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Apple Lights Up Austin: the SXSW Dispatch

AR Insider

At SXSW, Apple debuted its immersive Metallica experience. AR Insider Editor at Large Emily Olman was on site to get a demo from Apple. She breaks down her observations on Apple's latest, and the broader return of cinematic VR. This post appeared first on AR Insider.

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Virtuix Debuts ‘VR Arena’ Attraction at Dave & Buster’s Austin Location

Road to VR

Virtuix, the company behind the VR treadmill Virtuix Omni , debuted their previously announced VR eSports attraction ‘Omniverse VR Arena’ at the Dave & Buster’s location in Austin, Texas this past week. SEE ALSO Hands On: Multiplayer VR eSports with the Virtuix Omni.

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Ex-Arkane Austin Developer Starts New Studio With Funding From Meta

Upload VR

First reported by Gamedeveloper.com , Ex-Arkane Austin VR Lead and Lead Art Outsource Manager Eric Beyhl has opened a new studio called Cire Games. Arkane Austin was one of several studios closed by Microsoft last year, with other teams like Tango Gamesworks and Alpha Dog Studios also being dissolved by the tech titan.

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Immersed in Austin: XR Highlights from SXSW

AR Insider

The XR Experience Exhibition at SXSW once again stood out as one of the festivals highlights. From 31 projects that embodied the continued evolution of immersive storytelling, Charlie Fink lists faves. This post appeared first on AR Insider.

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Omni One: Virtuix’ Decade of Development Culmonates

AR Insider

Virtuix, the Austin-based company behind the “Omni” multidirectional VR treadmill, has launched its highly-anticipated Omni One – realization of a decade-long journey that began with a Kickstarter campaign in 2013. This post appeared first on AR Insider.

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Spatial Beats: AI & XR Converge at SXSW

AR Insider

AI and XR meet in Austin, while funding flows and OpenAI avoids foes. We have these and other happenings from this week through the eyes of Charlie Fink. This post appeared first on AR Insider.

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USA TODAY’s “Largest AR Launch to Date” Is an Interactive True Crime Exploration

ARPost

We talked with Gannett senior director of emerging tech Ray Soto and senior designer of emerging tech Will Austin about how they made the AR tool in line with the podcast’s ethos as well as how they handled respect for the deceased and sensitivity toward viewers. A Crime Scene That Has to Be Seen. We’ve consistently learned more and more.

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