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If the report were true, this would mean that Apple doesn’t believe in AR anymore and this would be terrible news for all the immersive realities ecosystem. Apple is clearly committed in augmentedreality, and the recent release of ARKit 3 proves that. Companies are studying foveated rendering for AR glasses. Very interesting.
Click To Tweet Universities are the earliest adopters of virtual and augmentedreality. A recent survey of 553 universities in the VR First Network gives us an exciting look at what’s happening in the space, and what technologies the next generation of graduates are using right now. 43% of those are the Microsoft Hololens.
I want to just ask you a personal question: What is the most impressive business use case of virtual and augmentedreality that you’ve seen so far? So I think virtual and augmentedreality will hyper-accelerate the learning path for children and everybody to really find their purpose, and their mission and passions.
I want to just ask you a personal question: What is the most impressive business use case of virtual and augmentedreality that you’ve seen so far? So I think virtual and augmentedreality will hyper-accelerate the learning path for children and everybody to really find their purpose, and their mission and passions.
Scott Kuehnert ’s Triangulate is an augmentedreality art program that lets you fill your space with colorful triangles by pinching them out of the air. Let us know in our 2016 developer survey and get the chance to win one of five $100 Unreal/Unity asset credits ( full details ). No, not that Pinchy.). Triangulate.
And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, LeapMotion, Intel — and they supported us to create VR/AR labs around the world. And you also supported us on these times, because it was hard to find headsets as a developer, as a startup.
And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, LeapMotion, Intel — and they supported us to create VR/AR labs around the world. And you also supported us on these times, because it was hard to find headsets as a developer, as a startup.
And we actually tried to tackle this problem with the help of major headset manufacturers - Oculus, HTC, LeapMotion, Intel -- and they supported us to create VR/AR labs around the world. And you also supported us on these times, because it was hard to find headsets as a developer, as a startup.
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