality smartglasses, which layer digital animations and information on top of the real world. Mainstream venture capitalists pumped up startups in virtual and augmentedreality in the third quarter, with a record $2.3 Ellsworth: Right.
At the same time, I think that Meta is not pushing much on its business offerings (and in fact this price clarification arrived many months later than expected) so probably the field will still be dominated by Pico and HTC for any foreseeable time. In the video linked below, Nikk interviews HTC’s Alvin Wang Graylin.
But the partnership seems pretty weird : the two companies have very different visions of the world, and it is not clear how they could partner in that, also because they both have their own store (Apple Store and Steam) that for sure they want to take to augmentedreality. Great times ahead for augmentedreality!
an ARM chips can be installed on IoT sensors that communicate to a server where an NVIDIA card is used to perform machinelearning on the data). Oculus and HTC), there were some cases when this sensor could actually prove to be very useful for some experiments. Learn more. Learn more. Check it out! Some XR fun.
HTC’s Vive X accelerator is a $100 million fund for AR/VR companies that the company announced last year. Today HTC is revealing the second batch of companies that will receive investments and mentorship from the program. Invrse Reality aims to fuse physical and virtual reality. 33 seems to be the magic number.
HTC’s Vive X accelerator program is welcoming more than 30 new VR and AR startups to the fold with investments in North America and Asia. ” HTC Vive’s investment group also said it planned to open an accelerator in Israel, joining locations in San Francisco, Beijing, Shenzhen and Taipei.
To let me put a spotlight on the LATAM (Latin American) XR ecosystem, I interviewed the Chilean XR professional Oscar Cartagena and asked him a lot of questions about the difficulties and strengths of immersive realities in his part of the world. It’s been a very interesting chat, and I’ve learned a lot from it.
Virtual Reality and The Future of Remote Assistance for Businesses Unless you live under a rock, you’ve probably been a part of at least one conversation regarding augmentedreality (AR) and virtual reality (VR) in recent years. However, augmentedreality is not a new term, especially for businesses.
Featured XR technology companies include Oculus, Google, Facebook, HTC, and Qualcomm. Talks will also discuss the future of XR technology including new use cases, new adopters, and how XR will work with other technologies like 5G internet and machinelearning. Talks and Exhibitors.
Augmentedreality (AR) is the future of Restaurant Menu? Controller support for the Valve Index and HTC Vive has been built-in, but is currently untested. Stay tuned :-) You can learn more about Frogworld at [link] Or purchase it directly through Steam Don’t forget to give us your ?? ! Trending AR VR Articles: 1.
Like many other technologies, there is no perfect roadmap to learning XR. Nevertheless, I have tried my level best to come up with a generalized learning process for the same. Learn programming from YouTube, Udemy, Udacity and a thousand other free platforms. There are tons of online resources to learn these.
Disciplines will include research and development (R&D) for AI, machinelearning (ML), quantum information, blockchain, and data science. The Virtual Reality and AugmentedReality Association (VRARA)’s Central Florida Chapter took centre stage with Full Sail University in late March.
Let’s have a look into it and it’s features in more detail : Mozilla Hub is a virtual reality chatroom designed for any device or headset to allow people to come together and connect with people in a more realistic way with the help of Virtual Reality devices like HTC Vive, Oculus Rift etc. Creating remote MR productions 2.
The VR route is instead being pursued by HTC (with its VEC event happening soon) and IEEE. The idea of the algorithm is rendering the VR experience at low resolution and then use MachineLearning magic to expand this low-res rendering to the native resolution of Quest while preserving the visual fidelity.
MIT students thrive on innovation and creative exploration, and through Play Labs we will help them move their most imaginative ideas into the realm of the possible,” says Scot Osterweil, Managing Director for Ludus, the MIT Center for Games, Learning, and Playful Media. Once applications close on Feb.
Ambarish Mitra is the CEO and co-Founder of #Blippar one of the first billion dollar “AugmentedReality” Startup from India, being a pioneer, early mover brings its own pro’s & lots of Con’s. Is Founder CEO of consulting company Global Mindset focused on leveraging globalisation & digitisation for Learning & Working.
The advances in haptic technology mentioned above have, for example, enabled much better training applications to be developed for dentists and surgeons, and this type of experiential learning could have a significantly positive impact on patient safety. Immersive Journalism. Training and Education.
BMWBlog’s Nico DeMattia attended the Web Summit 2022 in Portugal’s capital city, incorporating Varjo XR-3 headsets synched with movements from one of BMW’s top motor machines.
How AugmentedReality (AR) is Reshaping the Food Service Industry 3. Globally only China has really experienced adoption at scale for VR and while I am not personally aware of what the market looks like in China, I have trusted friends from companies such as HTC who inform me that VR technology is widespread in that market.
Extended reality (XR) applications present several potential use cases which can enhance a design team’s workflow and production pipelines. Virtual, mixed, and augmentedreality (VR/MR/AR) services offer plenty of benefits for design teams. New Opportunities for Design Teams.
Owlchemy Labs, founded in 2010, has raised $5 million in seed funding from Capital Factory, Qualcomm Ventures, Colopl VR Fund, HTC and The Venture Reality Fund. Read more here. Improbable made its name with its platform called SpatialOS.
Turns out, XR tickles the thalamus in ways traditional learning strategies never could, and that’s not us just whistling Dixie. He’s also a learning scientist and a research fellow at Amalgam Insights. ” It’s the part of your brain that learns what you’re supposed to do. But why is that?
Turns out, XR tickles the thalamus in ways traditional learning strategies never could, and that’s not us just whistling Dixie. He’s also a learning scientist and a research fellow at Amalgam Insights. ” It’s the part of your brain that learns what you’re supposed to do. But why is that?
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