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Epic Games releases Unreal Engine 5. Epic Games has finally released the latest iteration of its popular game engine: Unreal Engine 5. This means that while great, Unreal Engine 5 is not disruptive for us VR users and developers, yet. Meta is keeping its update pace of the Oculus Quest software very high.
And it is made possible by VIRTUOSO , an open-source SDK created by Charles Rivers Analytics, which is now available for Epic Games’ Unreal Engine. Oculus Rift and Oculus Quest. This is the big news the XR development world was waiting for for a long time. VIRTUOSO SDK (VSDK): Making XR Development More Streamlined. Leap Motion.
This week we cover a handful of new funding rounds, new Snap AR milestones and Oculus Quest sales Inflections, among other items. Arden’s Wake hits the Oculus Store. Finally, Penrose Studios’ award-winning narrative VR experience is available for the Oculus Rift for $7.99. The MetaHuman tool is powered by the Unreal Engine.
Oculus devices will require a Facebook login. The enormous piece of news of the week is tha t Facebook has communicated that from October, 20th, all people that want to use an Oculus device for personal use will have to use their personal Facebook account to log in. Top news of the week. Image by Tweakanalogy). The same on Twitter.
(Image by Oculus). Oculus could be starting the production of a new Quest at the end of July. Multiple reports seem to confirm that Oculus is actually starting the production of a new Oculus Quest headset, with an expected release date in 2021. Oculus improves development time for UE4 developers. Image by Pico).
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. That is if every company implemented OpenXR, a program built for the Oculus should work with SteamVR as well. Image by Oculus).
Last Oculus Quest update shows hints of an Oculus MR ecosystem. Facebook is continuously updating the Oculus Quest , its most successful device, and this week it has rolled out the runtime v16. I think that this update, together with the last ones, marks the beginning of a mixed reality ecosystem that is being built by Oculus.
Thanks to the rigorous submission processes used by major platforms, however, many independent XR content developers are finding it difficult to publish their experiences in marketplaces such as the Oculus or Apple App Stores. They will soon support a marketplace feature that will allow creators to sell experiences and digital downloads.
Oculus For Developers has some documentation for Designing accessible VR. Here you are some: Open XR: [link] UI Accessibility Plugin (Unity): [link] Set Color Deficiency Type (Unreal Engine): [link]. In the coming years, I feel we will see a lot more consumer adoption of XR, especially with AugmentedReality.
Nreal becomes XREAL One of the new brand images of XREAL (Image by XREAL) Nreal, which is one of the most interesting AR startups around, entered into a dispute with Epic Games for its name being too close to “Unreal” , which is a well-known name in our ecosystem. So the Nreal management took the right decision.
Facebook has started today enforcing the “Facebook login” rule , asking Oculus users to merge their Facebook and Oculus accounts. So I imagine a Quest 2 where you can avoid having a Facebook account, but you can’t use the Oculus Store, or all the most important apps and games , and so you are de facto forced to use it.
Source [link] Virtual Reality and AugmentedReality (VR and AR) have had a noticeable presence in the news lately. Augmentedreality (AR) is the future of Restaurant Menu? You probably have heard of well-known models such as the Oculus Go, Oculus Rift, Playstation VR, and HTC VIVE?—?these
This year, following major developments in immersive technology, the conference is adding AugmentedReality to the mix in a big way, with an entire AR track running on Day 2 (October 14). LIFE VR, Unity, Unreal Engine, VRC and DTS (an Xperi company). Additional information about On The Lot can be found at the official website.
You probably have heard about Leap Motion’s Project North Star , that should be able to offer people affordable augmentedreality. Project North Star is an opensource augmentedreality headset that Leap Motion has designed and gifted to the community. Is it good? Is it easy to assemble one? On the downtown 3 train.
nReal is a Chinese augmentedreality company that is developing an augmentedreality glass that is cheap, light and fashionable. nReal has been sued by Epic Games for the name too similar to Unreal and by Magic Leap that claims that nReal CEO Chi Xu has stolen the technology of the American company while working there.
I didn’t know that the name of that thing was “augmentedreality”, but it impressed me a lot. In that period, the Oculus DK2 ordered by Gianni arrived, and he told me that I should go to his office to try that device, and my reaction at that time was like “Oculus what??”
That’s why Mozilla, the makers of the popular FireFox web browser, are advocating their open source JavaScript API WebVR platform and HTML framework A-Frame to make it easier to design internet-based VR apps that run within cheap smartphone headsets or the more powerful Oculus Rift and HTC Vive.
Since then he’s been independently working with creator platforms like Unity and Unreal. Where do you expect the next great XR headset to come from? What about Walker Industries? Walker Industries is … let’s call it “the startup’s startup.” It’s headed by a 16-year-old futurist, inventor, and self-proclaimed “Kid Tony Stark.”
Also noteworthy: Final Cut Pro X will be able to support 360 video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus.
Of course, all of the various applications, programs and tools will require a base engine for creation, and that’s where Epic Games – and specifically its Unreal Engine – comes in. VR and augmentedreality are going to be the most visually-demanding platforms ever,” says Sweeney. They’re doing some amazing things. “We’re
” “The acceleration of innovation coming from the video game industry is being driven by real-time game engines, like Unreal and Unity, primarily used in XR and video games, and now more and more in the cinema industry.” The XR community are really experts on that.”
Three main eXtended Reality (XR) interaction toolkits/platforms are: ?? Unreal Engine eXtended Reality (XR) Technology Platforms | Source: [link] How to Select Extended Reality (XR) Toolkit? ? Detection of available virtual reality devices. ? How AugmentedReality (AR) is Reshaping the Food Service Industry 3.
Unity should anyway be the first engine partner, something that doesn’t surprise me considering the litigation between Apple and Epic Games, the company behind Unreal Engine. VR looks incredibly stunning with Unreal Engine 5 features like Nanite and Lumen. Being Adobe, you can use it only by paying a monthly subscription. Other news.
As pointed out in one of the Unity Developers’ blog posts , aside from the exponential rise of development businesses, we’re also seeing more developer tools, such as the Unity and Unreal engines, becoming more accessible. Once the base becomes big enough, the platform becomes extremely interesting for marketers and advertisers.
We support all major VR platforms – including Oculus/Meta HMDs and Steam VR, Vive Flow , Nreal and Pico ecosystems – and below you can find a handy image demonstrating a selection of supported creation tools! When do you think web-based XR content can reach the same high level of standalone content made with Unreal or Unity?
Valve Index and Oculus Quest were on sale again. This week the Valve Index and the Oculus Quest have been put back in stock. Oculus and Valve have probably taken out all the devices they had in the warehouses so that to ship them before Half-Life: Alyx and the sale has been a big success. Image by Oculus). Who knows….
There are quite a handful of platforms that allow you to develop virtual reality and augmentedreality apps and content, but it is not easy to find an offline virtual reality school or academy with which to train for those interested in developing AR and VR apps. (Image courtesy RAEng Publications via Pixabay.).
Attendees could jump into one of six networked Oculus Rift headsets and enter the world of SlimeZone, letting you play games, watch cartoons, create art, and of course slime others. SlimeZone was built using Epic’s Unreal Engine and Nvidia FleX particle system for slime simulation.
From the advent of the Oculus Rift in 2012, we saw Oculus attend the show for the first time in 2013 to show off their pre-production Rift headset prototype ahead of the DK1 launch, following their wildly successful Kickstarter campaign. CES 2013 however gave us the first glimpse of Oculus VR operating as a company.
More info Tools for VisionPro are surfacing in Unreal Engine In the XR Story Wechat group, I’ve seen shared a picture from Epic Games’ Git repository of Unreal Engine , where it is possible to see that t ools are being built so that people can create applications for Apple’s headsets not only with Unity but also with Unreal Engine.
This latest acquisition is another piece in a secretive strategy: over the past few years Snapchat has quietly acquired a couple of other potentially augmentedreality-related companies as well as talent. AugmentedReality Gets Its First Smartphone-Powered Headset and a BIG Partnership Between Hollywood-Backed Giants.
Yesterday, Oculus announced the release date for what will be one of its first big Studios games this year, Rock Band VR. Starting Months of high profile rollouts with #Rockband from @Harmonix for @Oculus Rift: — Jason Rubin (@Jason_Rubin) February 6, 2017. Tagged with: oculus , Oculus Studios , robo recall , wilson's heart.
And the video trailer showed a guy playing with a gamepad and the Apple headset , like people playing with the Oculus CV1 at launch. Terms Tim Cook has clearly called the technology “AugmentedReality”, so Apple did not invent any fancy names for it. What year is it? 2016 or 2023? Which is good news.
You can enjoy the full audio recording below: In this week’s VRScout Report, we discuss Oculus Story Studio’s Henry Emmy win, NASA training astronauts with virtual reality gloves, Snapchat flirting with augmentedreality, HTC Vive trying to go wireless, and iPhone laying potential plans for VR/AR.
Epic also announced a few interesting things, like a tool to record facial animations for MetaHumans that run on an iPhone; and Fab, the Unreal version of the Unity Asset Store, where the developers can find many tools and multimedia elements put on sale. Of course, Epic is completely against Apple and its vision of its own walled garden.
On the occasion of the upcoming GTC, I had the opportunity of speaking with two very important people that work every day at innovating XR at NVIDIA: David Weinstein , Director of Virtual and AugmentedReality, and Gregory Jones , Director of Global Business Development/Product Management. a ray-tracing renderer).
Top 17 AugmentedReality Statistics, Facts and Trends for 2021 and Beyond 3. How AugmentedReality Will Improve Your Next Travel Experience 4. The Gear There were some exciting announcements this year in the AR/VR industry, and here they are (in no particular order): (Image courtesy Vuzix) Trending AR VR Articles: 1.
Google wants you to play with Blocks, this smartphone wants you to get rid of your headset, a new marketplace connecting content creators with funding, the price of the Oculus Rift is slashed, the investment & funding wrapup, and more… 1. AUGMENTEDREALITY ON YOUR FEET. GOOGLE WANTS YOU TO PLAY WITH BLOCKS.
It is the first event of this kind organized by Magic Leap: we can say that LEAP Con is like the Oculus Connect of Magic Leap and will probably become always more important, year after year, exactly as it has happened to Oculus. PixelStrikeInc brace yourself…the memes are coming. pic.twitter.com/MbJZV8aOdf.
One-year price performance for MSFT, AAPL, GOOGL, SNE, and NVDA According to the latest report from Statista , the global augmentedreality (AR) and virtual reality (VR) markets are rapidly growing and are forecast to reach a total of $72.8 How Augmented and Virtual Reality (AR/VR) can transform Education 3.
It’s why Japanese studio Psychic VR Lab created STYLY, an online, browser-based solution for those creators looking to delve into this immersive space without having to go down the Unity/Unreal Engine route. STYLY is a platform designed for artistic expression rather than making videogames.
In December of last year, Khronos group made headlines for adding Epic Games to the list of companies in support of their pursuit of an API standard for virtual and augmentedreality. A couple months later, that standard now has a name as Khronos unveils the OpenXR working group at GDC 2017.
Optimizing 3D models for AugmentedReality 3. AugmentedReality VR i.e Virtual Reality MR i.e Mixed Reality Here is a course from the University of Michigan. The Oculus headsets have the Oculus SDK. Trending AR VR Articles: 1. How AR/VR Are Transforming the Real Estate Industry 2.
For instance: Meta: Meta’s Oculus devices not only work alongside a wide range of different hardware solutions, but they’re also designed to support countless different types of software too seamlessly. The solution also integrates with Unity, Unreal, and even the iOS environment in some cases.
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