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Qualcomm Reveals AR2 Gen 1 Platform For AR Glasses

VRScout

During the Snapdragon Summit, the company unveiled its latest piece of technology, the AR2 Gen 1 platform, which will be a key component for the next generation of slimmer and more fashion-friendly augmented reality (AR) glasses. Hand-tracking Works with Snapdragon Spaces (Unity/Unreal) 2.5X

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NVIDIA’s Dave Weinstein: AI integration will be fundamental for the future of XR

The Ghost Howls

I’m the Director of Virtual and Augmented Reality at NVIDIA. This took a lot of people by surprise, because, as we all know, VR is very sensitive to latency. As I could imagine, his answers have not disappointed me, and I found it incredibly interesting especially his focus on the convergence of XR and AI. Image by NVIDIA).

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NVIDIA’s big news: Cloud XR goes to AWS, Omniverse open beta is starting, and more!

The Ghost Howls

The most skeptical of you may wonder “What about latency?”: ”: if Virtual Desktop already adds latency at home, what you can expect from a server somewhere in the cloud? I think that the key is what you define as “acceptable” for the latency. Cloud XR visual (Image by NVIDIA).

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NVIDIA Unveils Its Four Pillars Of XR Development [PAID]

The Ghost Howls

On the occasion of the upcoming GTC, I had the opportunity of speaking with two very important people that work every day at innovating XR at NVIDIA: David Weinstein , Director of Virtual and Augmented Reality, and Gregory Jones , Director of Global Business Development/Product Management. a ray-tracing renderer).

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Leap Motion’s North Star is the DK1 of AR: hands-on preview and how to buy it!

The Ghost Howls

You probably have heard about Leap Motion’s Project North Star , that should be able to offer people affordable augmented reality. Project North Star is an opensource augmented reality headset that Leap Motion has designed and gifted to the community. Is it good? Is it easy to assemble one?

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The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into

ARPost

He adds that one of the main causes of motion sickness in VR experiences is poor latency. When a delay in latency occurs, your real and virtual movements no longer match, knocking the equilibrium out of balance and causing ‘cybersickness.’

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Final Day of AWE: Talks, Announcements, and Awards

ARPost

These capabilities include higher bandwidth for lower latencies, and real-time volumetric capture and rendering. The Unreal Engine General Manager Marc Petit announced new tools on the Epic Online Services platform to help developers create scaling multiplayer experiences. The AR Cloud. Announcements. Best Campaign. Best Consumer App.

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