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Top news of the week (Image by Google) Google acquires HTC Vive engineers for $250M Completely out of the blue (at least from our eyes), Google decided to acquire some XR-related engineers from HTC Vive (together with a non-exclusive license on some HTC IP) for the whopping amount of $250M.
Image by HTC Vive). HTC new products may be the Vive Pro 2 and the Vive Focus 3. According to a leak discovered by Protocol, HTC may launch two headsets tomorrow at Vivecon: The Vive Pro 2, a premium PC VR headset, priced at €842 ($1,012) The Vive Focus 3 Business Edition, a business-oriented standalone, for €1,474 ($1,771).
Image by HTC Vive). HTC teases a new headset. HTC has started the usual marketing operation it does for the launch of every new device. We don’t have further details about it, and if you try to enhance the above image, you just get a “Nice try” trolling label coming to view (gg HTC for that). Other relevant news.
The report published today by global analyst company CCS Insight shows the worldwide market for virtual reality (VR) and augmentedreality (AR) head-worn devices growing by an average of 50 percent annually over the next five years. In 2022, a total of 121 million units will be sold, with a value of $9.9
VR and AR in the Larger Games Industry This GDC survey, the 11th in an annual series, found that “the metaverse has become more than a buzzword.” An additional 10% responded with “Project Cambria” – the Quest Pro which had not yet been released at the time of the survey. There was also a potentially unexpected write-in entry.
As every week, let me notify you the most interesting articles I have found about the M-word: McKinsey & Company has published the results of a survey about the metaverse. Participate in the AR/VR Survey and win prizes. I just got this from my friends at Slash Data: AR/VR creators, this survey is for you. Some XR fun.
LONDON, September 15, 2019 — VR Intelligence, a leader in senior level conferences and content for the extended reality (XR) industry, announced today the release of the XR Industry Insight Report 2019-2020. Virtual Reality Intelligence is a trading name of FC Business Intelligence Ltd. Registered in England and Wales no.4388971.
The job listing goes on to put emphasis on augmentedreality as well, saying the company is looking for someone to “create the technology that makes VR and AR pervasive and universal.” SEE ALSO Rift and Windows VR Continue Growth Streaks at Expense of Vive in Latest Steam Survey.
This has caused a big bump in the SteamVR Hardware Survey, that made us happy. In the latest hardware survey, the number of connected headsets has reached a new all-time high , growing a bit from the one of the last month. More info (SteamVR hw survey?—?Road Road To VR) More info (SteamVR hw survey?—?UploadVR).
The report also showed how Apple has quickly advanced to the second top-selling vendor, overtaking industry veterans such as ByteDance, Xreal, and HTC. The survey revealed that about 92 per cent of financial professionals had experienced a positive return on investment from XR.
More info (Varjo launches XR-4 headset) More info (Varjo’s launch on Road To VR) More info (Varjo opens up waiting list for consumers) Other relevant news Quest 3 is selling well, but Quest 2 much better Quest 3 sales are not going bad, and the headset, after Black Friday , has now already 5% of the shares of devices on the SteamVR survey.
According to a Steam survey , HTC Vive users increased merely 0.3 Nielsen surveyed 8,000 consumers and found nearly one-fourth — 24 percent — wanted to either use or purchase a VR headset next year. Grand View Research also reports augmentedreality alone will be a $100 billion industry in 2024. percent in August.
While this price difference is significant, the Acer headset uses LCD panels which may result in significant differences to the overall experience when compared with the panels used in Oculus Rift and HTC Vive. It augments your view by letting you see the world around you with digital elements layered into it.
More info (Meta’s losses in 2023) More info (Meta expecting even higher losses in 2024) Quest 3 enters the Steam chart at 0.15% Meta Quest 3 appeared for the first time in Steam’s Hardware Survey, with a 0.15% share of the market. But a new data mining revealed that new strings mentioning Iris have appeared in Android.
The biggest news of the week is the one that you can see in the above graph: i n the Steam Hardware Survey for April, it is possible to see a big spike of connected headsets. More info (Steam Hardware Survey) More info (Facebook’s revenues for Q1 2020) More info (Quest and Rift S stock, updated) More info (SuperData’s report).
Increased Adoption of AR in E-Commerce According to a recent survey, 38% of marketers reported using AR in 2022. VR-Enabled Online Shopping Experiences VR creates an immersive visual environment, including 360-degree videos, photos, product demos, and complex experiences using devices such as the HTC Vive or Oculus Quest.
In several of the surveys we’ve run, integration with HMDs has been a top request. We saw an opportunity to continue our mission of democratizing access to the brain (and body) by creating a new kind of device for researchers and developers looking to explore the intersection of mixed reality, biometrics, and brain-computer interfacing.
BMW uses VR to build cars faster & cheaper, Disney uses VR for research for theme parks, get set for Ready Player One in VR, a VR survey, and the investment & funding wrapup, plus much more. THE SURVEY SAYS: PEOPLE LOVE THEIR VR DEVICE. SEPHORA UPDATES THEIR AUGMENTEDREALITY BEAUTY APP.
I am allowing myself one unfounded prediction though before seeing the film: even though HTC Vive is the official VR partner of the film , you won’t see the protagonist Wade Watts wearing an HTC-branded headset. Ready Player One is set in a fake future set 30 years from now; most people will get that.
Virtual Reality is 44% more addictive than traditional gaming. A study conducted by HTC Vive together with a Chinese university shows that Virtual Reality has much more addictive potential (+44%) than traditional flat gaming. More info (IPSOS survey) More info (Taxes in Second Life). Some articles on the metaverse.
We talked with The Park Playground CEO Peter Vindevogel, who shared his thoughts on these myths and misconceptions, shedding light on virtual reality technology. This is supported by a 2022 PwC survey , which shows that 42% of business leaders are planning to use the metaverse to provide onboarding and training for their employees.
Apple CEO Tim Cook has stated that in his view, augmentedreality and not virtual reality holds the ticket for commercial success in immersive technologies in the future. This is what Apple has always done for the most part, and they’ve done very nicely as a result.
Report: VR Devs More Interested In Vive Over Rift For Next Games Oculus and HTC may skirt around the question of VR rivalry, but the development scene seems to suggest that some studios will be favoring the HTC Vive in the near future. of developers said that they were working on the HTC Vive right now, while 43.2%
Reports such as the annual Game Developers Conference (GDC) State of the Game Industry Survey can be a good indicator of where the industry is heading and what direction developers see as the best to spend their time on. This puts them both in closer proximity to Oculus and HTC Vive devices, evening that divide just a little bit further.
At the same time, I think that Meta is not pushing much on its business offerings (and in fact this price clarification arrived many months later than expected) so probably the field will still be dominated by Pico and HTC for any foreseeable time.
Once dominated by the entertainment industry, extended reality (XR) has quickly demonstrated its value to many sectors. Companies like Varjo, Magic Leap, Meta Platforms, Pico Interactive, Lenovo, and HTC VIVE have entered the industrial XR space to create solutions tailored to professionals with complex requirements.
A survey conducted by StreetBees found that 5 0 percent of questioned individuals aware of the Vision Pro are excited about the device. A key factor in potential success for Xreal and other competitors like Meta and HTC VIVE, as a cheaper device may sway audiences into immersive technology now that Apple has re-entered XR into the mainstream.
VR Intelligence, a network of the leading decision makers in virtual, augmented and mixed realities recently released an industry report titled as XR Industry Insight Report 2019–2020.
HTC to reveal its headset at CES. After many weeks of teasing, HTC is finally ready to unveil its new headset at CES. I expect the usual HTC headset, with technical innovations, but a price that doesn’t make it compelling for users. More info (HTC’s new headset — Road To VR) More info (HTC’s new headset — Upload VR).
We’ve been working in XR Technologies — first virtual reality, and then augmentedreality — since 2016. Steve: You’re asking this question; as we speak, I am pulling up our survey results. Are you seeing many people in the US using the HTC products at all, or is it mostly Oculus?
We’ve been working in XR Technologies — first virtual reality, and then augmentedreality — since 2016. Steve: You’re asking this question; as we speak, I am pulling up our survey results. Are you seeing many people in the US using the HTC products at all, or is it mostly Oculus?
Click To Tweet Universities are the earliest adopters of virtual and augmentedreality. A recent survey of 553 universities in the VR First Network gives us an exciting look at what’s happening in the space, and what technologies the next generation of graduates are using right now. 43% of those are the Microsoft Hololens.
Image by HTC Vive). HTC rises the hype for the launch of its new headset. For once, HTC seems to have organized the pre-launch of its new upcoming headset fairly well. HTC has said this headset will be amazing , so everyone is hoping for this to be true, even if we all know that the price will be high.
This year was going to be the year of augmentedreality, but by the end of 2018 market analysts were pointing to 2020 or 2021 as the “golden year” of AR. The pilot, which used an iPad and HTC Vive powered by Marxent’s 3D Cloud Service, showed that VR increases average order value by 60%.
We've been working in XR Technologies -- first virtual reality, and then augmentedreality -- since 2016. Steve: You're asking this question; as we speak, I am pulling up our survey results. I've seen some things coming out of China with HTC VIVE, and they're really focusing on bringing these systems into the schools.
We’re going to be talking about augmentedreality spaceships, augmentedreality portals, bringing video to life in a AR and El Pollo Loco. And you guys — well, “you guys,” I think it was before you even got there — but Coachella is no stranger to virtual and augmentedreality.
We’re going to be talking about augmentedreality spaceships, augmentedreality portals, bringing video to life in a AR and El Pollo Loco. And you guys — well, “you guys,” I think it was before you even got there — but Coachella is no stranger to virtual and augmentedreality.
And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, Leap Motion, Intel — and they supported us to create VR/AR labs around the world. And in addition to that, we have VR/AR managers from all the Accenture, BNP Paribas, KLM, Bosch, HTC Vive.
And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, Leap Motion, Intel — and they supported us to create VR/AR labs around the world. And in addition to that, we have VR/AR managers from all the Accenture, BNP Paribas, KLM, Bosch, HTC Vive.
We're going to be talking about augmentedreality spaceships, augmentedreality portals, bringing video to life in a AR and El Pollo Loco. And you guys -- well, "you guys," I think it was before you even got there -- but Coachella is no stranger to virtual and augmentedreality. Sam, welcome to the show.
HTC’s Alvin Wang Graylin discusses what this means for everything from automotive design to helping children learn about the universe. Alvin Wang Graylin is an industry leader, evangelist and passionate driver of XR technologies, particularly virtual reality. I’m going to jump right into it.
HTC’s Alvin Wang Graylin discusses what this means for everything from automotive design to helping children learn about the universe. Alvin Wang Graylin is an industry leader, evangelist and passionate driver of XR technologies, particularly virtual reality. I’m going to jump right into it.
And we actually tried to tackle this problem with the help of major headset manufacturers - Oculus, HTC, Leap Motion, Intel -- and they supported us to create VR/AR labs around the world. And in addition to that, we have VR/AR managers from all the Accenture, BNP Paribas, KLM, Bosch, HTC Vive. So all these people are coming together.
This week I have read the results of two very interesting surveys: GDC, as every year, has asked VR developers what platform they’re currently interested in. While in all past years the answer had always been “HTC Vive”, now the king is Oculus, with both the Rift S and the Oculus Quest getting the majority of answers (especially the Quest).
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